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Ptolus ongoing review p.1...10
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<blockquote data-quote="Thomas Percy" data-source="post: 3024470" data-attributes="member: 11931"><p>XI. Necropolis</p><p></p><p>I will cover this district later (if at all) because this is mainly three level dungeon full of undeads and demons. I saw there interesting things such as druid, house-crypt of crazy graveyard denizen, and vampires-beggars, but…</p><p></p><p>XII. Nobles’ Quarter</p><p></p><p>The flavor: You know, there is clean. </p><p></p><p>Castle Shard is strange, strange place. The whole castle was builded around the shard of raw magic energy which allows you to cast a spell without expending your spell slots. Not surprisingly this place is some kind of relic for local mages and there is an order of its guardians or even worshipers. Two actual lords of the castle are most interesting NPC in this book. They are extraordinary powerful, but the most interesting is their class selection. He is ex-blackguard, and she is ex-paladin/sorcerer. There are cool descriptions of magical parties full of illusions and clones in the Castle Shard. </p><p></p><p>Holy Palace – As I said in the past notes the whole idea of empire’s decline, three pretenders to the throne is good as a political plot for whole campaing. One of these pretenders is Holy Emperor (the highest ranking cleric of main state church >>The Church<< of Ptolus and whole world). The presence of him, and his (not interested in religion) son in Ptolus is most dangerous to the city, because other pretenders can some day attack City by the Spire with their armies. Other way – the commisar can expel this high cleric form Ptolus, but it’s a dire way to be excomunicated. </p><p></p><p>A few words about noble houses – most of them are protected from teleportation-like spells and scrying-like spells, but Monte is man full of magic ideas and nearly every house has its own defensive system, not simply standard forbiddance spell. </p><p></p><p>Rosegate House – is a palce where the PCs can live someday. The Crypt of this house is full of surprises, some nice, some nasty, but all tasty. I like this place very much. </p><p></p><p>XIII. North Market</p><p></p><p>Sorry, but I haven’t found any single intresting idea on all ten pages of this district description. This is simply not a place for adventurers, but for housewives. </p><p></p><p>XIV. Oldtown</p><p></p><p>The flavor: it’s named oldtown, because it’s a oldtown, a island of mixed imperial (Roman) architecture with new (gothic) architecture. </p><p></p><p>Clock Tower – interesting place for Shuul-infested imps or even modrons to live and make mischief!</p><p></p><p>Dalenguard – the castle and palace of the city’s rulers and army. I find it weird, because it should be first point of defense against The Spire monsters (such as The Ghul, who made hundereds years ago full scale invasion from his citadel in the Spire), but it (Delenguard) is placed below The Spire, so you can raze it using single catapult from the higher ground. Besides, the Dalenguard is a city gate between two districts… well… and a house of the ruler is in the middle of this road. So this commisar must be assassination lover and most of all – noise lover! </p><p></p><p>Inverted Pyramid – can someone design magic guild less interesting with less interesting floor-plan?</p><p></p><p>Kadmiel – The Shade Tower – seen only as… in the… I can’t say more because of spoilers! – A "must be" location for all shadow magic, shades, shadowcasters etc. lovers as I am. I find every chamber of this tower interesting, and unconventional, I love the „artifact inside”, I like the scenario idea. </p><p></p><p>The Pale Tower is HQ of Ptolus’ angels and archons. Imho this is not most interesting location, but it can be useful as a place where the PCs can dispose of evil magic items they came upon… and they (the PCs) don’t want to hold it, and they want to give it (items) away to someone good-aligned, and powerful. Imho the most interesting guy in The Pale Tower is a guardian golem (called Graven) covered in engraved holy symbols which makes him intelligent. </p><p></p><p>The White House is a brothel. As I understand the name of this building is some kind of joke, because some years ago there was porno web site with whitehouse adress. More interesting than main gambling and „love” level, is lower level full of traps, guards and A Master – and the master is a guy who walks thin line of cooperation between all criminal guilds of Ptolus ans blackmailing some of them. Well… he has interesting new magical items, too. </p><p></p><p>At the end of the chapter we have as usually a few NPCs. First of them is simple magical muscle medium level wizard, who hires frequently for criminal job. Magical tatoos, good pic, and interesting adventure idea are things which make him interesting. </p><p></p><p>Derresh is an assassin, greatest in whole Ptolus aside Twin Lords Keeper. Derreth is no man (and no woman by the way), he is… enigma with very interesting and original background (with the feel of „Frankenstein” or „Azure Bonds” novels). This backstory is a prime motivation for killing for him, but you can hire him too. He has a lot of interesting spell immunities, spell-like abilities and special qualities. </p><p></p><p>The Iron Mage is absolute Ptolus’ celebrity masked powerful wizard. He always wears full plate armor made of several other magical armors, which makes an artifact with the abilities of all of them! Due to his Overcome Resistance (Su) he’s most annoying for Ptolus’ rulers and guards, because he can teleport and scry whatever he wants. Besides, he’s most powerful wizard in the city with no interest in local magic guild, local lords and similiar things which are below him.</p></blockquote><p></p>
[QUOTE="Thomas Percy, post: 3024470, member: 11931"] XI. Necropolis I will cover this district later (if at all) because this is mainly three level dungeon full of undeads and demons. I saw there interesting things such as druid, house-crypt of crazy graveyard denizen, and vampires-beggars, but… XII. Nobles’ Quarter The flavor: You know, there is clean. Castle Shard is strange, strange place. The whole castle was builded around the shard of raw magic energy which allows you to cast a spell without expending your spell slots. Not surprisingly this place is some kind of relic for local mages and there is an order of its guardians or even worshipers. Two actual lords of the castle are most interesting NPC in this book. They are extraordinary powerful, but the most interesting is their class selection. He is ex-blackguard, and she is ex-paladin/sorcerer. There are cool descriptions of magical parties full of illusions and clones in the Castle Shard. Holy Palace – As I said in the past notes the whole idea of empire’s decline, three pretenders to the throne is good as a political plot for whole campaing. One of these pretenders is Holy Emperor (the highest ranking cleric of main state church >>The Church<< of Ptolus and whole world). The presence of him, and his (not interested in religion) son in Ptolus is most dangerous to the city, because other pretenders can some day attack City by the Spire with their armies. Other way – the commisar can expel this high cleric form Ptolus, but it’s a dire way to be excomunicated. A few words about noble houses – most of them are protected from teleportation-like spells and scrying-like spells, but Monte is man full of magic ideas and nearly every house has its own defensive system, not simply standard forbiddance spell. Rosegate House – is a palce where the PCs can live someday. The Crypt of this house is full of surprises, some nice, some nasty, but all tasty. I like this place very much. XIII. North Market Sorry, but I haven’t found any single intresting idea on all ten pages of this district description. This is simply not a place for adventurers, but for housewives. XIV. Oldtown The flavor: it’s named oldtown, because it’s a oldtown, a island of mixed imperial (Roman) architecture with new (gothic) architecture. Clock Tower – interesting place for Shuul-infested imps or even modrons to live and make mischief! Dalenguard – the castle and palace of the city’s rulers and army. I find it weird, because it should be first point of defense against The Spire monsters (such as The Ghul, who made hundereds years ago full scale invasion from his citadel in the Spire), but it (Delenguard) is placed below The Spire, so you can raze it using single catapult from the higher ground. Besides, the Dalenguard is a city gate between two districts… well… and a house of the ruler is in the middle of this road. So this commisar must be assassination lover and most of all – noise lover! Inverted Pyramid – can someone design magic guild less interesting with less interesting floor-plan? Kadmiel – The Shade Tower – seen only as… in the… I can’t say more because of spoilers! – A "must be" location for all shadow magic, shades, shadowcasters etc. lovers as I am. I find every chamber of this tower interesting, and unconventional, I love the „artifact inside”, I like the scenario idea. The Pale Tower is HQ of Ptolus’ angels and archons. Imho this is not most interesting location, but it can be useful as a place where the PCs can dispose of evil magic items they came upon… and they (the PCs) don’t want to hold it, and they want to give it (items) away to someone good-aligned, and powerful. Imho the most interesting guy in The Pale Tower is a guardian golem (called Graven) covered in engraved holy symbols which makes him intelligent. The White House is a brothel. As I understand the name of this building is some kind of joke, because some years ago there was porno web site with whitehouse adress. More interesting than main gambling and „love” level, is lower level full of traps, guards and A Master – and the master is a guy who walks thin line of cooperation between all criminal guilds of Ptolus ans blackmailing some of them. Well… he has interesting new magical items, too. At the end of the chapter we have as usually a few NPCs. First of them is simple magical muscle medium level wizard, who hires frequently for criminal job. Magical tatoos, good pic, and interesting adventure idea are things which make him interesting. Derresh is an assassin, greatest in whole Ptolus aside Twin Lords Keeper. Derreth is no man (and no woman by the way), he is… enigma with very interesting and original background (with the feel of „Frankenstein” or „Azure Bonds” novels). This backstory is a prime motivation for killing for him, but you can hire him too. He has a lot of interesting spell immunities, spell-like abilities and special qualities. The Iron Mage is absolute Ptolus’ celebrity masked powerful wizard. He always wears full plate armor made of several other magical armors, which makes an artifact with the abilities of all of them! Due to his Overcome Resistance (Su) he’s most annoying for Ptolus’ rulers and guards, because he can teleport and scry whatever he wants. Besides, he’s most powerful wizard in the city with no interest in local magic guild, local lords and similiar things which are below him. [/QUOTE]
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