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Ptolus Ptips? Starting up a campaign...
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<blockquote data-quote="Odhanan" data-source="post: 3124228" data-attributes="member: 12324"><p>I mostly come up with my own stuff and react to the characters actions. </p><p></p><p>If you're aiming for a more straightforward campaign, just use Chapter 33 - Adventures and have a great time with them. They are really cool (I particularly love the one where you get to swim under the sea to find a wreckage - trying to avoid spoilers here). </p><p></p><p>As far as the locations go, try to introduce a few of them at a time. Don't try to describe everything the PCs see while they walk down the street for the first time. </p><p></p><p>Personally, I purchased the electronic art books from The Forge Studios and use the B&W drawing for some of the main buildings. For the PCs first time in the streets, we went to Delver's Square/Myraeth's Oddities and St. Gustav's Chapel. Then, during the second session, the locations featured were Danbury's, the Ghostly Minstrel, the Siege Tower, the Zar'at and Exposed Street. </p><p></p><p>One location at a time, to not have the players saturate under the amount of available information. I try to think of my role as DM as being partly the Guide that presents the city to the players. Guides don't try to tell you "everything" at once when you're on a tour; they try to give you a rough idea of the features of the place and how the place came to be what it is today. That's how I proceed through descriptions, drawings and explanations provided by Skill checks and NPCs.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3124228, member: 12324"] I mostly come up with my own stuff and react to the characters actions. If you're aiming for a more straightforward campaign, just use Chapter 33 - Adventures and have a great time with them. They are really cool (I particularly love the one where you get to swim under the sea to find a wreckage - trying to avoid spoilers here). As far as the locations go, try to introduce a few of them at a time. Don't try to describe everything the PCs see while they walk down the street for the first time. Personally, I purchased the electronic art books from The Forge Studios and use the B&W drawing for some of the main buildings. For the PCs first time in the streets, we went to Delver's Square/Myraeth's Oddities and St. Gustav's Chapel. Then, during the second session, the locations featured were Danbury's, the Ghostly Minstrel, the Siege Tower, the Zar'at and Exposed Street. One location at a time, to not have the players saturate under the amount of available information. I try to think of my role as DM as being partly the Guide that presents the city to the players. Guides don't try to tell you "everything" at once when you're on a tour; they try to give you a rough idea of the features of the place and how the place came to be what it is today. That's how I proceed through descriptions, drawings and explanations provided by Skill checks and NPCs. [/QUOTE]
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