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Ptolus: The Legend of Longcoat
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<blockquote data-quote="Filthy" data-source="post: 3188160" data-attributes="member: 47535"><p><strong>Kohr au'Thun</strong></p><p></p><p>[CODE]Name: Kohr au'Thun</p><p>Class: Ranger 1</p><p>Race: Stonelost Dwarf</p><p>Region of Origin: Oldtown District, Ptolus</p><p>Size: M</p><p>Gender: M</p><p>Alignment: LN</p><p>Deity: Unnom, Lord of Caverns</p><p></p><p>Str: 14 +2 (06p.) Level: 1 XP: 0</p><p>Dex: 14 +2 (06p.) BAB: +1 HP: 11 (1d8+3)</p><p>Con: 16 +3 (06p.) Grapple: +1 </p><p>Int: 10 +0 (02p.) Speed: 20' </p><p>Wis: 13 +1 (05p.) Init: +0 </p><p>Cha: 6 -2 (00p.) ACP: -1 </p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +0 +2 +0 +0 +0 15</p><p>Touch: 12 Flatfooted: 13</p><p>Notes: +4 Dodge Bonus vs giants</p><p></p><p> Total Base Mod Misc</p><p>Fort: +5 +2 +3 --</p><p>Ref: +4 +2 +2 --</p><p>Will: +1 +0 +1 --</p><p>Notes: +2 save vs. poison, spells, spell-like effects</p><p></p><p>Weapon Attack Damage Critical Range</p><p>Hand Axe +4 1d6+2 x3</p><p>Club +3 1d6+2 x2 10'</p><p>Dagger +3 1d4+2 19-20/x2 10'</p><p>Light Crossbow +3 1d8 19-20/x2 80'</p><p></p><p>Notes: +1 attack vs orcs and goblinoids</p><p> +2 damage vs Favored Enemy (Ratmen)</p><p></p><p>Languages: Common, Dwarven</p><p></p><p>Abilities: </p><p>Dwarf: </p><p> 20' move: not affected by medium or heavy load. </p><p> Darkvision 60'. </p><p> Weapon familiarity: dwarven war axe, dwarven urgosh </p><p> Stability: +4 to resist bull-rush, trip. </p><p></p><p>Feats:</p><p>Ranger</p><p> Simple Weapons</p><p> Martial Weapons</p><p> Light Armor</p><p> Shields</p><p> Tracking</p><p> Favored Enemy (Ratmen)</p><p></p><p>Weapon Focus (Hand Axe)</p><p></p><p></p><p>Skill Points: 24 Max Ranks: 4/2</p><p>Skills Total Ranks Mod Misc</p><p>Appraise* + 0 0 +0</p><p>Bluff* - 2 0 -2</p><p>Climb + 3 2 +2 -1 Armor Check</p><p>Heal + 1 0 +1</p><p>Hide + 1 0 +2 -1 Armor Check</p><p>Jump + 1 0 +2 -1 Armor Check</p><p>Knowledge (dungeoneering) + 4 4 +0</p><p>Knowledge (Local)* + 2 2 +0</p><p>Listen + 1 0 +1</p><p>Move Silently + 1 0 +2 -1 Armor Check</p><p>Search + 4 4 +0</p><p>Sense Motive* + 1 0 +1</p><p>Spot + 6 4 +2</p><p>Survival (Underground) + 6 4 +2</p><p>Swim + 2 2 +2 -2 Armor Check</p><p>Use Rope + 2 0 +2</p><p></p><p>*Cross Class Skill</p><p></p><p>Notes: </p><p>+2 Bluff, Listen, Sense Motive, Spot, and Survival vs Favored Enemy (Ratmen)</p><p>+2 Search for stonework</p><p>+2 Appraise, Craft Stone or Metal Items</p><p></p><p>Equipment: Cost Weight</p><p>Studded Leather 25gp 20.0lbs</p><p>Hand Axe 6gp 3.0lbs</p><p>Club --- 3.0lbs</p><p>Dagger 2gp 1.0lbs</p><p>Light Crossbow 35gp 4.0lbs</p><p> Bolts (20) 2gp 2.0lbs</p><p></p><p>Backpack 2gp 2.0lbs</p><p> Grappling Hook 1gp 4.0lbs</p><p> Oil (1 pint) 1sp 1.0lbs</p><p> Sack (2) 2sp 1.0lbs</p><p> Waterskin 1gp 4.0lbs</p><p> Rations, trail (3) 15sp 3.0lbs</p><p> Whetstone 2cp 1.0lbs</p><p> Total: 16.0lbs</p><p></p><p>Pouch, Belt 1gp 0.5lbs</p><p> Chalk, 5 pieces 5cp ---</p><p> Flint and Steel 1gp ---</p><p> Sunrod (2) 4gp 2.0lbs</p><p> Tinderwig (5) 5gp ---</p><p> Total: 2.5lbs</p><p></p><p>Rope, Silk (50') 10gp 5.0lbs</p><p>Signal Whistle 8sp --- </p><p></p><p></p><p>Total Weight: 56.5lbs Money: 51gp 14sp 3cp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 58 116 175 350 875</p><p></p><p>Age: 46</p><p>Height: 4'4" </p><p>Weight: 179lbs</p><p>Eyes: green</p><p>Hair: Brown, going gray</p><p>Skin: Pale[/CODE]</p><p></p><p>Background</p><p>"Like 'em? Don't even know most of 'em. Likin' and dislikin' ain't got nothing to do with why I go down there after 'em. I do it because it's me job."</p><p></p><p>Kohr has spent his adult life working retrieval for the Delver's Guild. Anytime some fool adventurer goes down into the Dungeon, it's Kohr and his kind that go down there looking for them. Occasionally, they'll find someone alive but more often than not all they bring back is their remains. </p><p></p><p>"Life's tough. It's tougher when you're stupid."</p><p></p><p>Seeing so many people killed in the Dungeon has made Kohr prematurely bitter and left him with a sense of pessimistic fatalism regarding the Dungeon. He know's he'll probably die down there whether it's the ratmen that get him or just an all too common accident. He keeps going down there, though, because it's his job and the only thing he's ever been good at. </p><p></p><p>Like most dwarves, Kohr enjoys his ale. But rather than becoming loud and boisterous he usually becomes sullen and angry.</p><p></p><p></p><p>Plot Hooks/Reason for Involvment</p><p>"Look, kid, it's not that I don't care. What happened to those girls is a cryin' shame. But if there's one thing my job has taught me, it's that people die all the time and there ain't a damn thing you can do to save 'em."</p><p></p><p>Given his attitude towards death, it's unlikely Kohr would become involved out of any sense of righteousness or moral outrage. He could be on retainer to the Watch during the investigation in the event the killer is hiding out in the Dungeon. Another possibility is that if any of the corpses were found in the Dungeon, he could be on assignment from the Guild to investigate the murders.</p><p></p><p>He could potentially know any of the other characters who have done adventuring or gone down into the Dungeon. He could have previously worked with any characters who work for the Watch finding missing people or criminals hiding out in the Dungeon.</p></blockquote><p></p>
[QUOTE="Filthy, post: 3188160, member: 47535"] [b]Kohr au'Thun[/b] [CODE]Name: Kohr au'Thun Class: Ranger 1 Race: Stonelost Dwarf Region of Origin: Oldtown District, Ptolus Size: M Gender: M Alignment: LN Deity: Unnom, Lord of Caverns Str: 14 +2 (06p.) Level: 1 XP: 0 Dex: 14 +2 (06p.) BAB: +1 HP: 11 (1d8+3) Con: 16 +3 (06p.) Grapple: +1 Int: 10 +0 (02p.) Speed: 20' Wis: 13 +1 (05p.) Init: +0 Cha: 6 -2 (00p.) ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +2 +0 +0 +0 15 Touch: 12 Flatfooted: 13 Notes: +4 Dodge Bonus vs giants Total Base Mod Misc Fort: +5 +2 +3 -- Ref: +4 +2 +2 -- Will: +1 +0 +1 -- Notes: +2 save vs. poison, spells, spell-like effects Weapon Attack Damage Critical Range Hand Axe +4 1d6+2 x3 Club +3 1d6+2 x2 10' Dagger +3 1d4+2 19-20/x2 10' Light Crossbow +3 1d8 19-20/x2 80' Notes: +1 attack vs orcs and goblinoids +2 damage vs Favored Enemy (Ratmen) Languages: Common, Dwarven Abilities: Dwarf: 20' move: not affected by medium or heavy load. Darkvision 60'. Weapon familiarity: dwarven war axe, dwarven urgosh Stability: +4 to resist bull-rush, trip. Feats: Ranger Simple Weapons Martial Weapons Light Armor Shields Tracking Favored Enemy (Ratmen) Weapon Focus (Hand Axe) Skill Points: 24 Max Ranks: 4/2 Skills Total Ranks Mod Misc Appraise* + 0 0 +0 Bluff* - 2 0 -2 Climb + 3 2 +2 -1 Armor Check Heal + 1 0 +1 Hide + 1 0 +2 -1 Armor Check Jump + 1 0 +2 -1 Armor Check Knowledge (dungeoneering) + 4 4 +0 Knowledge (Local)* + 2 2 +0 Listen + 1 0 +1 Move Silently + 1 0 +2 -1 Armor Check Search + 4 4 +0 Sense Motive* + 1 0 +1 Spot + 6 4 +2 Survival (Underground) + 6 4 +2 Swim + 2 2 +2 -2 Armor Check Use Rope + 2 0 +2 *Cross Class Skill Notes: +2 Bluff, Listen, Sense Motive, Spot, and Survival vs Favored Enemy (Ratmen) +2 Search for stonework +2 Appraise, Craft Stone or Metal Items Equipment: Cost Weight Studded Leather 25gp 20.0lbs Hand Axe 6gp 3.0lbs Club --- 3.0lbs Dagger 2gp 1.0lbs Light Crossbow 35gp 4.0lbs Bolts (20) 2gp 2.0lbs Backpack 2gp 2.0lbs Grappling Hook 1gp 4.0lbs Oil (1 pint) 1sp 1.0lbs Sack (2) 2sp 1.0lbs Waterskin 1gp 4.0lbs Rations, trail (3) 15sp 3.0lbs Whetstone 2cp 1.0lbs Total: 16.0lbs Pouch, Belt 1gp 0.5lbs Chalk, 5 pieces 5cp --- Flint and Steel 1gp --- Sunrod (2) 4gp 2.0lbs Tinderwig (5) 5gp --- Total: 2.5lbs Rope, Silk (50') 10gp 5.0lbs Signal Whistle 8sp --- Total Weight: 56.5lbs Money: 51gp 14sp 3cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 46 Height: 4'4" Weight: 179lbs Eyes: green Hair: Brown, going gray Skin: Pale[/CODE] Background "Like 'em? Don't even know most of 'em. Likin' and dislikin' ain't got nothing to do with why I go down there after 'em. I do it because it's me job." Kohr has spent his adult life working retrieval for the Delver's Guild. Anytime some fool adventurer goes down into the Dungeon, it's Kohr and his kind that go down there looking for them. Occasionally, they'll find someone alive but more often than not all they bring back is their remains. "Life's tough. It's tougher when you're stupid." Seeing so many people killed in the Dungeon has made Kohr prematurely bitter and left him with a sense of pessimistic fatalism regarding the Dungeon. He know's he'll probably die down there whether it's the ratmen that get him or just an all too common accident. He keeps going down there, though, because it's his job and the only thing he's ever been good at. Like most dwarves, Kohr enjoys his ale. But rather than becoming loud and boisterous he usually becomes sullen and angry. Plot Hooks/Reason for Involvment "Look, kid, it's not that I don't care. What happened to those girls is a cryin' shame. But if there's one thing my job has taught me, it's that people die all the time and there ain't a damn thing you can do to save 'em." Given his attitude towards death, it's unlikely Kohr would become involved out of any sense of righteousness or moral outrage. He could be on retainer to the Watch during the investigation in the event the killer is hiding out in the Dungeon. Another possibility is that if any of the corpses were found in the Dungeon, he could be on assignment from the Guild to investigate the murders. He could potentially know any of the other characters who have done adventuring or gone down into the Dungeon. He could have previously worked with any characters who work for the Watch finding missing people or criminals hiding out in the Dungeon. [/QUOTE]
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