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Ptolus: The Legend of Longcoat
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<blockquote data-quote="Trollbabe" data-source="post: 3198991" data-attributes="member: 47577"><p><strong>Garnet</strong></p><p></p><p>Description and Background:</p><p></p><p>Born to a prostitute in the Docks of Ptolus Garnet’s life seemed bleak. At the young age of five Garnet began to display sparks of talent with arcane magic. In a dark alley beneath the cliffs of the city his mother struck a "deal" with a man. The man agreed to take the young Garnet beneath his wing as an apprentice. His new home was that of the Guildsman district in the shop of Olgrid an alchemist and wizard.</p><p></p><p>Olgrid was not a kind master and Garnet’s life did not get any easier after leaving the docks. He slowly developed a rudimentary knowledge of alchemy and arcane magics. But Garnet’s abilities stemmed from a different source then the selfish wizard Olgrid. This merely caused more tension between the master and pupil.</p><p></p><p>His slavery to Olgrid came to an end after an error in the shop making sunrods. As the flames consumed the shop Garnet was confronted by his master... Garnet could take no more. Amid the burning timber and chemicals he murdered his master avenging every transgression he had ever inflicted against Garnet. The body of Olgrid was consumed by the fire and Garnet retreated to his former home in the docks.</p><p></p><p>Garnet’s mother welcomed him home and the two began to rebuild their lost years. Garnet did not speak of Olgrid or his demise. This reunion was short lived though… a villain known as Longcoat has returned to the Docks and left Garnet an orphan.</p><p></p><p>Garnet has a roguish charm that many find alluring. Although attractive he does not stand out in a crowd. His eyes are mesmerizing and a raise of his eyebrow or smirk on his thin lips is worth a hundred words. Garnet is unpredictable and some might say a little off balanced. He no longer knows what he is capable of or where he belongs. His hard life has offered little hope leaving him skeptical of authority figures. His anger commonly clouds his judgment.</p><p></p><p><span style="color: Red">Garnet</span></p><p>Chaotic Neutral, Human, Sorcerer 1</p><p></p><p>Strength: 10</p><p>Dexterity: 12 (+1)</p><p>Constitution: 14 (+2)</p><p>Intelligence: 10</p><p>Wisdom: 9 (-1)</p><p>Charisma: 16 (+3)</p><p></p><p>XP: 475</p><p>Hit Points: 6/6</p><p>Armor Class: 11 (+1 Dex) flatfooted 10, touch 11</p><p></p><p>Spells known:</p><p>0 level - detect magic, read magic, disrupt undead, daze</p><p>1st level - sleep, shield</p><p>Spells per day: 0 level - 5 (dc 13), 1st level - 4 (dc14)</p><p></p><p>Base Attack: +0</p><p>Spear melee, +0, 1d8, x3</p><p>Light Crossbow ranged , +1, 1d8, 19-20</p><p>Dagger melee, +0, 1d4, 19-20</p><p></p><p>Saving Throws: Fortitude +2, Reflex +3, Will +1</p><p></p><p>Feats: Eschew Materials, Spell Focus: Enchantment</p><p>Skills: Bluff +7 (4 ranks, +3 cha), Craft: Alchemy +4 (4 ranks), and Spellcraft +4 (4 ranks)</p><p></p><p>Languages: Common</p><p></p><p>Class abilities: Summon Familiar</p><p></p><p>[sblock=Familiar]Familiar - <em><span style="color: DarkOrange">Kiver </span></em><span style="color: DarkOrange"> (weasel/ferret) Hp: 3; Ac:15 (t14 ff13); Spd 20ft / climb 20ft; Bab/Grap: +0/-12; Attk: bite +4 (1d3-4)</span></p><p><span style="color: DarkOrange">Saves: Fort +2, Ref +4, Will +1</span></p><p><span style="color: DarkOrange">S3, D15, C10, I6, W12, Ch5</span></p><p><span style="color: DarkOrange">Feats & Skills: weapon finesse; balance +10, climb +10, hide +11, move silent +8, spot +3</span></p><p><span style="color: DarkOrange">Special: +2 Reflex save, Alertness, improved evasion, share spells, empathic link, low-light vision, scent and attach</span>[/sblock]Equipment: Backpack, scroll case, flint & steel, hooded lantern, 5 pints of oil, 5 tindertwigs, waterskin and 4 days of rations</p><p></p><p>Weapons and armor: Spear, light crossbow (w 15 bolts) and dagger</p><p></p><p>Wealth: 97 gold imperials, 8 silver and 3 coppers</p></blockquote><p></p>
[QUOTE="Trollbabe, post: 3198991, member: 47577"] [b]Garnet[/b] Description and Background: Born to a prostitute in the Docks of Ptolus Garnet’s life seemed bleak. At the young age of five Garnet began to display sparks of talent with arcane magic. In a dark alley beneath the cliffs of the city his mother struck a "deal" with a man. The man agreed to take the young Garnet beneath his wing as an apprentice. His new home was that of the Guildsman district in the shop of Olgrid an alchemist and wizard. Olgrid was not a kind master and Garnet’s life did not get any easier after leaving the docks. He slowly developed a rudimentary knowledge of alchemy and arcane magics. But Garnet’s abilities stemmed from a different source then the selfish wizard Olgrid. This merely caused more tension between the master and pupil. His slavery to Olgrid came to an end after an error in the shop making sunrods. As the flames consumed the shop Garnet was confronted by his master... Garnet could take no more. Amid the burning timber and chemicals he murdered his master avenging every transgression he had ever inflicted against Garnet. The body of Olgrid was consumed by the fire and Garnet retreated to his former home in the docks. Garnet’s mother welcomed him home and the two began to rebuild their lost years. Garnet did not speak of Olgrid or his demise. This reunion was short lived though… a villain known as Longcoat has returned to the Docks and left Garnet an orphan. Garnet has a roguish charm that many find alluring. Although attractive he does not stand out in a crowd. His eyes are mesmerizing and a raise of his eyebrow or smirk on his thin lips is worth a hundred words. Garnet is unpredictable and some might say a little off balanced. He no longer knows what he is capable of or where he belongs. His hard life has offered little hope leaving him skeptical of authority figures. His anger commonly clouds his judgment. [COLOR=Red]Garnet[/COLOR] Chaotic Neutral, Human, Sorcerer 1 Strength: 10 Dexterity: 12 (+1) Constitution: 14 (+2) Intelligence: 10 Wisdom: 9 (-1) Charisma: 16 (+3) XP: 475 Hit Points: 6/6 Armor Class: 11 (+1 Dex) flatfooted 10, touch 11 Spells known: 0 level - detect magic, read magic, disrupt undead, daze 1st level - sleep, shield Spells per day: 0 level - 5 (dc 13), 1st level - 4 (dc14) Base Attack: +0 Spear melee, +0, 1d8, x3 Light Crossbow ranged , +1, 1d8, 19-20 Dagger melee, +0, 1d4, 19-20 Saving Throws: Fortitude +2, Reflex +3, Will +1 Feats: Eschew Materials, Spell Focus: Enchantment Skills: Bluff +7 (4 ranks, +3 cha), Craft: Alchemy +4 (4 ranks), and Spellcraft +4 (4 ranks) Languages: Common Class abilities: Summon Familiar [sblock=Familiar]Familiar - [I][COLOR=DarkOrange]Kiver [/COLOR][/I][COLOR=DarkOrange] (weasel/ferret) Hp: 3; Ac:15 (t14 ff13); Spd 20ft / climb 20ft; Bab/Grap: +0/-12; Attk: bite +4 (1d3-4) Saves: Fort +2, Ref +4, Will +1 S3, D15, C10, I6, W12, Ch5 Feats & Skills: weapon finesse; balance +10, climb +10, hide +11, move silent +8, spot +3 Special: +2 Reflex save, Alertness, improved evasion, share spells, empathic link, low-light vision, scent and attach[/COLOR][/sblock]Equipment: Backpack, scroll case, flint & steel, hooded lantern, 5 pints of oil, 5 tindertwigs, waterskin and 4 days of rations Weapons and armor: Spear, light crossbow (w 15 bolts) and dagger Wealth: 97 gold imperials, 8 silver and 3 coppers [/QUOTE]
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