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Ptolus: The Legend of Longcoat
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<blockquote data-quote="wizofice" data-source="post: 3202293" data-attributes="member: 14985"><p><strong>Aramil Nailo</strong></p><p></p><p><span style="color: Purple"><strong>Aramil Nailo</strong></span></p><p>Chaotic Good Shoal Elf Ranger 1</p><p></p><p>Description and background</p><p>Description: Aramil appears to be a typical shoal elf sailor. He wears leather to keep the rain and cold weather off his skin. His hair is long and black and he wears it unbound. He wears two necklaces around his neck, one is the symbol of Myliesha (goddess of the wind and displaced elves) and the other of Juranis (feared god of the sea). Depending on the situation, need or 'miracle' just witnessed, he may be found kissing one, the other or both.</p><p></p><p>Background: Aramil grew up in Ptolus on the docks. His father was lost at sea many years ago and he was raised by his mother, who works as a barmaid at the Savage Shark. He spent many a day fishing with a bow off the piers and once encountered some sahuagin, which prompted him to ask sailors at the Shark about the fearsome creatures. This eventually led to his being tutored in the sailing life in general, though he has yet to be far from the docks on any ship.</p><p></p><p>An old seadog friend of Aramil's was murdered a few nights previous after leaving dock 7. Aramil is, of course, very anxious to find who did it. People talk of Ghosts and the legend of Longcoat. He believes the killer to be flesh and blood and vows to see him dead.</p><p></p><p><span style="color: Purple"><strong>Aramil Nailo</strong></span></p><p>Chaotic Good Shoal Elf Ranger 1</p><p></p><p>Strength: 13 (+1)</p><p>Dexterity: 18 (+4)</p><p>Constitution: 10 (+0)</p><p>Intelligence: 10 (+0)</p><p>Wisdom: 12 (+1)</p><p>Charisma: 08 (-1)</p><p></p><p>Hit Points: 8/8</p><p>Armor Class: 16 (Leather Armor +2 + Dex +4 (+ Light Wooden Shield + 1), flatfooted 12, touch 14)</p><p></p><p>Base Attack: +1</p><p>Comp. Longbow, Attack +5 (+6 within 30'), Damage 1d8 (1d8+1 within 30'), x3, 110', 20 arrows</p><p>Longsword, Attack +2, Damage 1d8+1, 19/x2</p><p></p><p>Saving Throws: Fortitude +2, Reflex +6, Will +1</p><p></p><p>Feats: Point Blank Shot</p><p></p><p></p><p>Skills:</p><p>Climb +3 (2 Ranks + 1 Str)</p><p>Knowledge (Dungeoneering) +2 (2 Ranks + 0 Int)</p><p>Knowledge (Geography) +2 (2 Ranks + 0 Int)</p><p>Knowledge (Nature) +2 (2 Ranks + 0 Int)</p><p>Listen +5 (2 Ranks + 1 Wis + 2 Racial)</p><p>Profession (Sailor) +5 (2 Ranks + 1 Wis + 2 Racial)</p><p>Search +4 (2 Ranks + 0 Int + 2 Racial)</p><p>Spot +5 (2 Ranks + 1 Wis + 2 Racial)</p><p>Survival +5 (4 Ranks + 1 Wis)</p><p>Swim +5 (4 Ranks + 1 Str)</p><p></p><p>Languages: Common, Elven</p><p></p><p>Class abilities: Favored Enemy (Sahuagin), Track, Wild Empathy</p><p></p><p>Equipment: Rope (50' Silk), Grappling Hook, Caltrops (Bag) x 3, Backpack</p><p></p><p>Weapons and armor: Arrows x 20, Comp. Longbow, Leather Armor, Light Wooden Shield, Longsword</p><p></p><p>Wealth: 5gp</p></blockquote><p></p>
[QUOTE="wizofice, post: 3202293, member: 14985"] [b]Aramil Nailo[/b] [COLOR=Purple][B]Aramil Nailo[/B][/COLOR] Chaotic Good Shoal Elf Ranger 1 Description and background Description: Aramil appears to be a typical shoal elf sailor. He wears leather to keep the rain and cold weather off his skin. His hair is long and black and he wears it unbound. He wears two necklaces around his neck, one is the symbol of Myliesha (goddess of the wind and displaced elves) and the other of Juranis (feared god of the sea). Depending on the situation, need or 'miracle' just witnessed, he may be found kissing one, the other or both. Background: Aramil grew up in Ptolus on the docks. His father was lost at sea many years ago and he was raised by his mother, who works as a barmaid at the Savage Shark. He spent many a day fishing with a bow off the piers and once encountered some sahuagin, which prompted him to ask sailors at the Shark about the fearsome creatures. This eventually led to his being tutored in the sailing life in general, though he has yet to be far from the docks on any ship. An old seadog friend of Aramil's was murdered a few nights previous after leaving dock 7. Aramil is, of course, very anxious to find who did it. People talk of Ghosts and the legend of Longcoat. He believes the killer to be flesh and blood and vows to see him dead. [COLOR=Purple][B]Aramil Nailo[/B][/COLOR] Chaotic Good Shoal Elf Ranger 1 Strength: 13 (+1) Dexterity: 18 (+4) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 08 (-1) Hit Points: 8/8 Armor Class: 16 (Leather Armor +2 + Dex +4 (+ Light Wooden Shield + 1), flatfooted 12, touch 14) Base Attack: +1 Comp. Longbow, Attack +5 (+6 within 30'), Damage 1d8 (1d8+1 within 30'), x3, 110', 20 arrows Longsword, Attack +2, Damage 1d8+1, 19/x2 Saving Throws: Fortitude +2, Reflex +6, Will +1 Feats: Point Blank Shot Skills: Climb +3 (2 Ranks + 1 Str) Knowledge (Dungeoneering) +2 (2 Ranks + 0 Int) Knowledge (Geography) +2 (2 Ranks + 0 Int) Knowledge (Nature) +2 (2 Ranks + 0 Int) Listen +5 (2 Ranks + 1 Wis + 2 Racial) Profession (Sailor) +5 (2 Ranks + 1 Wis + 2 Racial) Search +4 (2 Ranks + 0 Int + 2 Racial) Spot +5 (2 Ranks + 1 Wis + 2 Racial) Survival +5 (4 Ranks + 1 Wis) Swim +5 (4 Ranks + 1 Str) Languages: Common, Elven Class abilities: Favored Enemy (Sahuagin), Track, Wild Empathy Equipment: Rope (50' Silk), Grappling Hook, Caltrops (Bag) x 3, Backpack Weapons and armor: Arrows x 20, Comp. Longbow, Leather Armor, Light Wooden Shield, Longsword Wealth: 5gp [/QUOTE]
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