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Public D&D Playtests To Begin On May 24th
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<blockquote data-quote="Morrus" data-source="post: 5891286" data-attributes="member: 1"><p><span style="font-size: 12px">In the wake of </span><a href="http://www.enworld.org/forum/news/322139-monte-cook-leaves-wizards-coast-no-longer-working-d-d-next.html" target="_blank"><span style="font-size: 12px">Monte Cook's departure from the D&D Next design team</span></a><span style="font-size: 12px">, Mike Mearls has posted a short </span><a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/20120425a" target="_blank"><span style="font-size: 12px">announcement</span></a><span style="font-size: 12px"> regarding the <strong>public playtests</strong> of the next edition of D&D. May 24th (yes, that counts as "Spring" for those counting).</span></p><p style="margin-left: 20px"><span style="font-size: 12px">I am surprised, and frankly saddened, by Monte’s decision to leave the D&D Next design team. I’d like to thank him for his contribution, and we all wish him well. As we close the first phase of the D&D Next project, I’m excited to share with you all what phase 2 has in store. </span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">It is my pleasure to announce that our public playtest for the D&D Next project will commence on May 24th. The playtest is the single most important part of the D&D Next process. D&D is a game that has spanned 38 years of gaming, spawned countless campaigns, and launched an entire gaming genre. </span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">Personally, I can’t count how many friends I’ve made through D&D, or how many hours I’ve spent playing the game, building worlds, or just talking about it with friends. Yet while D&D is an intensely personal game, taken as a whole it cannot afford to become something beholden to one team’s vision. D&D is a tool for creativity. The game must embrace the entirety of its past, and the entirety of its fandom, in order to create a compelling future. No one voice can rise above the others, unless it is the voice of D&D fans as a whole.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">The public playtest is your chance to shape the future of D&D, your opportunity to share with us your creative vision for the game. If there are creative differences between the designers and gamers, then surely the needs and vision of D&D gamers will win out. D&D Next is <em>your</em> game.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">In the coming weeks, the <em>Legends & Lore</em> column will provide insight into the materials in the playtest and our plans to roll out content. The curtain is about to go up on our stage debut. On a personal level, and I think I speak for the entire D&D Next team – Bruce Cordell, Rob Schwalb, Jeremy Crawford, Rodney Thompson, Miranda Horner, and Tom LaPille – when I say that we are all excited to hear what you think about our progress. We had a great response at D&D Experience, the UK D&D Tweetup, and PAX East, but those were dress rehearsals. You can never be sure of where you stand until you have a full, live audience in front of you. Maybe you’ll cheer, or maybe you’ll engage in heated and passionate debate. In either case, we’re absolutely dedicated to making D&D Next a modular game, one rooted in the traditions of tabletop RPG play while poised to blaze a trail toward a vibrant, exciting future. In the end it is you, the audience, who will determine the future of D&D. The game is too big, and too important, to stand for anything less than that.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">--Mike Mearls</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Morrus, post: 5891286, member: 1"] [SIZE=3]In the wake of [/SIZE][URL="http://www.enworld.org/forum/news/322139-monte-cook-leaves-wizards-coast-no-longer-working-d-d-next.html"][SIZE=3]Monte Cook's departure from the D&D Next design team[/SIZE][/URL][SIZE=3], Mike Mearls has posted a short [/SIZE][URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/20120425a"][SIZE=3]announcement[/SIZE][/URL][SIZE=3] regarding the [B]public playtests[/B] of the next edition of D&D. May 24th (yes, that counts as "Spring" for those counting).[/SIZE] [INDENT][SIZE=3]I am surprised, and frankly saddened, by Monte’s decision to leave the D&D Next design team. I’d like to thank him for his contribution, and we all wish him well. As we close the first phase of the D&D Next project, I’m excited to share with you all what phase 2 has in store. [/SIZE] [SIZE=3][/SIZE] [SIZE=3]It is my pleasure to announce that our public playtest for the D&D Next project will commence on May 24th. The playtest is the single most important part of the D&D Next process. D&D is a game that has spanned 38 years of gaming, spawned countless campaigns, and launched an entire gaming genre. [/SIZE] [SIZE=3][/SIZE] [SIZE=3]Personally, I can’t count how many friends I’ve made through D&D, or how many hours I’ve spent playing the game, building worlds, or just talking about it with friends. Yet while D&D is an intensely personal game, taken as a whole it cannot afford to become something beholden to one team’s vision. D&D is a tool for creativity. The game must embrace the entirety of its past, and the entirety of its fandom, in order to create a compelling future. No one voice can rise above the others, unless it is the voice of D&D fans as a whole.[/SIZE] [SIZE=3][/SIZE] [SIZE=3]The public playtest is your chance to shape the future of D&D, your opportunity to share with us your creative vision for the game. If there are creative differences between the designers and gamers, then surely the needs and vision of D&D gamers will win out. D&D Next is [I]your[/I] game.[/SIZE] [SIZE=3][/SIZE] [SIZE=3]In the coming weeks, the [I]Legends & Lore[/I] column will provide insight into the materials in the playtest and our plans to roll out content. The curtain is about to go up on our stage debut. On a personal level, and I think I speak for the entire D&D Next team – Bruce Cordell, Rob Schwalb, Jeremy Crawford, Rodney Thompson, Miranda Horner, and Tom LaPille – when I say that we are all excited to hear what you think about our progress. We had a great response at D&D Experience, the UK D&D Tweetup, and PAX East, but those were dress rehearsals. You can never be sure of where you stand until you have a full, live audience in front of you. Maybe you’ll cheer, or maybe you’ll engage in heated and passionate debate. In either case, we’re absolutely dedicated to making D&D Next a modular game, one rooted in the traditions of tabletop RPG play while poised to blaze a trail toward a vibrant, exciting future. In the end it is you, the audience, who will determine the future of D&D. The game is too big, and too important, to stand for anything less than that.[/SIZE] [SIZE=3][/SIZE] [SIZE=3]--Mike Mearls[/SIZE] [SIZE=3][/SIZE] [/INDENT][SIZE=3][/SIZE] [INDENT][SIZE=3][/SIZE] [/INDENT] [/QUOTE]
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