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Publishing models of rpg lines: tools to design monsters vs new monsters
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<blockquote data-quote="xechnao" data-source="post: 5157905" data-attributes="member: 58105"><p>Some people like this. But I think, in our case, the more complicated product you have, most probably the more hardcore piece of the market will be following you. Casuals or new blood? Not so much. They rather play a more straightforward and focused game -one that it can impress them and hook them in the shortest time possible. </p><p></p><p>Yes. Many lines try to do this. Battletech, Warhammer, Magic the Gathering. It is true that it seems this would be a bit more problematic and harder for D&D as D&D stands now. But they always tried to do this. Plane Verse and things. The problem could be, that perhaps they did not focus enough to cater to this problem. Many say that setting-lore expansion created some commercial problems to TSR the way it handled it.</p><p></p><p>Sorry, if I haven't been clear there. Gleemax was not only about D&D. It was about games. Board games, card games, rpg games, etch. If Gleemax succeeded it could have helped all of its brands as a service.</p><p> </p><p></p><p>Unfortunately D&D's market is shrinking. It is not stable. It is shrinking. At the same time, Paizo's market is growing out of D&D's shrinking market. Hardcore D&D players and stuff. A leader that does not help expand the market is not dominating it. At the same time MtG is at least stable, so it seems for Games Workshop. Board games are also on the rise.</p><p> </p><p></p><p>I do not agree with this. Baldur's Gate series were big around 10 years ago. So perhaps novels. Now? Today? So lets say, save it from dieing in the end. Cause it seems D&D is declining. It is not even stable. </p><p> </p><p></p><p>I was trying to say that the problem was not OGL but rather OGL plus D20. Their combined effect. If Wotc had launched and OGLed another system, better for this or its purpose I think things could have been a lot better.</p><p></p><p>So lets say a system that could show how to create what you are talking about in a timely sensitive way. A system that could provide the flexibility and variety you are talking about. Yes, I think it is possible.</p><p></p><p>Your attitude...Yes, the best is not a quality thing. It is a value thing. People balance things out and pick what has the best value for them. For example marketing, brand name power etch strive for an entrance to this sort of thing. Time has a value, money has a value, quality has a value. McDonalds would not exist if they could not have had some value out of what they offer in today's world. It is a comparative thing on many fronts with one end result: market presence.</p><p> </p><p></p><p>There are lot of things that can be "fun" in their own way and medium or ground. What I was saying is to totally focus on this parameter without trying to succeed in another way such as making a simulation or selling a byproduct to your customers.</p></blockquote><p></p>
[QUOTE="xechnao, post: 5157905, member: 58105"] Some people like this. But I think, in our case, the more complicated product you have, most probably the more hardcore piece of the market will be following you. Casuals or new blood? Not so much. They rather play a more straightforward and focused game -one that it can impress them and hook them in the shortest time possible. Yes. Many lines try to do this. Battletech, Warhammer, Magic the Gathering. It is true that it seems this would be a bit more problematic and harder for D&D as D&D stands now. But they always tried to do this. Plane Verse and things. The problem could be, that perhaps they did not focus enough to cater to this problem. Many say that setting-lore expansion created some commercial problems to TSR the way it handled it. Sorry, if I haven't been clear there. Gleemax was not only about D&D. It was about games. Board games, card games, rpg games, etch. If Gleemax succeeded it could have helped all of its brands as a service. Unfortunately D&D's market is shrinking. It is not stable. It is shrinking. At the same time, Paizo's market is growing out of D&D's shrinking market. Hardcore D&D players and stuff. A leader that does not help expand the market is not dominating it. At the same time MtG is at least stable, so it seems for Games Workshop. Board games are also on the rise. I do not agree with this. Baldur's Gate series were big around 10 years ago. So perhaps novels. Now? Today? So lets say, save it from dieing in the end. Cause it seems D&D is declining. It is not even stable. I was trying to say that the problem was not OGL but rather OGL plus D20. Their combined effect. If Wotc had launched and OGLed another system, better for this or its purpose I think things could have been a lot better. So lets say a system that could show how to create what you are talking about in a timely sensitive way. A system that could provide the flexibility and variety you are talking about. Yes, I think it is possible. Your attitude...Yes, the best is not a quality thing. It is a value thing. People balance things out and pick what has the best value for them. For example marketing, brand name power etch strive for an entrance to this sort of thing. Time has a value, money has a value, quality has a value. McDonalds would not exist if they could not have had some value out of what they offer in today's world. It is a comparative thing on many fronts with one end result: market presence. There are lot of things that can be "fun" in their own way and medium or ground. What I was saying is to totally focus on this parameter without trying to succeed in another way such as making a simulation or selling a byproduct to your customers. [/QUOTE]
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