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Pure Chaos - Letting players determine Ability Check DCs in Limbo
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<blockquote data-quote="OB1" data-source="post: 7454786" data-attributes="member: 6796241"><p>As I was prepping my next session this morning, which will take place in Limbo, I was working on setting DCs for some of the potential tasks the PCs may try, when I was struck with a strange idea that I can't get out of my head.</p><p></p><p>While in Limbo, why not let the player tell me what the DC of a task is?</p><p></p><p>Crazy right? </p><p></p><p>There would be a few rules. I would still determine when a result is uncertain and therefore need a check in the first place. As such, a player can't set a DC so low as to automatically succeed, nor so high so as to automatically fail. If multiple party members make the check, the person with the highest bonus makes the determination. And I would still let them know what the consequences of success or failure would be before they determine the DC. I would still describe the task as easy, medium, hard, etc., but they would be free to determine the number, unless the other players unanimously decide it is to high or to low, in which case the DC gets set to the PHB definition of my description.</p><p></p><p>The goal for this is to get bigger buy in from the players on the way the dice roll, since they had a say in determining the outcome, and to allow for more extreme consequences from task failure.</p><p></p><p>And while I definitely will constrain this to Limbo as a rule test, I'm wondering if it might actually work on a full time basis.</p><p></p><p>Have I lost my mind, or could this actually produce interesting results? Is there anything I should consider changing about this before the session next weekend?</p></blockquote><p></p>
[QUOTE="OB1, post: 7454786, member: 6796241"] As I was prepping my next session this morning, which will take place in Limbo, I was working on setting DCs for some of the potential tasks the PCs may try, when I was struck with a strange idea that I can't get out of my head. While in Limbo, why not let the player tell me what the DC of a task is? Crazy right? There would be a few rules. I would still determine when a result is uncertain and therefore need a check in the first place. As such, a player can't set a DC so low as to automatically succeed, nor so high so as to automatically fail. If multiple party members make the check, the person with the highest bonus makes the determination. And I would still let them know what the consequences of success or failure would be before they determine the DC. I would still describe the task as easy, medium, hard, etc., but they would be free to determine the number, unless the other players unanimously decide it is to high or to low, in which case the DC gets set to the PHB definition of my description. The goal for this is to get bigger buy in from the players on the way the dice roll, since they had a say in determining the outcome, and to allow for more extreme consequences from task failure. And while I definitely will constrain this to Limbo as a rule test, I'm wondering if it might actually work on a full time basis. Have I lost my mind, or could this actually produce interesting results? Is there anything I should consider changing about this before the session next weekend? [/QUOTE]
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