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General Tabletop Discussion
*Dungeons & Dragons
Pure Chaos - Letting players determine Ability Check DCs in Limbo
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7454964" data-attributes="member: 6846794"><p>If the DM is deciding if a DC is 'ok' - so as to avoid automatically succeeding, as you state, then aren't they actually deciding the DC anyway? </p><p></p><p>I mean, if its not 'too low' then there's going to be a consensus of what is ok - and some wiggle room either side. You're arbitrating the consensus... so..</p><p></p><p>Yeah. Seems like a novel spin but underneath, more style than substance.</p><p></p><p></p><p>Anyway, to give the feel of fighting for control, you could instead have your players bid for actions, in say increments of 2 or 5 (both?). Limbo in its natural state, if I recall correctly, is a chaotic mass of matter that just does its thing. Along comes some sapient being and imposes their will on it. And if there's another sapient being, then the wills can collide. In this case have the player who offers the to make the check at the higher DC have the chance of winning control. For example, my character wants the ground beneath their feet to become jelly. My fellow player's character want the ground to become tofu. I bid 10 for the DC, they call 12 DC. I raise to 15. They let me win the bid, hoping I'll fail the roll. I do, my character fails to turn the ground into jelly. They make the check at the next lowest DC bid, 12. And fail. Neither of us turn the ground into our desired stuff.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> Eh. Or not.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7454964, member: 6846794"] If the DM is deciding if a DC is 'ok' - so as to avoid automatically succeeding, as you state, then aren't they actually deciding the DC anyway? I mean, if its not 'too low' then there's going to be a consensus of what is ok - and some wiggle room either side. You're arbitrating the consensus... so.. Yeah. Seems like a novel spin but underneath, more style than substance. Anyway, to give the feel of fighting for control, you could instead have your players bid for actions, in say increments of 2 or 5 (both?). Limbo in its natural state, if I recall correctly, is a chaotic mass of matter that just does its thing. Along comes some sapient being and imposes their will on it. And if there's another sapient being, then the wills can collide. In this case have the player who offers the to make the check at the higher DC have the chance of winning control. For example, my character wants the ground beneath their feet to become jelly. My fellow player's character want the ground to become tofu. I bid 10 for the DC, they call 12 DC. I raise to 15. They let me win the bid, hoping I'll fail the roll. I do, my character fails to turn the ground into jelly. They make the check at the next lowest DC bid, 12. And fail. Neither of us turn the ground into our desired stuff. :eek: Eh. Or not. [/QUOTE]
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