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Push/pull/slide through enemies/allies?
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<blockquote data-quote="DEFCON 1" data-source="post: 5401243" data-attributes="member: 7006"><p>I rule it as written, because I usually don't want to bother trying to differentiate between the various fluff reasons why people get pushed/pulled/slid.</p><p></p><p>Some p/p/s powers are the victims moving toward/away the attacker because of anger or fear... sometimes the p/p/s powers move the victims due to "massive hits" that throw the victim physically... some are magical telekinetic-like effects that p/p/s the victims.</p><p></p><p>So while I understand the idea that in the case of forcing a victim to "run away" (due to fear or compulsion) that his allies should be able to "stop" him per se (thus not allowing a p/p/s through an ally's square)... in many other cases the magical or physical effects would be too great and exert too much force to just let an ally stop him in the split second the victim is moving past... especially when that ally is in the midst of combat and not really concentrating on his friend flying past him.</p><p></p><p>So rather than spending time trying to determine which powers are emotional compulsions to move and thus able to be stopped by allies, and which ones are physical/magical and thus not really stoppable etc... I just rule them all as being able to go through ally squares. Especially since it applies in both directions (allowing PCs to move monsters unhindered the same way) and thus evens out in the end.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5401243, member: 7006"] I rule it as written, because I usually don't want to bother trying to differentiate between the various fluff reasons why people get pushed/pulled/slid. Some p/p/s powers are the victims moving toward/away the attacker because of anger or fear... sometimes the p/p/s powers move the victims due to "massive hits" that throw the victim physically... some are magical telekinetic-like effects that p/p/s the victims. So while I understand the idea that in the case of forcing a victim to "run away" (due to fear or compulsion) that his allies should be able to "stop" him per se (thus not allowing a p/p/s through an ally's square)... in many other cases the magical or physical effects would be too great and exert too much force to just let an ally stop him in the split second the victim is moving past... especially when that ally is in the midst of combat and not really concentrating on his friend flying past him. So rather than spending time trying to determine which powers are emotional compulsions to move and thus able to be stopped by allies, and which ones are physical/magical and thus not really stoppable etc... I just rule them all as being able to go through ally squares. Especially since it applies in both directions (allowing PCs to move monsters unhindered the same way) and thus evens out in the end. [/QUOTE]
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Push/pull/slide through enemies/allies?
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