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Push/pull/slide through enemies/allies?
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<blockquote data-quote="ki11erDM" data-source="post: 5401454" data-attributes="member: 58179"><p>This is just a corner case were the rules can’t be so specific that they grind the game to a halt. Ether you should use the general rule as written or you should use rule 0 on a case by case bases.</p><p> </p><p>As an example an honorable Knight might not want to take the Combat Advantage bonus just because his opponent is flanked. The rule says no matter what, if you are involved in a flank then you get the bonus. So should I force him to shift so he does not get it? Or just let him not take the bonus and let the player visualize his character how he wants? Clearly he should be allowed to break the rule and not take the bonus.</p><p> </p><p>With movement, if someone is hit with an ogre’s club and pushed back a few squares it could be through an ally’s or an enemy’s square. If you’re pushed with a fear effect then you would not move into enemy’s squares and if you moved into an ally’s square and they wanted to use an OA on you to grab you and hold you prone (and spend a standard action during their turn to maintain it) then that’s great!</p><p> </p><p>What works fast and easy at the table always wins over spending 20 minutes at the table trying to figure out if you can and can’t do something. That is how EVERY edition of D&D is designed to be played. Just make sure everything is fair and don’t obscure your reason for lettings something happen or not.</p></blockquote><p></p>
[QUOTE="ki11erDM, post: 5401454, member: 58179"] This is just a corner case were the rules can’t be so specific that they grind the game to a halt. Ether you should use the general rule as written or you should use rule 0 on a case by case bases. As an example an honorable Knight might not want to take the Combat Advantage bonus just because his opponent is flanked. The rule says no matter what, if you are involved in a flank then you get the bonus. So should I force him to shift so he does not get it? Or just let him not take the bonus and let the player visualize his character how he wants? Clearly he should be allowed to break the rule and not take the bonus. With movement, if someone is hit with an ogre’s club and pushed back a few squares it could be through an ally’s or an enemy’s square. If you’re pushed with a fear effect then you would not move into enemy’s squares and if you moved into an ally’s square and they wanted to use an OA on you to grab you and hold you prone (and spend a standard action during their turn to maintain it) then that’s great! What works fast and easy at the table always wins over spending 20 minutes at the table trying to figure out if you can and can’t do something. That is how EVERY edition of D&D is designed to be played. Just make sure everything is fair and don’t obscure your reason for lettings something happen or not. [/QUOTE]
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Community
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Push/pull/slide through enemies/allies?
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