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<blockquote data-quote="Greybird" data-source="post: 7672769" data-attributes="member: 84152"><p>I did a few of my dice, and every one was off. I'm not too concerned, though. While imperfect dice would be a problem for a scientific study with tens of thousands for rolls, in gameplay it would be largely irrlevant. These aren't loaded dice with lead plugs, they're slightly off balance d20s. What the die lands on is 3% balance, 97% physics. Your die roll is determined at the point of release. An off die might affect the roll one time every couple of sessions, and that effect is not going to be to push it to 20 or 1 every time. Look at a d20. Properly made d20s have the numbers clustered in such a way that they're spread out. The 20 will be next to the 14, 8, and 2. The 1 is next to the 7, 13, and 19. Being slightly off balance will very occasionally push it to one of those numbers, and even then only when the physics put the die teetering on the edge of one of those anyway.</p></blockquote><p></p>
[QUOTE="Greybird, post: 7672769, member: 84152"] I did a few of my dice, and every one was off. I'm not too concerned, though. While imperfect dice would be a problem for a scientific study with tens of thousands for rolls, in gameplay it would be largely irrlevant. These aren't loaded dice with lead plugs, they're slightly off balance d20s. What the die lands on is 3% balance, 97% physics. Your die roll is determined at the point of release. An off die might affect the roll one time every couple of sessions, and that effect is not going to be to push it to 20 or 1 every time. Look at a d20. Properly made d20s have the numbers clustered in such a way that they're spread out. The 20 will be next to the 14, 8, and 2. The 1 is next to the 7, 13, and 19. Being slightly off balance will very occasionally push it to one of those numbers, and even then only when the physics put the die teetering on the edge of one of those anyway. [/QUOTE]
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