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<blockquote data-quote="Lanefan" data-source="post: 3562060" data-attributes="member: 29398"><p>I'm in process of winding up one long campaign and starting to more seriously tinker with design on the next, and by whatever means I've found myself going the opposite route, with caveats - I designed the geographical/historical/cultural world (or the chunk where the campaign will be set) first, and have since come up with a few plotlines and story ideas...enough, I think, for maybe 20-30 adventures total. That may seem like a lot, but I'm projecting a 5-10+ year campaign and planning for longer; with quite possibly more than one party running at a time, so maybe 40-70 adventures total (Riveria is winding down on its 64th adventure). That said:You're obviously planning for a RAW advancement rate and a campaign life of 1-2 years. Me, I'd prefer to plan every campaign on the base assumption that it'll last for the rest of my life, and go from there. So, the more large-scale design I can do ahead of time the better, to avoid writing myself into an inescapable corner in Year 5 because I made some significant and poor design decision on the fly in Year 2 and now have to live with it.This is fine for a short campaign, if only because if the whole thing is one pre-set adventure path the PCs aren't going to have much opportunity to explore parts of the world the adventures don't take them to. (and, what if the players decide to go where the map is blank and drop the adventure path halfway through?)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3562060, member: 29398"] I'm in process of winding up one long campaign and starting to more seriously tinker with design on the next, and by whatever means I've found myself going the opposite route, with caveats - I designed the geographical/historical/cultural world (or the chunk where the campaign will be set) first, and have since come up with a few plotlines and story ideas...enough, I think, for maybe 20-30 adventures total. That may seem like a lot, but I'm projecting a 5-10+ year campaign and planning for longer; with quite possibly more than one party running at a time, so maybe 40-70 adventures total (Riveria is winding down on its 64th adventure). That said:You're obviously planning for a RAW advancement rate and a campaign life of 1-2 years. Me, I'd prefer to plan every campaign on the base assumption that it'll last for the rest of my life, and go from there. So, the more large-scale design I can do ahead of time the better, to avoid writing myself into an inescapable corner in Year 5 because I made some significant and poor design decision on the fly in Year 2 and now have to live with it.This is fine for a short campaign, if only because if the whole thing is one pre-set adventure path the PCs aren't going to have much opportunity to explore parts of the world the adventures don't take them to. (and, what if the players decide to go where the map is blank and drop the adventure path halfway through?) Lanefan [/QUOTE]
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