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Putting the Heat shootout scene in my Sharn Campaign
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<blockquote data-quote="Voi_D_ragon" data-source="post: 9169644" data-attributes="member: 6855956"><p>UNO, Kirk, Elhaz, Kora Tana, Berry, don't read this.</p><p></p><p>My players have been chasing the Blades and House Tarkanan around Sharn trying to figure out what they're up to. </p><p></p><p>What they're up to is a heist: they're going to break into House Kundarak's central facility in Sharn and take some documents and all the valuables they can get their hands on. Only, they're not going to have to actually break in, because they have all the floor plans and passcodes for the specific vault they're going for (the BBEG is considered dead to the world at large and wants to keep it that way, plus is busy, so can't go personally or send a Simulacrum -yeah, that busy). </p><p></p><p>What hurdles might the Tarkanans and Blades come up against despite having all they need for the vault itself? I'd assume they'd need a disguise - mundane, because in the biggest Kundarak facility in Sharn I'd imagine at least one instance of True Sight. Anything else?</p><p></p><p>After that, any idea on how to make the encounter with the robbers coming out of the bank cool? I'm pretty sure the Sharn Watch will be there since they have at least one day to be warned that the bank will be targeted, but since the bad guys aren't really attacking the bank, how will they know when to spring into action?</p><p></p><p>PS: [MEDIA=youtube]jeYS3Q79UCg:40[/MEDIA] link for reference</p></blockquote><p></p>
[QUOTE="Voi_D_ragon, post: 9169644, member: 6855956"] UNO, Kirk, Elhaz, Kora Tana, Berry, don't read this. My players have been chasing the Blades and House Tarkanan around Sharn trying to figure out what they're up to. What they're up to is a heist: they're going to break into House Kundarak's central facility in Sharn and take some documents and all the valuables they can get their hands on. Only, they're not going to have to actually break in, because they have all the floor plans and passcodes for the specific vault they're going for (the BBEG is considered dead to the world at large and wants to keep it that way, plus is busy, so can't go personally or send a Simulacrum -yeah, that busy). What hurdles might the Tarkanans and Blades come up against despite having all they need for the vault itself? I'd assume they'd need a disguise - mundane, because in the biggest Kundarak facility in Sharn I'd imagine at least one instance of True Sight. Anything else? After that, any idea on how to make the encounter with the robbers coming out of the bank cool? I'm pretty sure the Sharn Watch will be there since they have at least one day to be warned that the bank will be targeted, but since the bad guys aren't really attacking the bank, how will they know when to spring into action? PS: [MEDIA=youtube]jeYS3Q79UCg:40[/MEDIA] link for reference [/QUOTE]
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Putting the Heat shootout scene in my Sharn Campaign
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