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Q'Barra: Into the Emerald Forest
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<blockquote data-quote="ValenarJaeldira" data-source="post: 2181141" data-attributes="member: 25648"><p><strong>Dargin Crow-Speaker</strong></p><p></p><p>[sblock]Name Dargin Crow Speaker</p><p>Male Talenta Halfling Spirit Shaman 4</p><p>CG</p><p></p><p>Str 6 – (0 pts)</p><p>Dex 18 – (8 pts)</p><p>Con 8 -- (0 pts)</p><p>Int 10 -- (2 pts)</p><p>Wis 16 -- (10 pts)</p><p>Cha 15 -- (8 pts)</p><p></p><p>Hit Points 23</p><p>Action Points 7/7</p><p>AC 20, Touch 15, Flat 16</p><p>Init +4</p><p>BAB +3, Grap -3</p><p>Speed 20 ft. (base 20 ft., light load 14.49/15 lbs., light armor-picking anything with weight medium encumbers me: -3 on armor check skills, -1 touch and regular AC, 15 ft. speed))</p><p>Fort +4, Ref +6, Will +8 (+10 vs. fear)</p><p></p><p>+2 Melee, longspear, 1d6-2, x3</p><p>+2 Melee, handaxe, 1d4-2, x3</p><p>+10 Ranged, MW Talenta Boomerang, 1d3-2, x2, 30'r</p><p>+9 Ranged, Talenta Boomerang, 1d3-2, x2, 30'r</p><p>+8 Ranged, Sling (improvised ammo), 1d2-2, x2, 50’r</p><p></p><p>Small, 2'11" tall, 33 lbs., 39 yrs old</p><p>light brown hair, emerald green eyes, pale skin</p><p></p><p>Speaks Common, Halfling</p><p></p><p>+3 Balance (0acp)</p><p>-1 Climb (0acp)</p><p>+6 Concentration (7)</p><p>+3 Escape Artist (0acp)</p><p>+9 Handle Animal (7)</p><p>+7 Hide (0acp)</p><p>-7 Jump (0acp)</p><p>+5 Knowledge (nature) (5)</p><p>+7 Listen (0)</p><p>+5 Move Silently (0acp)</p><p>+11 (+9 Fast Mount/Dismount) Ride (5)</p><p>+5 Spot (0)</p><p>+7 (+9 aboveground natural) Survival (4)</p><p>-4 Swim (0acp)</p><p></p><p>Feats</p><p>-Alertness (Spirit Guide)</p><p>-Martial Weapon Proficiency (Talenta Boomerang)</p><p>-Point-Blank Shot</p><p></p><p>Halfling Traits</p><p>-+2 racial bonus on Climb, Jump, Move Silently, and Listen checks</p><p>-+1 racial bonus on all saving throws</p><p>-+2 morale bonus on saves versus fear</p><p>+1 attack bonus with thrown weapons and slings</p><p></p><p>Spirit Shaman Abilities</p><p>-Spirit Guide (Crow)</p><p>-Wild Empathy +8</p><p>-Chastise Spirits (4d6 damage to Spirits in 30 ft./ Will DC 16 for half)</p><p>-Detect Spirits (As detect undead, but with spirits)</p><p>-Blessing of the Spirits (As Protection from Evil, but with spirits-self only)</p><p></p><p>--Spirit Shaman Spells--</p><p>Spells Per Day 6/6/4</p><p>Spells Retrieved Per Day 3/3/1</p><p></p><p>Leather Armor +1 (worn, 7.5 lbs.)</p><p>Buckler (worn, 2.5 lbs.)</p><p>Monk’s Outfit (worn, 1 lb.)</p><p></p><p>boomerang (belt left, .5 lbs.)</p><p>masterwork boomerang (belt right, .5 lbs.)</p><p>belt pouch (belt rear, .25 lbs.)</p><p>spell component pouch (belt front, 2 lbs.)</p><p>sling (hanging from spell components)</p><p></p><p>Hunter’s Mask (Holy Symbol) (Over face)</p><p>Black and Green Silk Sashes (Wrapped around and covering my armor)</p><p>Amulet of Natural Armor +1 (worn)</p><p>Thick Black Sash (worn as belt)</p><p>Green Fore-arm wrappings (wrists)</p><p>Sandals and foot wraps (feet)</p><p></p><p>Flint and steel (belt pouch)</p><p>Scroll of Wood Shape (belt pouch)</p><p>Scroll of Lesser Restoration (belt pouch)</p><p>Scroll of Faerie Fire (belt pouch)</p><p>Scroll of Obscuring Mist (belt pouch)</p><p>Scroll of Pass without Trace (belt pouch)</p><p>Scroll of Speak with Animals (belt pouch)</p><p>Scroll of Magic Fang (belt pouch)</p><p>Coins- 3gp, 9sp, 0cp (belt pouch, .24 lbs.)</p><p></p><p>Military Saddle (Malk, 30 lb.)</p><p>Bit and Bridle (Malk, 1 lb.)</p><p>+1 Scale Barding (Malk, 30 lb.)</p><p>Saddlebags (Malk, 8 lb.)</p><p></p><p>Waterskin- water (saddlebags, 2 lbs.)</p><p>Everburning Torch (saddlebags, 1 lb.)</p><p>Tent (saddlebags, 10 lbs.)</p><p>Bedroll (saddlebags, 2.5 lbs.)</p><p>Longspear (attached to saddle left, 4.5 lbs.)</p><p>Handaxe (attached to saddle right, 1.5 lbs.)</p><p></p><p>Malk</p><p>Clawfoot Mount</p><p>N</p><p></p><p>Str 17 – (0 pts)</p><p>Dex 17 – (8 pts)</p><p>Con 15 -- (0 pts)</p><p>Int 2 -- (2 pts)</p><p>Wis 12 -- (10 pts)</p><p>Cha 10 -- (8 pts)</p><p></p><p>Hit Points 17 (I used the HP formula on my mount, is that okay? [2d8=16-2=14(.85)=11+2=13+4=17hp])</p><p>AC 20, Touch 13, Flat 17</p><p>Init +3</p><p>BAB +1, Grap +4</p><p>Speed 30 ft. (base 40 ft., medium load 138.0/173 lbs., medium armor)</p><p>Fort +5, Ref +6, Will +1</p><p></p><p>+4 Melee, talons, 1d8+3 and</p><p>-1/-1 Melee, 2 foreclaws, 1d3+1 and</p><p>-1 melee, bite, 1d6+1</p><p></p><p>+0 Balance (acp)</p><p>+0 Climb (acp)</p><p>+0 Escape Artist (acp)</p><p>+9 Hide (acp)</p><p>+13 Jump (acp)</p><p>+10 Listen</p><p>+0 Move Silently (acp)</p><p>+10 Spot</p><p>+10 Survival</p><p>-3 Swim (acp)</p><p></p><p>Feats</p><p>-Run</p><p></p><p>Clawfoot Traits</p><p>-+8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks</p><p>-low-light vision</p><p>-scent</p><p></p><p>Tricks</p><p>Combat Riding general purpose (attack, come, defend, down, guard, heel) [/sblock]</p><p></p><p> A small, weak form coughs a few times, the sound ratteling his tiny frame. He is wrapped entirely in swaths of green and black silk, and has hanging about him charms, amulets made of lizard scales, and smells of the musty odor of nature's decay. His sandy brown hair is unwashed and unruly, streaming from the top of a grotesque mask that resembels a crow with supernaturally large eyes. The eyes behind the mask seem almost amplified by his mask as he stares very deeply into the eyes of each person seated at the table. He moves his mouth, muttering a bit under his breath, with his head occasionally directing the sound to his left shoulder. This halfling shaman has been living just outside Newthrone for weeks now, coming into town a few times a week to seek out individuals who he has decided need advice. He gives his name as Dargin, Crow-Speaker to those who ask. Few do. His largest reputation is amongst adventurers who find themselves lost in the jungles without their guide, or in danger just outside Newthrone. Dargin will often arrive, offering what aid and healing he can, before dispencing advice and vanishing on his dinosaur into the foilage.</p><p></p><p>His mysterious nature makes the fact that he is sitting in the hotel with you, staring and muttering, and calmly sipping his glass of water. He stops muttering long enough to hear the Elf speak. When the elf concludes, Dargin speaks up.</p><p></p><p><span style="color: Lime">"So you want introductions now, is that it? I am Dargin Crow-Talker. I speak for the spirits of the world, and for the spirit of my grandfather in particular."</span></p><p></p><p>Dargin motions towards his shoulder. </p><p></p><p><span style="color: Lime">"Yes, this is Grandfather. I know, your eyes can't pierce the veil of beyond and see him. That is the gift that I and few others have. This is a good introduction grandfather, yes? What have I forgotten...ah, yes, thank you. Unlike Shar here, I believe I have seen most of you before...though you are rarely amongst those that so anger the spirits of this jungle. I recognize you, servant of the Greatest Spirit in our land, and you, Man with sight beyond the way I have sight within...and I know you Maker. Introduce yourselves to this one...he would know...do you see how he asks with his eyes?"</span></p><p></p><p>As he recognized each member of the party, he nodded, first to Sanae, then to Xavier, then pausing noticibly when facing He-Has-No-Name, and finally concluding with a nod to Erin.</p><p></p><p><span style="color: Lime"><em>The metal one...how does his spirit WORK grandfather? His spirit is unnamed...how can I know what it is if it has no name to call it?</em></span></p><p></p><p>The spells Grandfather has granted this day [sblock] 0-detect magic, detect poison, purify food and drink; 1- lesser vigor*, magic stone, obscuring mist; 2- decomposition*</p><p>*=complete divine-is this okay?[/sblock]</p></blockquote><p></p>
[QUOTE="ValenarJaeldira, post: 2181141, member: 25648"] [b]Dargin Crow-Speaker[/b] [sblock]Name Dargin Crow Speaker Male Talenta Halfling Spirit Shaman 4 CG Str 6 – (0 pts) Dex 18 – (8 pts) Con 8 -- (0 pts) Int 10 -- (2 pts) Wis 16 -- (10 pts) Cha 15 -- (8 pts) Hit Points 23 Action Points 7/7 AC 20, Touch 15, Flat 16 Init +4 BAB +3, Grap -3 Speed 20 ft. (base 20 ft., light load 14.49/15 lbs., light armor-picking anything with weight medium encumbers me: -3 on armor check skills, -1 touch and regular AC, 15 ft. speed)) Fort +4, Ref +6, Will +8 (+10 vs. fear) +2 Melee, longspear, 1d6-2, x3 +2 Melee, handaxe, 1d4-2, x3 +10 Ranged, MW Talenta Boomerang, 1d3-2, x2, 30'r +9 Ranged, Talenta Boomerang, 1d3-2, x2, 30'r +8 Ranged, Sling (improvised ammo), 1d2-2, x2, 50’r Small, 2'11" tall, 33 lbs., 39 yrs old light brown hair, emerald green eyes, pale skin Speaks Common, Halfling +3 Balance (0acp) -1 Climb (0acp) +6 Concentration (7) +3 Escape Artist (0acp) +9 Handle Animal (7) +7 Hide (0acp) -7 Jump (0acp) +5 Knowledge (nature) (5) +7 Listen (0) +5 Move Silently (0acp) +11 (+9 Fast Mount/Dismount) Ride (5) +5 Spot (0) +7 (+9 aboveground natural) Survival (4) -4 Swim (0acp) Feats -Alertness (Spirit Guide) -Martial Weapon Proficiency (Talenta Boomerang) -Point-Blank Shot Halfling Traits -+2 racial bonus on Climb, Jump, Move Silently, and Listen checks -+1 racial bonus on all saving throws -+2 morale bonus on saves versus fear +1 attack bonus with thrown weapons and slings Spirit Shaman Abilities -Spirit Guide (Crow) -Wild Empathy +8 -Chastise Spirits (4d6 damage to Spirits in 30 ft./ Will DC 16 for half) -Detect Spirits (As detect undead, but with spirits) -Blessing of the Spirits (As Protection from Evil, but with spirits-self only) --Spirit Shaman Spells-- Spells Per Day 6/6/4 Spells Retrieved Per Day 3/3/1 Leather Armor +1 (worn, 7.5 lbs.) Buckler (worn, 2.5 lbs.) Monk’s Outfit (worn, 1 lb.) boomerang (belt left, .5 lbs.) masterwork boomerang (belt right, .5 lbs.) belt pouch (belt rear, .25 lbs.) spell component pouch (belt front, 2 lbs.) sling (hanging from spell components) Hunter’s Mask (Holy Symbol) (Over face) Black and Green Silk Sashes (Wrapped around and covering my armor) Amulet of Natural Armor +1 (worn) Thick Black Sash (worn as belt) Green Fore-arm wrappings (wrists) Sandals and foot wraps (feet) Flint and steel (belt pouch) Scroll of Wood Shape (belt pouch) Scroll of Lesser Restoration (belt pouch) Scroll of Faerie Fire (belt pouch) Scroll of Obscuring Mist (belt pouch) Scroll of Pass without Trace (belt pouch) Scroll of Speak with Animals (belt pouch) Scroll of Magic Fang (belt pouch) Coins- 3gp, 9sp, 0cp (belt pouch, .24 lbs.) Military Saddle (Malk, 30 lb.) Bit and Bridle (Malk, 1 lb.) +1 Scale Barding (Malk, 30 lb.) Saddlebags (Malk, 8 lb.) Waterskin- water (saddlebags, 2 lbs.) Everburning Torch (saddlebags, 1 lb.) Tent (saddlebags, 10 lbs.) Bedroll (saddlebags, 2.5 lbs.) Longspear (attached to saddle left, 4.5 lbs.) Handaxe (attached to saddle right, 1.5 lbs.) Malk Clawfoot Mount N Str 17 – (0 pts) Dex 17 – (8 pts) Con 15 -- (0 pts) Int 2 -- (2 pts) Wis 12 -- (10 pts) Cha 10 -- (8 pts) Hit Points 17 (I used the HP formula on my mount, is that okay? [2d8=16-2=14(.85)=11+2=13+4=17hp]) AC 20, Touch 13, Flat 17 Init +3 BAB +1, Grap +4 Speed 30 ft. (base 40 ft., medium load 138.0/173 lbs., medium armor) Fort +5, Ref +6, Will +1 +4 Melee, talons, 1d8+3 and -1/-1 Melee, 2 foreclaws, 1d3+1 and -1 melee, bite, 1d6+1 +0 Balance (acp) +0 Climb (acp) +0 Escape Artist (acp) +9 Hide (acp) +13 Jump (acp) +10 Listen +0 Move Silently (acp) +10 Spot +10 Survival -3 Swim (acp) Feats -Run Clawfoot Traits -+8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks -low-light vision -scent Tricks Combat Riding general purpose (attack, come, defend, down, guard, heel) [/sblock] A small, weak form coughs a few times, the sound ratteling his tiny frame. He is wrapped entirely in swaths of green and black silk, and has hanging about him charms, amulets made of lizard scales, and smells of the musty odor of nature's decay. His sandy brown hair is unwashed and unruly, streaming from the top of a grotesque mask that resembels a crow with supernaturally large eyes. The eyes behind the mask seem almost amplified by his mask as he stares very deeply into the eyes of each person seated at the table. He moves his mouth, muttering a bit under his breath, with his head occasionally directing the sound to his left shoulder. This halfling shaman has been living just outside Newthrone for weeks now, coming into town a few times a week to seek out individuals who he has decided need advice. He gives his name as Dargin, Crow-Speaker to those who ask. Few do. His largest reputation is amongst adventurers who find themselves lost in the jungles without their guide, or in danger just outside Newthrone. Dargin will often arrive, offering what aid and healing he can, before dispencing advice and vanishing on his dinosaur into the foilage. His mysterious nature makes the fact that he is sitting in the hotel with you, staring and muttering, and calmly sipping his glass of water. He stops muttering long enough to hear the Elf speak. When the elf concludes, Dargin speaks up. [COLOR=Lime]"So you want introductions now, is that it? I am Dargin Crow-Talker. I speak for the spirits of the world, and for the spirit of my grandfather in particular."[/COLOR] Dargin motions towards his shoulder. [COLOR=Lime]"Yes, this is Grandfather. I know, your eyes can't pierce the veil of beyond and see him. That is the gift that I and few others have. This is a good introduction grandfather, yes? What have I forgotten...ah, yes, thank you. Unlike Shar here, I believe I have seen most of you before...though you are rarely amongst those that so anger the spirits of this jungle. I recognize you, servant of the Greatest Spirit in our land, and you, Man with sight beyond the way I have sight within...and I know you Maker. Introduce yourselves to this one...he would know...do you see how he asks with his eyes?"[/COLOR] As he recognized each member of the party, he nodded, first to Sanae, then to Xavier, then pausing noticibly when facing He-Has-No-Name, and finally concluding with a nod to Erin. [COLOR=Lime][I]The metal one...how does his spirit WORK grandfather? His spirit is unnamed...how can I know what it is if it has no name to call it?[/I][/COLOR] The spells Grandfather has granted this day [sblock] 0-detect magic, detect poison, purify food and drink; 1- lesser vigor*, magic stone, obscuring mist; 2- decomposition* *=complete divine-is this okay?[/sblock] [/QUOTE]
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