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Q'Barra: Into the Emerald Forest
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<blockquote data-quote="Urko" data-source="post: 2369118" data-attributes="member: 30822"><p><strong>Steadfast Reach</strong></p><p></p><p><span style="color: silver"><span style="font-size: 9px">Hello all! I am neither dead nor abandoning the game – just exceptionally busy. I’m getting married in August and also, in a fit of madness, agreed to be in a second play this summer. I’ll try to minimize the impact on the game and keep things moving, but if I go silent for a couple days or more, you’ll know the reason. Thanks for your patience!</span></span></p><p></p><p>Kolbek returns Xavier and Sanae’s greetings and nods to each of the rest of you in turn. <span style="color: blue"><span style="color: darkorchid">”Yes, by all means, let’s retire indoors, where we can talk like civilized folk.”</span></span> He turns towards the path at the end of the dock, but Calabas draws him to one side, whispering in his ear briefly. Kolbek’s reply of <span style="color: blue"><span style="color: blue"><span style="color: darkorchid">”What?”</span></span></span> is almost a shout. Calabas speaks to him again in low tones; he seems quite distraught. Kolbek takes a step back, and fixes his employee with an annoyed look. <span style="color: blue"><span style="color: blue"><span style="color: darkorchid">”I see. Very well, go to your quarters – I’ll summon you if needed.”</span></span> </span>Calabas bows stiffly to Novilderth, nods briefly to the rest of you, and departs quickly up the path.</p><p> </p><p>Kolbek leads you away from the pier in silence. He seems to be mulling something over, chewing on one end of his mustache in distraction. The path is well paved, with perfectly interlocking hexagonal stones. As it slopes upward, the path is broken up into broad steps. The din of insects and amphibians in the tree is almost deafening – it would be difficult to talk even if your host were so inclined.</p><p> </p><p>At the top of the hill the trees part into a well-manicured lawn, at the end of which is the house. It is an impressive structure, at least 75 feet wide, and no telling how deep. The bottom half is composed of huge, rough cut stone blocks, giving it a fortress-like appearance, an impression that is aided by the narrow, slit-like windows. Perched atop this heavy foundation, the dark-wooded second and third floors look almost like a different house, as if a stately Karrnath manor had been uprooted and transplanted there. The many peaked gables and wide windows are no more inviting than the stone portion below. Kolbek, noting everyone’s gaze, finally speaks.<span style="color: blue"> <span style="color: blue"><span style="color: blue"><span style="color: blue"><span style="color: darkorchid">”The Lady Novilderth and I have very...different aesthetics. This was our builder’s attempt to satisfy us both. I hope you’ll find the inside more welcoming.”</span></span></span></span></span></p><p></p><p>The bronzewood doors swing open when he presents a keycharm. Kolbek ushers everyone inside and continues speaking. <span style="color: darkorchid"><span style="color: blue"><span style="color: blue"><span style="color: blue"><span style="color: darkorchid">”Calabas tells me you had a little run-in with the river patrol today.”</span></span></span></span></span> The door closes behind you with a thump that you feel as much as hear. The first thing you notice is a respite from the heat. The air in the stone antechamber is deliciously cool and dry. There are doors on either side, but Kolbek indicates a richly carpeted ramp opposite the door, ascending into the house proper. <span style="color: blue"><span style="color: blue"><span style="color: blue"><span style="color: darkorchid">”Officially, as a citizen of Q’Barra, I must deplore the action you took today.”</span></span></span></span> He steps into a spacious sitting room where numerous heavy stuffed chairs squat like huge furry beasts. The ceiling is high and a walkway on the floor above surrounds the room. Erin notes with interest a number of copper tubes that run along the intersections between the walls and ceiling. They are rune covered and the air about them is chilly. Kolbek indicates the chairs and takes one that sits on a low platform which elevates it just a bit above the rest. </p><p></p><p><span style="color: blue"><span style="color: blue"><span style="color: blue"><span style="color: darkorchid">”Unofficially, I couldn’t be more pleased that a few of those outside interferers have been done away with – may the Devourer rend them all and the Keeper hide away the remains. Letting those foreigners in was the biggest mistake Sebastes ever made, which is saying much.”</span></span></span></span> A dark look passes across his face. As he speaks, a young dwarf woman passes silently among you, setting down a flagon in front of each of you, including the warforged. The drink inside is cool and sweet – it tastes of some fruit none of you is familiar with. It is immediately refreshing, and lessens the discomfort of sunburn, dehydration, and insect bites. <span style="color: darkorchid"><span style="color: blue"><span style="color: blue"><span style="color: blue"><span style="color: darkorchid">”Still and all, it would probably have been better if this little incident hadn’t occurred. I’ll do my best to deflect the consequences, but to do that I need to know exactly what happened, and why.”</span></span></span></span></span> </p><p></p><p><span style="color: silver">Sanae:</span></p><p><span style="color: silver">[sblock]You detect no evil per se, but there is a lingering touch of shadow on his soul.[/sblock]</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">'He Has No Name'</span></p><p><span style="color: silver">[sblock]Yes, you can collect the tattoos. There are three of them: <em>Body Adjustment, Dispel Psionics, Time Hop</em> - all manifester level 6, save DC (if applicable) 16. You can also transfer them to any of the others, if you wish, and explain how they work. </span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Minharath never told 'he has no name' much, but he did mention the Inspired and that they are not only his enemies, but the enemies of all life on Eberron. 'He has no name' got the distinct impression that Minharath was grooming him for something, both by external teachings and more subtle influences. He is certain his former master always intended to tell him more. Indeed, before he was killed in the Mourning, Minharath mentioned a special mission that would follow their trip to Cyre. But 'he has no name' never learned what that mission would have been.[/sblock]</span></p></blockquote><p></p>
[QUOTE="Urko, post: 2369118, member: 30822"] [b]Steadfast Reach[/b] [color=silver][size=1]Hello all! I am neither dead nor abandoning the game – just exceptionally busy. I’m getting married in August and also, in a fit of madness, agreed to be in a second play this summer. I’ll try to minimize the impact on the game and keep things moving, but if I go silent for a couple days or more, you’ll know the reason. Thanks for your patience![/size][/color] Kolbek returns Xavier and Sanae’s greetings and nods to each of the rest of you in turn. [color=blue][color=darkorchid]”Yes, by all means, let’s retire indoors, where we can talk like civilized folk.”[/color][/color] He turns towards the path at the end of the dock, but Calabas draws him to one side, whispering in his ear briefly. Kolbek’s reply of [color=blue][color=blue][color=darkorchid]”What?”[/color][/color][/color] is almost a shout. Calabas speaks to him again in low tones; he seems quite distraught. Kolbek takes a step back, and fixes his employee with an annoyed look. [color=blue][color=blue][color=darkorchid]”I see. Very well, go to your quarters – I’ll summon you if needed.”[/color][/color] [/color]Calabas bows stiffly to Novilderth, nods briefly to the rest of you, and departs quickly up the path. Kolbek leads you away from the pier in silence. He seems to be mulling something over, chewing on one end of his mustache in distraction. The path is well paved, with perfectly interlocking hexagonal stones. As it slopes upward, the path is broken up into broad steps. The din of insects and amphibians in the tree is almost deafening – it would be difficult to talk even if your host were so inclined. At the top of the hill the trees part into a well-manicured lawn, at the end of which is the house. It is an impressive structure, at least 75 feet wide, and no telling how deep. The bottom half is composed of huge, rough cut stone blocks, giving it a fortress-like appearance, an impression that is aided by the narrow, slit-like windows. Perched atop this heavy foundation, the dark-wooded second and third floors look almost like a different house, as if a stately Karrnath manor had been uprooted and transplanted there. The many peaked gables and wide windows are no more inviting than the stone portion below. Kolbek, noting everyone’s gaze, finally speaks.[color=blue] [color=blue][color=blue][color=blue][color=darkorchid]”The Lady Novilderth and I have very...different aesthetics. This was our builder’s attempt to satisfy us both. I hope you’ll find the inside more welcoming.”[/color][/color][/color][/color][/color] The bronzewood doors swing open when he presents a keycharm. Kolbek ushers everyone inside and continues speaking. [color=darkorchid][color=blue][color=blue][color=blue][color=darkorchid]”Calabas tells me you had a little run-in with the river patrol today.”[/color][/color][/color][/color][/color] The door closes behind you with a thump that you feel as much as hear. The first thing you notice is a respite from the heat. The air in the stone antechamber is deliciously cool and dry. There are doors on either side, but Kolbek indicates a richly carpeted ramp opposite the door, ascending into the house proper. [color=blue][color=blue][color=blue][color=darkorchid]”Officially, as a citizen of Q’Barra, I must deplore the action you took today.”[/color][/color][/color][/color] He steps into a spacious sitting room where numerous heavy stuffed chairs squat like huge furry beasts. The ceiling is high and a walkway on the floor above surrounds the room. Erin notes with interest a number of copper tubes that run along the intersections between the walls and ceiling. They are rune covered and the air about them is chilly. Kolbek indicates the chairs and takes one that sits on a low platform which elevates it just a bit above the rest. [color=blue][color=blue][color=blue][color=darkorchid]”Unofficially, I couldn’t be more pleased that a few of those outside interferers have been done away with – may the Devourer rend them all and the Keeper hide away the remains. Letting those foreigners in was the biggest mistake Sebastes ever made, which is saying much.”[/color][/color][/color][/color] A dark look passes across his face. As he speaks, a young dwarf woman passes silently among you, setting down a flagon in front of each of you, including the warforged. The drink inside is cool and sweet – it tastes of some fruit none of you is familiar with. It is immediately refreshing, and lessens the discomfort of sunburn, dehydration, and insect bites. [color=darkorchid][color=blue][color=blue][color=blue][color=darkorchid]”Still and all, it would probably have been better if this little incident hadn’t occurred. I’ll do my best to deflect the consequences, but to do that I need to know exactly what happened, and why.”[/color][/color][/color][/color][/color] [color=silver]Sanae: [sblock]You detect no evil per se, but there is a lingering touch of shadow on his soul.[/sblock] 'He Has No Name' [sblock]Yes, you can collect the tattoos. There are three of them: [i]Body Adjustment, Dispel Psionics, Time Hop[/i] - all manifester level 6, save DC (if applicable) 16. You can also transfer them to any of the others, if you wish, and explain how they work. Minharath never told 'he has no name' much, but he did mention the Inspired and that they are not only his enemies, but the enemies of all life on Eberron. 'He has no name' got the distinct impression that Minharath was grooming him for something, both by external teachings and more subtle influences. He is certain his former master always intended to tell him more. Indeed, before he was killed in the Mourning, Minharath mentioned a special mission that would follow their trip to Cyre. But 'he has no name' never learned what that mission would have been.[/sblock][/color] [/QUOTE]
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