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QB's Monstrous Races
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<blockquote data-quote="QuietBrowser" data-source="post: 6900588" data-attributes="member: 6855057"><p>For those of you who remember me from before the big server crash; I lost pretty much everything when the forum went down. If you have any of my stuff saved and it looks different to the stuff I'm posting here, please, bring it up and call me out on it; if nothing else just the fact that you cared enough to keep my work is gratifying.</p><p></p><p>For those of you to whom this topic is new... my name is QuietBrowser, and I love D&D's racial diversity. Throughout the editions and the game's many, many settings, D&D has produced a vast array of races, and some of those races have been very, very exotic. I partcularly enjoy the more exotic and magical of races, because I'm not only a big fan of homebrewing my own worlds (which means that having more options to build the base cultures from than the cookie-cutter human/elf/dwarf/halfling/gnome/half-breed options), but also a lover of the more... cosmopolitan high fantasy types of setting, for lack of a better word. Games like Spelljammer and Planescape, where part of the sheer difference is how many different "alien" races you can see rubbing shoulders together.</p><p></p><p>Plus, let's face it, the monstrous humanoids and sapient monsters have always been some of the most alluring of racial options in editions past. The Complete Book of Humanoids and Savage Species were both written for a reason, after all.</p><p></p><p>So, with 5e's sheer ease for writing races and making them balanced, I've been inspired to try and draft more and more racial options, from new subraces based on past editions, to complete races.</p><p></p><p>As I initially couldn't post the googledoc containing all my races due to having only just reappeared on these forums, so I figured I'd go through and post each race individually; make the posts easier to find and reference.</p><p></p><p>For those who want the GDoc link for whatever reason, see here: <a href="https://docs.google.com/document/d/1XovWm65MSmIzQWSMDMXo0_aIpZgq9YSa2KkpO3kThS4/edit#" target="_blank">https://docs.google.com/document/d/1XovWm65MSmIzQWSMDMXo0_aIpZgq9YSa2KkpO3kThS4/edit#</a></p><p></p><p>Folks will notice that the Aranea and the Mul contain full-fledged racial write-ups, but the rest of the races focus on purely crunchy material. This is because, when I started out, I figured both that few people would remember the lore for Aranea, who haven't been a PC race since AD&D's Red Steel sub-setting for Mystara, and that Mul warranted a more "setting neutral" writeup, since one of the best things 4e did for them was giving options for using half-dwarves on settings that weren't Dark Sun.</p><p></p><p>However, I'm contemplating whether or not I should start giving the other races that I've written a similar treatment. What do folks think?</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6900588, member: 6855057"] For those of you who remember me from before the big server crash; I lost pretty much everything when the forum went down. If you have any of my stuff saved and it looks different to the stuff I'm posting here, please, bring it up and call me out on it; if nothing else just the fact that you cared enough to keep my work is gratifying. For those of you to whom this topic is new... my name is QuietBrowser, and I love D&D's racial diversity. Throughout the editions and the game's many, many settings, D&D has produced a vast array of races, and some of those races have been very, very exotic. I partcularly enjoy the more exotic and magical of races, because I'm not only a big fan of homebrewing my own worlds (which means that having more options to build the base cultures from than the cookie-cutter human/elf/dwarf/halfling/gnome/half-breed options), but also a lover of the more... cosmopolitan high fantasy types of setting, for lack of a better word. Games like Spelljammer and Planescape, where part of the sheer difference is how many different "alien" races you can see rubbing shoulders together. Plus, let's face it, the monstrous humanoids and sapient monsters have always been some of the most alluring of racial options in editions past. The Complete Book of Humanoids and Savage Species were both written for a reason, after all. So, with 5e's sheer ease for writing races and making them balanced, I've been inspired to try and draft more and more racial options, from new subraces based on past editions, to complete races. As I initially couldn't post the googledoc containing all my races due to having only just reappeared on these forums, so I figured I'd go through and post each race individually; make the posts easier to find and reference. For those who want the GDoc link for whatever reason, see here: [url]https://docs.google.com/document/d/1XovWm65MSmIzQWSMDMXo0_aIpZgq9YSa2KkpO3kThS4/edit#[/url] Folks will notice that the Aranea and the Mul contain full-fledged racial write-ups, but the rest of the races focus on purely crunchy material. This is because, when I started out, I figured both that few people would remember the lore for Aranea, who haven't been a PC race since AD&D's Red Steel sub-setting for Mystara, and that Mul warranted a more "setting neutral" writeup, since one of the best things 4e did for them was giving options for using half-dwarves on settings that weren't Dark Sun. However, I'm contemplating whether or not I should start giving the other races that I've written a similar treatment. What do folks think? [/QUOTE]
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