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<blockquote data-quote="QuietBrowser" data-source="post: 6900644" data-attributes="member: 6855057"><p>[h=3]<span style="color: #434343"><span style="font-family: 'Arial'">Vyrloka</span></span>[/h]</p><p>A race introduced in the dying days of 4e, the Vyrloka are a race of "living vampires"; humans tainted with necrotic energy that gives them many vampire-like strengths but none of their weaknesses.</p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Modifiers:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +2 Charisma, +1 Strength OR +1 Dexterity</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Size:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Medium</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Speed:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 35 feet</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Vision:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Darkvision</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Taint of the Grave:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A Vyrkloka has Resistance to Necrotic Damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Goremonger:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> When a Vyrloka reduces an enemy creature to 0 hit points, it can use its Reaction to acquire one of the following benefits; Dash towards the nearest enemy in sight, heal missing hit points equal to the creature’s CR, or gain a +1 bonus to attack rolls and damage rolls until the end of its next turn.</span></span></p><p></p><p>[h=4]<span style="color: #666666"><span style="font-family: 'Arial'">Vyrloka Racial Feat: Vitae of the Night Prince</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Some vyrlokas are willing to more deeply embrace the lingering taint of vampirism that resides in their blood. Although cautioned that this pushes them closer to embracing the beast within, few can challenge the fact that this bestows them with greater power.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><em>Prerequisite: Vyrloka</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Effect:</span></span></p><p></p><ul> <li data-xf-list-type="ul">You gain +2 to Charisma and either Strength OR Dexterity. Your maximum possible Charisma and Strength/Dexterity increases from 20 to 22.<br /> </li> <li data-xf-list-type="ul">You gain the ability to shapeshift into an animal once per day. This uses all of the rules and restrictions for Druidic Wild Shape, treating your character level as your Druid Level to determine what you can turn into, with the exception that you can only assume the form of certain creatures: Rats, Wolves and Bats. At the DM’s discretion, you may have additional or alternative creatures you can turn into, such as Owls, Hyenas or Centipedes. Such creatures should always have some thematic connection to vampirism or at least the undead.</li> </ul></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6900644, member: 6855057"] [h=3][COLOR=#434343][FONT=Arial]Vyrloka[/FONT][/COLOR][/h] A race introduced in the dying days of 4e, the Vyrloka are a race of "living vampires"; humans tainted with necrotic energy that gives them many vampire-like strengths but none of their weaknesses. [COLOR=#000000][FONT=Arial]Ability Score Modifiers:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +2 Charisma, +1 Strength OR +1 Dexterity[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Size:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Medium[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Speed:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 35 feet[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Vision:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Darkvision[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Taint of the Grave:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A Vyrkloka has Resistance to Necrotic Damage.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Goremonger:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] When a Vyrloka reduces an enemy creature to 0 hit points, it can use its Reaction to acquire one of the following benefits; Dash towards the nearest enemy in sight, heal missing hit points equal to the creature’s CR, or gain a +1 bonus to attack rolls and damage rolls until the end of its next turn.[/FONT][/COLOR] [h=4][COLOR=#666666][FONT=Arial]Vyrloka Racial Feat: Vitae of the Night Prince[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Some vyrlokas are willing to more deeply embrace the lingering taint of vampirism that resides in their blood. Although cautioned that this pushes them closer to embracing the beast within, few can challenge the fact that this bestows them with greater power.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][I]Prerequisite: Vyrloka[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Effect:[/FONT][/COLOR] [LIST] [*]You gain +2 to Charisma and either Strength OR Dexterity. Your maximum possible Charisma and Strength/Dexterity increases from 20 to 22. [*]You gain the ability to shapeshift into an animal once per day. This uses all of the rules and restrictions for Druidic Wild Shape, treating your character level as your Druid Level to determine what you can turn into, with the exception that you can only assume the form of certain creatures: Rats, Wolves and Bats. At the DM’s discretion, you may have additional or alternative creatures you can turn into, such as Owls, Hyenas or Centipedes. Such creatures should always have some thematic connection to vampirism or at least the undead. [/LIST] [/QUOTE]
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