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<blockquote data-quote="QuietBrowser" data-source="post: 6900691" data-attributes="member: 6855057"><p>[h=3]<span style="color: #434343"><span style="font-family: 'Arial'">Haglings</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Also known as “changelings”, haglings are the mortal daughters of hags, unearthly visions of loveliness who are tainted by their fae ancestry; hags seek to lure their progeny into accepting “the call” and becoming new generations of hags.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">This is, in case you haven't figured it out already, what I think is the most interesting and gothic PC race to come out of Pathfinder, and which I'd dearly love to be able to use in my 5e games.</span></span></p><p></p><p>[h=4]<span style="color: #666666"><span style="font-family: 'Arial'">Hagling Racial Core:</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Modifier:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +2 Charisma</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Size:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Medium</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Speed:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 30 feet</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Vision:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Darkvision 60 feet</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Claws:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A hagling’s Unarmed Strikes do d4 slashing damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Haggish Ancestry:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A hagling belongs to the lineage of a particular kind of hag. Choose one of the Hag Ancestry options to determine the rest of your racial modifiers and abilities. The options are Annis Hag, Green Hag, Sea Hag, Night Hag, Blood Hag, Mute Hag, Storm Hag, Mute Hag, and Winter Hag.</span></span></p><p></p><p>[h=5]<span style="color: #666666"><span style="font-family: 'Arial'">Annis Hag Ancestry:</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Modifier: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">+1 Strength</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Claws of Iron:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> An annis hagling does 1d6 slashing damage with her unarmed strikes instead of 1d4.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hulking Witch:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> An annis hagling that reaches 3rd level may cast the Enlarge/Reduce spell once per long rest, targeting only herself, and only in its Enlarge format. Charisma is the spellcasting ability for this spell.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Unholy Hide:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Once per short rest, an annis hagling may grant herself resistance to nonmagical, non-silvered slashing weapons for 1 minute.</span></span></p><p></p><p>[h=5]<span style="color: #666666"><span style="font-family: 'Arial'">Green Hag Ancestry:</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Modifier:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +1 Wisdom</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Mimicry:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A green hagling may attempt to mimic the voice of a humanoid or the call of an animal. Listeners can attempt to pierce this deception by making a Wisdom (Insight) check. The DC for this saving throw equals 8 + the hagling's Charisma modifier + the hagling's proficiency bonus.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Deceptive Charms:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A green hagling knows the Dancing Lights, Minor Illusion and Vicious Mockery cantrips.</span></span></p><p></p><p>[h=5]<span style="color: #666666"><span style="font-family: 'Arial'">Sea Hag Ancestry:</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Modifier:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +1 Constitution</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ocean Born:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A sea hagling has a Swim speed of 30 feet and Advantage on Strength (Athletics) checks made to swim under difficult conditions.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Sea Lungs:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A sea hagling can breath water and air.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Frightful Glare:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> The gaze of an angry sea hagling can horrify almost as much as the appearance of her hag mother. Once per short rest, a sea hagling may make a gaze attack against any creature that is within 30 feet; targets must pass a Wisdom check or be Frightened for 1 minute. The DC for this saving throw equals 8 + the hagling's Charisma modifier + the hagling's proficiency bonus.</span></span></p><p></p><p>[h=5]<span style="color: #666666"><span style="font-family: 'Arial'">Night Hag Ancestry:</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Modifier:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +1 Intelligence</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Somnambulant Charms:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A night hagling can cast Sleep as a 1st level spell once per short rest. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fiendish Resilience:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A night hagling has Resistance to Fire and Cold. Once per long rest, a night hagling may grant herself resistance to non-magical, non-silvered bludgeoning, piercing and slashing damage for 1 minute.</span></span></p><p></p><p>[h=5]<span style="color: #666666"><span style="font-family: 'Arial'">Blood Hag Ancestry:</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Modifier:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +1 Intelligence</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fireproof:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A blood hagling has Resistance to Fire.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Crawling Skin:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A blood hagling has Advantage on checks made to physically disguise herself.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Burning Hexcraft:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A blood hagling has the following spell-like abilities. A 1st level blood hagling has the Control Flames (Elemental Evil Player's Guide) and Fire Bolt cantrips. At 3rd level, she gains the ability to cast Burning Hands once per short rest as a 1st level spell. At 5th level, she gains the ability to cast Aganazzar's Scorcher (Elemental Evil Player's Guide) once per short rest as a 2nd level spell.</span></span></p><p></p><p>[h=5]<span style="color: #666666"><span style="font-family: 'Arial'">Mute Hag Ancestry:</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Modifier:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +1 Wisdom</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Blind:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A mute hagling's eyes do not function, leaving them blind, though their mystical heritage enables them to adapt. A mute hagling automatically fails all checks based on sight. However, she has Blindsight 60 feet instead of Darkvision 60 feet. Additionally, she has Advantage on Wisdom (Perception) checks made using any of her other senses.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Mute:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A mute hagling does not have a voice, at least not one that can be heard with the ears. A mute hagling may communicate with a single creature within 30 feet by use of telepathy, but cannot make any verbal sounds.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Thief of Sight:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A mute hagling gains two spell-like abilities, each of which that she may use once per short rest, upon reaching third level. She may use Invisibility (self only) and Blindness (as per Blindness/Deafness, but can only inflict the Blind condition), both as 2nd level spells.</span></span></p><p></p><p>[h=5]<span style="color: #666666"><span style="font-family: 'Arial'">Storm Hag Ancestry:</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Modifier:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +1 Dexterity</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Stormborn:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A storm hagling has Resistance to Lightning and Thunder damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Claws of the Storm:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A storm hagling inflicts Slashing and Lightning damage with her unarmed strikes.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Windherder:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A storm hagling knows the Gust and Thunderclap cantrips as spell-like abilities. Both are found in the Elemental Evil Player's Companion.</span></span></p><p></p><p>[h=5]<span style="color: #666666"><span style="font-family: 'Arial'">Winter Hag Ancestry:</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Modifier:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +1 Constitution</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Frostlaced Flesh:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A winter hagling has Resistance to cold damage, leaves no tracks in snow, and has Advantage on any checks made to survive in a cold environment.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Breath of Winter:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A winter hagling has a breath weapon that she may use once per short rest. This breath weapon is a 15ft cone that inflicts Cold damage and forces those caught within it to make a DC (8 + hagling's Con bonus + hagling's proficiency bonus) Constitution save. Targets that succeed in this save take only half damage. The winter hagling's breath weapon inflicts 2d6 Cold damage, increasing to 3D6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.</span></span></p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6900691, member: 6855057"] [h=3][COLOR=#434343][FONT=Arial]Haglings[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Also known as “changelings”, haglings are the mortal daughters of hags, unearthly visions of loveliness who are tainted by their fae ancestry; hags seek to lure their progeny into accepting “the call” and becoming new generations of hags. This is, in case you haven't figured it out already, what I think is the most interesting and gothic PC race to come out of Pathfinder, and which I'd dearly love to be able to use in my 5e games.[/FONT][/COLOR] [h=4][COLOR=#666666][FONT=Arial]Hagling Racial Core:[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Modifier:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +2 Charisma[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Size:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Medium[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Speed:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 30 feet[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Vision:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Darkvision 60 feet[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Claws:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A hagling’s Unarmed Strikes do d4 slashing damage.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Haggish Ancestry:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A hagling belongs to the lineage of a particular kind of hag. Choose one of the Hag Ancestry options to determine the rest of your racial modifiers and abilities. The options are Annis Hag, Green Hag, Sea Hag, Night Hag, Blood Hag, Mute Hag, Storm Hag, Mute Hag, and Winter Hag.[/FONT][/COLOR] [h=5][COLOR=#666666][FONT=Arial]Annis Hag Ancestry:[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Modifier: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]+1 Strength[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Claws of Iron:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] An annis hagling does 1d6 slashing damage with her unarmed strikes instead of 1d4.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hulking Witch:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] An annis hagling that reaches 3rd level may cast the Enlarge/Reduce spell once per long rest, targeting only herself, and only in its Enlarge format. Charisma is the spellcasting ability for this spell.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Unholy Hide:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Once per short rest, an annis hagling may grant herself resistance to nonmagical, non-silvered slashing weapons for 1 minute.[/FONT][/COLOR] [h=5][COLOR=#666666][FONT=Arial]Green Hag Ancestry:[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Modifier:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +1 Wisdom[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Mimicry:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A green hagling may attempt to mimic the voice of a humanoid or the call of an animal. Listeners can attempt to pierce this deception by making a Wisdom (Insight) check. The DC for this saving throw equals 8 + the hagling's Charisma modifier + the hagling's proficiency bonus.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Deceptive Charms:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A green hagling knows the Dancing Lights, Minor Illusion and Vicious Mockery cantrips.[/FONT][/COLOR] [h=5][COLOR=#666666][FONT=Arial]Sea Hag Ancestry:[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Modifier:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +1 Constitution[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ocean Born:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A sea hagling has a Swim speed of 30 feet and Advantage on Strength (Athletics) checks made to swim under difficult conditions.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Sea Lungs:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A sea hagling can breath water and air.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Frightful Glare:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] The gaze of an angry sea hagling can horrify almost as much as the appearance of her hag mother. Once per short rest, a sea hagling may make a gaze attack against any creature that is within 30 feet; targets must pass a Wisdom check or be Frightened for 1 minute. The DC for this saving throw equals 8 + the hagling's Charisma modifier + the hagling's proficiency bonus.[/FONT][/COLOR] [h=5][COLOR=#666666][FONT=Arial]Night Hag Ancestry:[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Modifier:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +1 Intelligence[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Somnambulant Charms:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A night hagling can cast Sleep as a 1st level spell once per short rest. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fiendish Resilience:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A night hagling has Resistance to Fire and Cold. Once per long rest, a night hagling may grant herself resistance to non-magical, non-silvered bludgeoning, piercing and slashing damage for 1 minute.[/FONT][/COLOR] [h=5][COLOR=#666666][FONT=Arial]Blood Hag Ancestry:[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Modifier:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +1 Intelligence[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fireproof:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A blood hagling has Resistance to Fire.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Crawling Skin:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A blood hagling has Advantage on checks made to physically disguise herself.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Burning Hexcraft:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A blood hagling has the following spell-like abilities. A 1st level blood hagling has the Control Flames (Elemental Evil Player's Guide) and Fire Bolt cantrips. At 3rd level, she gains the ability to cast Burning Hands once per short rest as a 1st level spell. At 5th level, she gains the ability to cast Aganazzar's Scorcher (Elemental Evil Player's Guide) once per short rest as a 2nd level spell.[/FONT][/COLOR] [h=5][COLOR=#666666][FONT=Arial]Mute Hag Ancestry:[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Modifier:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +1 Wisdom[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Blind:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A mute hagling's eyes do not function, leaving them blind, though their mystical heritage enables them to adapt. A mute hagling automatically fails all checks based on sight. However, she has Blindsight 60 feet instead of Darkvision 60 feet. Additionally, she has Advantage on Wisdom (Perception) checks made using any of her other senses.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Mute:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A mute hagling does not have a voice, at least not one that can be heard with the ears. A mute hagling may communicate with a single creature within 30 feet by use of telepathy, but cannot make any verbal sounds.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Thief of Sight:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A mute hagling gains two spell-like abilities, each of which that she may use once per short rest, upon reaching third level. She may use Invisibility (self only) and Blindness (as per Blindness/Deafness, but can only inflict the Blind condition), both as 2nd level spells.[/FONT][/COLOR] [h=5][COLOR=#666666][FONT=Arial]Storm Hag Ancestry:[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Modifier:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +1 Dexterity[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Stormborn:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A storm hagling has Resistance to Lightning and Thunder damage.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Claws of the Storm:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A storm hagling inflicts Slashing and Lightning damage with her unarmed strikes.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Windherder:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A storm hagling knows the Gust and Thunderclap cantrips as spell-like abilities. Both are found in the Elemental Evil Player's Companion.[/FONT][/COLOR] [h=5][COLOR=#666666][FONT=Arial]Winter Hag Ancestry:[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Modifier:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +1 Constitution[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Frostlaced Flesh:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A winter hagling has Resistance to cold damage, leaves no tracks in snow, and has Advantage on any checks made to survive in a cold environment.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Breath of Winter:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A winter hagling has a breath weapon that she may use once per short rest. This breath weapon is a 15ft cone that inflicts Cold damage and forces those caught within it to make a DC (8 + hagling's Con bonus + hagling's proficiency bonus) Constitution save. Targets that succeed in this save take only half damage. The winter hagling's breath weapon inflicts 2d6 Cold damage, increasing to 3D6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.[/FONT][/COLOR] [/QUOTE]
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