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<blockquote data-quote="QuietBrowser" data-source="post: 6939159" data-attributes="member: 6855057"><p>Yeah, I'm a little worried about that myself, but 5e did do it with their official kobold... then again, the combination of Pack Tactics and Grovel might be why they thought -2 Str was a good idea... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p></p><p>Good point. The original rendition of Tactical Retreat, as 4e's Flee! power, was only usable once per day (Close Burst 2 translates to 10 feet, I think); would that added cool down make it better?</p><p></p><p> </p><p>It's based on Pathfinder's Jester trait, which gives the kobold "+2 to Diplomacy and Performance Checks" and makes those two skills always be class skills for the kobold. Since it's thematically based on the kobold's adeptness at persuasion and flattery - essentially, their "expert groveling" skills without explicitly tying it to needing to grovel - I figured it made sense to let it give free proficiency in both Persuasion AND Performance AND also Deception, since that's now the "Bluff" skill of 5e.</p><p></p><p></p><p>I was actually originally thinking to increase Fly speed by +5 feet at every 5th level until you cap at land speed, but that maybe is undervaluing it?</p><p></p><p></p><p>...I spelled out the effects of Trap-Gang Mentality in the note: if you take damage from a trap, you can halve the damage to inflict the other half on an adjacent enemy. But yeah, I was thinking "double your Proficiency bonus when using Perception checks to locate traps and Intelligence checks to disarm traps" would be the core of the ability.</p><p></p><p></p><p>Yeah, I definitely agree that it should be weaker than the Dragonborn's - I was figuring only once per long rest, for starters. I wanted to avoid tying it to the Shield of the Dragon trait, though, because I'm fairly sure that dragonwrought kobolds in 3e could have resistance without having breath weapon, and vice versa. Like... kobolds can be dragony enough to produce a breath weapon, but if that's the case, all their "dragonness" is focused on producing that elemental outburst; they can do so safely, but they don't have any left over elemental energy to shield them from external sources, if that makes any sense?</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6939159, member: 6855057"] Yeah, I'm a little worried about that myself, but 5e did do it with their official kobold... then again, the combination of Pack Tactics and Grovel might be why they thought -2 Str was a good idea... :( Good point. The original rendition of Tactical Retreat, as 4e's Flee! power, was only usable once per day (Close Burst 2 translates to 10 feet, I think); would that added cool down make it better? It's based on Pathfinder's Jester trait, which gives the kobold "+2 to Diplomacy and Performance Checks" and makes those two skills always be class skills for the kobold. Since it's thematically based on the kobold's adeptness at persuasion and flattery - essentially, their "expert groveling" skills without explicitly tying it to needing to grovel - I figured it made sense to let it give free proficiency in both Persuasion AND Performance AND also Deception, since that's now the "Bluff" skill of 5e. I was actually originally thinking to increase Fly speed by +5 feet at every 5th level until you cap at land speed, but that maybe is undervaluing it? ...I spelled out the effects of Trap-Gang Mentality in the note: if you take damage from a trap, you can halve the damage to inflict the other half on an adjacent enemy. But yeah, I was thinking "double your Proficiency bonus when using Perception checks to locate traps and Intelligence checks to disarm traps" would be the core of the ability. Yeah, I definitely agree that it should be weaker than the Dragonborn's - I was figuring only once per long rest, for starters. I wanted to avoid tying it to the Shield of the Dragon trait, though, because I'm fairly sure that dragonwrought kobolds in 3e could have resistance without having breath weapon, and vice versa. Like... kobolds can be dragony enough to produce a breath weapon, but if that's the case, all their "dragonness" is focused on producing that elemental outburst; they can do so safely, but they don't have any left over elemental energy to shield them from external sources, if that makes any sense? [/QUOTE]
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