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<blockquote data-quote="Ryuumon13" data-source="post: 6939206" data-attributes="member: 6863046"><p>Yeah.. I think I'd argue for no Pack Tactics - and as a result Pack Defense - myself. </p><p></p><p>I think as a once per long rest the 10ft range would probably be ok. It is still a strong ability though, and along with Wings and Pack Tactics (should you decide to keep it) would overshadow the other options I think. More on that in a minute.</p><p></p><p>Oops I completely misread that, I didn't even see Persuasion and Performance were both listed, damn my tiny phone screen.</p><p></p><p>Wings/Flying.. I think is often slightly overvalued. Depending on the campaign it might be the most overpowered race/class ability out there. But then again in a dungeon with 10-15ft ceilings it's not very strong at all. Plus with Sunlight Sensitivity I think some of the power is lost as well. 10ft every 5th level might be ok. But most level-locked race features (spells) are at 3rd and 5th level.. so perhaps 5ft every other level until land cap? Also most campaigns don't make it to lvl 20 so I think hitting the 30ft cap at 9 is reasonable. Using 5ft instead of 10 also makes it a little easier to hit the cap for characters that have 25ft or 35ft land speed.</p><p></p><p>Oops I was reading what you originally typed wrong. Thought "shift" was some kind of weird 4e ability and didn't read the following few words. My bad, I blame reading/typing on my phone lol. That would definitely be an interesting and balanced racial ability, but probably only once per long rest I think. </p><p></p><p>Ahh I gotcha that makes total sense. Damage wise it should probably stay on par with the DBs breath, maybe along with a long rest it's range is shortened? 10ft cone and 20ft line? </p><p></p><p>How were you thinking of balancing the traits? There are a lot of them, so maybe breaking them down in categories? "You can pick one of the following Greater Draconic Traits" "Two of the following Lesser.." or something along those lines? Curious as to what you were thinking.</p></blockquote><p></p>
[QUOTE="Ryuumon13, post: 6939206, member: 6863046"] Yeah.. I think I'd argue for no Pack Tactics - and as a result Pack Defense - myself. I think as a once per long rest the 10ft range would probably be ok. It is still a strong ability though, and along with Wings and Pack Tactics (should you decide to keep it) would overshadow the other options I think. More on that in a minute. Oops I completely misread that, I didn't even see Persuasion and Performance were both listed, damn my tiny phone screen. Wings/Flying.. I think is often slightly overvalued. Depending on the campaign it might be the most overpowered race/class ability out there. But then again in a dungeon with 10-15ft ceilings it's not very strong at all. Plus with Sunlight Sensitivity I think some of the power is lost as well. 10ft every 5th level might be ok. But most level-locked race features (spells) are at 3rd and 5th level.. so perhaps 5ft every other level until land cap? Also most campaigns don't make it to lvl 20 so I think hitting the 30ft cap at 9 is reasonable. Using 5ft instead of 10 also makes it a little easier to hit the cap for characters that have 25ft or 35ft land speed. Oops I was reading what you originally typed wrong. Thought "shift" was some kind of weird 4e ability and didn't read the following few words. My bad, I blame reading/typing on my phone lol. That would definitely be an interesting and balanced racial ability, but probably only once per long rest I think. Ahh I gotcha that makes total sense. Damage wise it should probably stay on par with the DBs breath, maybe along with a long rest it's range is shortened? 10ft cone and 20ft line? How were you thinking of balancing the traits? There are a lot of them, so maybe breaking them down in categories? "You can pick one of the following Greater Draconic Traits" "Two of the following Lesser.." or something along those lines? Curious as to what you were thinking. [/QUOTE]
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