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<blockquote data-quote="QuietBrowser" data-source="post: 6946959" data-attributes="member: 6855057"><p>So, it turns out that there's a Kobolds of Golarion mini-book - you know, the ones that're barely 30 pages but they still charge $50 for? - and it's got a bunch more of alternate kobold racial traits, along with kobold regional and color-based traits. Again, perhaps there might be something plunderable here?</p><p></p><p><u>Alternate Racial Traits:</u></p><ul> <li data-xf-list-type="ul"><strong>Dayraider:</strong> Lose Light Sensitivity but downgrade Darkvision to Lowlight Vision.</li> <li data-xf-list-type="ul"><strong>Dragonmaw:</strong> Gain a bite attack that can deal +1D6 elemental damage 1/day.</li> <li data-xf-list-type="ul"><strong>Echo Whistler:</strong> Can attempt to bluff someone via vocal mimicry 3/day.</li> <li data-xf-list-type="ul"><strong>Frightener:</strong> Small bonus to DC of your Fear spells.</li> <li data-xf-list-type="ul"><strong>Prehensile Tail:</strong> Small bonus to Acrobatics and Climb checks, can draw a hidden weapon as a move action.</li> <li data-xf-list-type="ul"><strong>Secret Strider:</strong> 2/day you can move through natural surroundings without leaving any trail, causing DC of checks to track you to go up by +10.</li> <li data-xf-list-type="ul"><strong>Shoulder to Shoulder:</strong> Small bonus to AC when adjacent to another kobold, small bonus to Aid Another checks.</li> <li data-xf-list-type="ul"><strong>Spellcaster Sneak:</strong> Small bonus to Stealth checks and, if you can cast spells, you can get a "free" Silent Spell casting 1/day.</li> <li data-xf-list-type="ul"><strong>Wild Forest Kobold:</strong> Bonus to Perception and Survival, Stealth and Survival are always class skills for you.</li> <li data-xf-list-type="ul"><strong>Wyrmcrowned:</strong> Bonus to either Intimidate or Diplomacy, chosen skill is always a class skill.</li> </ul><p></p><p><u>Regional Traits:</u></p><ul> <li data-xf-list-type="ul"><strong>Briar Bandit:</strong> Stealth check and sneak attack damage bonus when hiding in overgrown areas.</li> <li data-xf-list-type="ul"><strong>Gravelwalker:</strong> Can move normally through spaces obstructed by rubble or debris, and can run/charge through such areas with an Acrobatics check.</li> <li data-xf-list-type="ul"><strong>Grit Goggles:</strong> Improved save against being blinded by irritants and halve environmental penalties to visual range.</li> <li data-xf-list-type="ul"><strong>Iron Lungs: </strong>Double the time you can hold your breath and gain a bonus to saves vs. inhaled poisons.</li> <li data-xf-list-type="ul"><strong>Lair Snake: </strong>Small bonus to Appraise checks and start play with +100 gold pieces.</li> <li data-xf-list-type="ul"><strong>Snowstride:</strong> Small bonus to Acrobatics checks made on slippery surfaces and can trip/bull rush creatures two size categories bigger.</li> <li data-xf-list-type="ul"><strong>Stream Nomad:</strong> Small bonus to Swim checks, Swim is always a class skill, increase speed of small boats you pilot.</li> <li data-xf-list-type="ul"><strong>Suck In Your Gut:</strong> No movement rate penalty whilst squeezing, lessened penalty to attack rolls and AC whilst squeezing.</li> <li data-xf-list-type="ul"><strong>Trap Savvy:</strong> Small bonus to Craft (Traps) checks and to AC against traps or trap-produced effects.</li> </ul><p></p><p><u>Color-based Traits:</u></p><ul> <li data-xf-list-type="ul"><strong>Bog Scamp: </strong>Swimming in deep bogs only halves your movement instead of quartering it, and failing a Swim check in one doesn't make you sink.</li> <li data-xf-list-type="ul"><strong>Sneaky Swimmer:</strong> Increase the time you can hold your breath by +Con modifier rounds and gain a bonus to Stealth checks in swamps and underwater.</li> <li data-xf-list-type="ul"><strong>Draconic Echo:</strong> Gain Ghost Sound as a 2/day spell like ability.</li> <li data-xf-list-type="ul"><strong>Elaborate Trapper:</strong> If you do well on a Craft (Trap) check, the Disable Device check to break it is increased.</li> <li data-xf-list-type="ul"><strong>Kobold Herbalist: </strong>1/day, you can make a Survival check to try and produce a dose of Scent Cloak without needing to purchase ingredients, although such a dose becomes inert after 24 hours.</li> <li data-xf-list-type="ul"><strong>Slithering Stride:</strong> For 3 rounds each day, you can move at full speed through light and heavy undergrowth.</li> <li data-xf-list-type="ul"><strong>Firebug:</strong> Gain Spark as a 3/day spell like ability.</li> <li data-xf-list-type="ul"><strong>Heat Fortitude:</strong> Sizable boost to Fort checks against non-lethal heat damage.</li> <li data-xf-list-type="ul"><strong>Smoke Resistant:</strong> No visual penalty from non-magical smoke and a sizable bonus to Fort checks provoked by non-magical smoke.</li> <li data-xf-list-type="ul"><strong>Cold Fortitude:</strong> Sizable boost to Fort checks against non-lethal cold damage.</li> <li data-xf-list-type="ul"><strong>Frost Spitter:</strong> Once per day, you can create a 10ft square area of slippery ice equivalent to an ice sheet.</li> <li data-xf-list-type="ul"><strong>Skater's Balance:</strong> It doesn't cost you extra movement to enter an ice sheet, and you don't increase Acrobatics DCs whilst on an ice sheet.</li> <li data-xf-list-type="ul"><strong>Carnation Scales:</strong> Bonus to Survival checks and Survival is always a class skill for you.</li> <li data-xf-list-type="ul"><strong>Golden Scales:</strong> Penalty to Bluff & Diplomacy checks with kobolds, but bonus to those checks with non-reptilian humanoids.</li> </ul><p></p><p></p><p>There's actually more color-based traits, but all of them are pretty weak - starting the game with some free gear or a bonus language - so I left them out.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6946959, member: 6855057"] So, it turns out that there's a Kobolds of Golarion mini-book - you know, the ones that're barely 30 pages but they still charge $50 for? - and it's got a bunch more of alternate kobold racial traits, along with kobold regional and color-based traits. Again, perhaps there might be something plunderable here? [U]Alternate Racial Traits:[/U] [LIST] [*][B]Dayraider:[/B] Lose Light Sensitivity but downgrade Darkvision to Lowlight Vision. [*][B]Dragonmaw:[/B] Gain a bite attack that can deal +1D6 elemental damage 1/day. [*][B]Echo Whistler:[/B] Can attempt to bluff someone via vocal mimicry 3/day. [*][B]Frightener:[/B] Small bonus to DC of your Fear spells. [*][B]Prehensile Tail:[/B] Small bonus to Acrobatics and Climb checks, can draw a hidden weapon as a move action. [*][B]Secret Strider:[/B] 2/day you can move through natural surroundings without leaving any trail, causing DC of checks to track you to go up by +10. [*][B]Shoulder to Shoulder:[/B] Small bonus to AC when adjacent to another kobold, small bonus to Aid Another checks. [*][B]Spellcaster Sneak:[/B] Small bonus to Stealth checks and, if you can cast spells, you can get a "free" Silent Spell casting 1/day. [*][B]Wild Forest Kobold:[/B] Bonus to Perception and Survival, Stealth and Survival are always class skills for you. [*][B]Wyrmcrowned:[/B] Bonus to either Intimidate or Diplomacy, chosen skill is always a class skill. [/LIST] [U]Regional Traits:[/U] [LIST] [*][B]Briar Bandit:[/B] Stealth check and sneak attack damage bonus when hiding in overgrown areas. [*][B]Gravelwalker:[/B] Can move normally through spaces obstructed by rubble or debris, and can run/charge through such areas with an Acrobatics check. [*][B]Grit Goggles:[/B] Improved save against being blinded by irritants and halve environmental penalties to visual range. [*][B]Iron Lungs: [/B]Double the time you can hold your breath and gain a bonus to saves vs. inhaled poisons. [*][B]Lair Snake: [/B]Small bonus to Appraise checks and start play with +100 gold pieces. [*][B]Snowstride:[/B] Small bonus to Acrobatics checks made on slippery surfaces and can trip/bull rush creatures two size categories bigger. [*][B]Stream Nomad:[/B] Small bonus to Swim checks, Swim is always a class skill, increase speed of small boats you pilot. [*][B]Suck In Your Gut:[/B] No movement rate penalty whilst squeezing, lessened penalty to attack rolls and AC whilst squeezing. [*][B]Trap Savvy:[/B] Small bonus to Craft (Traps) checks and to AC against traps or trap-produced effects. [/LIST] [U]Color-based Traits:[/U] [LIST] [*][B]Bog Scamp: [/B]Swimming in deep bogs only halves your movement instead of quartering it, and failing a Swim check in one doesn't make you sink. [*][B]Sneaky Swimmer:[/B] Increase the time you can hold your breath by +Con modifier rounds and gain a bonus to Stealth checks in swamps and underwater. [*][B]Draconic Echo:[/B] Gain Ghost Sound as a 2/day spell like ability. [*][B]Elaborate Trapper:[/B] If you do well on a Craft (Trap) check, the Disable Device check to break it is increased. [*][B]Kobold Herbalist: [/B]1/day, you can make a Survival check to try and produce a dose of Scent Cloak without needing to purchase ingredients, although such a dose becomes inert after 24 hours. [*][B]Slithering Stride:[/B] For 3 rounds each day, you can move at full speed through light and heavy undergrowth. [*][B]Firebug:[/B] Gain Spark as a 3/day spell like ability. [*][B]Heat Fortitude:[/B] Sizable boost to Fort checks against non-lethal heat damage. [*][B]Smoke Resistant:[/B] No visual penalty from non-magical smoke and a sizable bonus to Fort checks provoked by non-magical smoke. [*][B]Cold Fortitude:[/B] Sizable boost to Fort checks against non-lethal cold damage. [*][B]Frost Spitter:[/B] Once per day, you can create a 10ft square area of slippery ice equivalent to an ice sheet. [*][B]Skater's Balance:[/B] It doesn't cost you extra movement to enter an ice sheet, and you don't increase Acrobatics DCs whilst on an ice sheet. [*][B]Carnation Scales:[/B] Bonus to Survival checks and Survival is always a class skill for you. [*][B]Golden Scales:[/B] Penalty to Bluff & Diplomacy checks with kobolds, but bonus to those checks with non-reptilian humanoids. [/LIST] There's actually more color-based traits, but all of them are pretty weak - starting the game with some free gear or a bonus language - so I left them out. [/QUOTE]
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