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QB's Spell Conversions - Help Requested
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<blockquote data-quote="Hawk Diesel" data-source="post: 7119345" data-attributes="member: 59848"><p>There is precedent in 5e for spells that do multiple types of damage. The one that most readily comes to mind is flame strike, which deals fire and radiant damage. The way flame strike handles it is it deals (for example, not sure of the exact numbers off-hand) 4d6 fire damage plus 4d6 radiant damage. This separates the two damage types to be able to apply resistance, immunity, or vulnerability as appropriate for each damage type. If you had spells that utilized multiple damage types, this would be the most appropriate way to handle it in 5e. The only problem is that it does make such a spell require more book keeping, but also reduces the possibility of it being outright resisted.</p><p></p><p>I feel like evocation spells are the easiest spells to create in D&D (personally). These spells are relatively easy to quantify and compare against similar level spells, and easy to create if one utilizes the guide presented in the 5e DMG.</p><p></p><p>It's the spells that create unique or more subjective effects that are more difficult to balance, since there is inherently less guidance and comparison against existing spells and their levels. In fact, I personally feel that consistency is very poor between spells of a given level in 5e, which is one of the biggest weaknesses of this edition. Fore example, for no reason other than their iconic nature, fireball and lightning bolt deal significantly more damage than other damage dealing 3rd level spells, and even go beyond the recommended guidelines given to create spells in the DMG. I also have a big problem with how upscaling spells using higher level spell slots works. But this is perhaps not the best place to have this conversation and may be beyond the scope of answering your original question.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7119345, member: 59848"] There is precedent in 5e for spells that do multiple types of damage. The one that most readily comes to mind is flame strike, which deals fire and radiant damage. The way flame strike handles it is it deals (for example, not sure of the exact numbers off-hand) 4d6 fire damage plus 4d6 radiant damage. This separates the two damage types to be able to apply resistance, immunity, or vulnerability as appropriate for each damage type. If you had spells that utilized multiple damage types, this would be the most appropriate way to handle it in 5e. The only problem is that it does make such a spell require more book keeping, but also reduces the possibility of it being outright resisted. I feel like evocation spells are the easiest spells to create in D&D (personally). These spells are relatively easy to quantify and compare against similar level spells, and easy to create if one utilizes the guide presented in the 5e DMG. It's the spells that create unique or more subjective effects that are more difficult to balance, since there is inherently less guidance and comparison against existing spells and their levels. In fact, I personally feel that consistency is very poor between spells of a given level in 5e, which is one of the biggest weaknesses of this edition. Fore example, for no reason other than their iconic nature, fireball and lightning bolt deal significantly more damage than other damage dealing 3rd level spells, and even go beyond the recommended guidelines given to create spells in the DMG. I also have a big problem with how upscaling spells using higher level spell slots works. But this is perhaps not the best place to have this conversation and may be beyond the scope of answering your original question. [/QUOTE]
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