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Quantum Leap Campaign
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<blockquote data-quote="Munin" data-source="post: 294575" data-attributes="member: 5722"><p>Quantum leap campaign. </p><p></p><p></p><p>I need some help fleshing out details for a campaign that found its inspiration from the old television series Quantum Leap. </p><p>The back-story is pretty simple. At some point in the distant past there was an order of benevolent wizards who held dominion over a world. While the wizards ruled the land justly, their main concern was the acquisition of knowledge. After a time their knowledge grew to the point where they could challenge the Gods, but being benevolent gave no thought to their power. Eventually, they came to realize they had nothing else to learn in the universe. Faced with this fact the wizards began to despair. A powerful demon, banned from this plane, took notice of the wizards and began to whisper hints of a secret knowledge kept from them into their ears. Intrigued, the wizards listened to the Demon and were thus ensnared by him. Fully deceived, the wizards invited the outsider into their realm, and thus they released a terrible evil into the universe. The wizards, despite their awesome power, had no defense against the demon horde for all of their thought was put into learning, and not warfare. Slowly the Demon consumed them and their world, destroying every last vestige of life on the planet.</p><p></p><p>The tale would end there were it not for the fact that a precious few of the wizards survived the destruction of their world and fled to another. The demons, though engorged on the life force of the planet, where not satisfied with their victory but pursued the wizards to world after world, with absolute destruction following in their wake. In time the wizards found a hiding place from their adversaries, a secret place in the center of the universe known only as Nexus. Given this respite, the few remaining wizards begin to focus on a way to undo the terrible malice they have brought upon the universe</p><p></p><p>Enter the party. The players come from a world that, like the wizards, is ruled by a single government. A mighty empire has brought every free nation under its yoke, save one. This tiny, desperate nation searched frantically for a way to escape their oppressor and so were easily seduced by the empty promises of the Demon. As the campaign begins the players find themselves on the plain outside of the Imperial City, the last holdout against the demon advance, preparing to defend their emperor to the death against the horde. The first game will put the group in a vicious losing battle against the demon horde. They will see the blackness engulfing their pitiful army, and behold the terrible presence of the Demon King. At the final moment, the party will experience a blinding flash of light and will be drawn into the Void?.</p><p></p><p>The strategy of the Nexus Wizards is a simple one: confine the demon horde to one world and let them devour one another. They realize they are no match against the Demon in a direct confrontation, so instead they attempt to undermine his attempts to enter other worlds, thereby nipping the problem in the bud. They take a group of adventurers and place them in the threatened world, knowing that if the adventurers do their thing, the demons will be thwarted on that world. Fear of the Nexus being discovered prevents the Wizards from revealing themselves openly to the party, so they will at first appear as an omnipotent force controlling the groups course. </p><p></p><p>So the group will ?leap? from to world after world, enthralled by a power beyond their reckoning, saving entire populations from the demon menace. Eventually the group will discern the Nexus and will learn how to traverse the planets. They will confront the wizards who have used them and learn of their terrible past. The ultimate climax of the campaign will be confronting and hopefully defeating the mighty Demon King. </p><p></p><p>Here are some details I need help with:</p><p></p><p>1) Why are the Gods unable to deal with the threat destroying their worlds?</p><p>2) What is the nature of the Nexus and how do the wizards control the party from it?</p><p>3) What kind of demons should I use, and what would be a good candidate for the Demon King?</p><p>4) What clues could I spread out to lead the group to Nexus?</p><p>5) Anything else that you think would be helpful</p><p></p><p>The adventure will be episodic; I?ll only run it when I feel inspired or see a good pre-published adventure that fits the theme. Any advice you guys can offer will be appreciated.</p></blockquote><p></p>
[QUOTE="Munin, post: 294575, member: 5722"] Quantum leap campaign. I need some help fleshing out details for a campaign that found its inspiration from the old television series Quantum Leap. The back-story is pretty simple. At some point in the distant past there was an order of benevolent wizards who held dominion over a world. While the wizards ruled the land justly, their main concern was the acquisition of knowledge. After a time their knowledge grew to the point where they could challenge the Gods, but being benevolent gave no thought to their power. Eventually, they came to realize they had nothing else to learn in the universe. Faced with this fact the wizards began to despair. A powerful demon, banned from this plane, took notice of the wizards and began to whisper hints of a secret knowledge kept from them into their ears. Intrigued, the wizards listened to the Demon and were thus ensnared by him. Fully deceived, the wizards invited the outsider into their realm, and thus they released a terrible evil into the universe. The wizards, despite their awesome power, had no defense against the demon horde for all of their thought was put into learning, and not warfare. Slowly the Demon consumed them and their world, destroying every last vestige of life on the planet. The tale would end there were it not for the fact that a precious few of the wizards survived the destruction of their world and fled to another. The demons, though engorged on the life force of the planet, where not satisfied with their victory but pursued the wizards to world after world, with absolute destruction following in their wake. In time the wizards found a hiding place from their adversaries, a secret place in the center of the universe known only as Nexus. Given this respite, the few remaining wizards begin to focus on a way to undo the terrible malice they have brought upon the universe Enter the party. The players come from a world that, like the wizards, is ruled by a single government. A mighty empire has brought every free nation under its yoke, save one. This tiny, desperate nation searched frantically for a way to escape their oppressor and so were easily seduced by the empty promises of the Demon. As the campaign begins the players find themselves on the plain outside of the Imperial City, the last holdout against the demon advance, preparing to defend their emperor to the death against the horde. The first game will put the group in a vicious losing battle against the demon horde. They will see the blackness engulfing their pitiful army, and behold the terrible presence of the Demon King. At the final moment, the party will experience a blinding flash of light and will be drawn into the Void?. The strategy of the Nexus Wizards is a simple one: confine the demon horde to one world and let them devour one another. They realize they are no match against the Demon in a direct confrontation, so instead they attempt to undermine his attempts to enter other worlds, thereby nipping the problem in the bud. They take a group of adventurers and place them in the threatened world, knowing that if the adventurers do their thing, the demons will be thwarted on that world. Fear of the Nexus being discovered prevents the Wizards from revealing themselves openly to the party, so they will at first appear as an omnipotent force controlling the groups course. So the group will ?leap? from to world after world, enthralled by a power beyond their reckoning, saving entire populations from the demon menace. Eventually the group will discern the Nexus and will learn how to traverse the planets. They will confront the wizards who have used them and learn of their terrible past. The ultimate climax of the campaign will be confronting and hopefully defeating the mighty Demon King. Here are some details I need help with: 1) Why are the Gods unable to deal with the threat destroying their worlds? 2) What is the nature of the Nexus and how do the wizards control the party from it? 3) What kind of demons should I use, and what would be a good candidate for the Demon King? 4) What clues could I spread out to lead the group to Nexus? 5) Anything else that you think would be helpful The adventure will be episodic; I?ll only run it when I feel inspired or see a good pre-published adventure that fits the theme. Any advice you guys can offer will be appreciated. [/QUOTE]
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