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<blockquote data-quote="fba827" data-source="post: 294940" data-attributes="member: 807"><p>There is nothing to say the Gods are <em>unable</em> to deal with it, perhaps they simply are not?</p><p>It primarily depends on what sorts of Gods you are going to use? Gods bend on balance would either intervene or are simply allowing the worlds to be taken over to account for a previous (or future) conquering of "good" forces.</p><p>So, really depends on what sorts of Gods you are going to use: published one? Home brew? If so, what are they gods of and what are their motvations?</p><p></p><p>Alternatively, if they are _truely_ unable to deal with it, then perhaps they are trapped elsewhere and all they can do is unleash some divine energy which the clerics learn to wield for spells, etc.</p><p></p><p>Why are they trapped? Perhaps when the wizards grew in knowledge trapping the gods was something that they did?</p><p>Now it can't be undone? Or perhaps the demon king (taken during the "negotiations of power" from the wizards) has the final "key" to open whatever is trapping the gods.</p><p></p><p></p><p></p><p>Magic. enough said. I say leave it ominous and not truely defeined. These wizards are supposed to have breeched unlimited knowledge, well, it's just some magic that they have mastered. Perhaps (if using the theory that it is they that trapped the gods) it is some mix of arcane and divine magic.</p><p></p><p></p><p></p><p>I don't know my demon creatures very well so I can't answer this. But, just as a possibility, take features/traits of several creatures and put them together into your own creature? Or, if you have access to one of the divine books (Dieties and Demigods or Faiths and Pantheons) actually give the Demon King the stats for a Divine Being but take away some aspect of the divinity since he is not actually a god (thus enforcing the idea that he is so ultimately difficult to defeat)</p><p></p><p></p><p></p><p>In these other worlds that they visit, they should run across sages who are investigating the source of these invading demons. each of these sages have uncovered a little bit.</p><p></p><p>Also, during one of the "leaps" something happens just as they are about to leap (one of them is being zapped by magic at the exact time of the leap perhaps?) thus, that character, while leaping, gets a strange glimpse of several cloaked figures around strange orbs, etc (i.e that character actually glimpses the wizards at the nexus mid-leap - a side effect of whatever strange coincidence happened while he/she was leaping; course the rest of the group wouldn't have seen it, only that one character). This should be presented as a one-time fluke though - don't do it again no matter how much the PCs try to recreate the scenario.</p><p></p><p>Maybe sometime _much_ later, the PCs meet other NPCs that are trapped or dead (and have a journal) that are the failed experiment of previous attempts to "leap" a group. they could simply be trapped on the world (ie no more leaping) or trapped in a situation or dead (thus some events are detailed in a journal). Of course, you'll have to be careful how involved you want this test subject to have been or else he/she will be able to give way too much info the PCs.</p><p></p><p></p><p></p><p>I'll think about it and post if I can think of something else...</p><p></p><p>Oh, don't forget Sam did have Alea (sp?) - the evil leaper. So keep in the option for an opposing group (to be met SEVERAL adventures later, after the idea of nexus and what not has been established in the players mind)... Of course, if the Demon King's allies are doing the evil leaper group, then that means the Demon King is probably on to the wizzards in the nexus (or that "someone" is doing this) that is why i say this twist shouldn't be introduced until well after the nexus idea has been reinforced and established to the players.</p></blockquote><p></p>
[QUOTE="fba827, post: 294940, member: 807"] There is nothing to say the Gods are [i]unable[/i] to deal with it, perhaps they simply are not? It primarily depends on what sorts of Gods you are going to use? Gods bend on balance would either intervene or are simply allowing the worlds to be taken over to account for a previous (or future) conquering of "good" forces. So, really depends on what sorts of Gods you are going to use: published one? Home brew? If so, what are they gods of and what are their motvations? Alternatively, if they are _truely_ unable to deal with it, then perhaps they are trapped elsewhere and all they can do is unleash some divine energy which the clerics learn to wield for spells, etc. Why are they trapped? Perhaps when the wizards grew in knowledge trapping the gods was something that they did? Now it can't be undone? Or perhaps the demon king (taken during the "negotiations of power" from the wizards) has the final "key" to open whatever is trapping the gods. Magic. enough said. I say leave it ominous and not truely defeined. These wizards are supposed to have breeched unlimited knowledge, well, it's just some magic that they have mastered. Perhaps (if using the theory that it is they that trapped the gods) it is some mix of arcane and divine magic. I don't know my demon creatures very well so I can't answer this. But, just as a possibility, take features/traits of several creatures and put them together into your own creature? Or, if you have access to one of the divine books (Dieties and Demigods or Faiths and Pantheons) actually give the Demon King the stats for a Divine Being but take away some aspect of the divinity since he is not actually a god (thus enforcing the idea that he is so ultimately difficult to defeat) In these other worlds that they visit, they should run across sages who are investigating the source of these invading demons. each of these sages have uncovered a little bit. Also, during one of the "leaps" something happens just as they are about to leap (one of them is being zapped by magic at the exact time of the leap perhaps?) thus, that character, while leaping, gets a strange glimpse of several cloaked figures around strange orbs, etc (i.e that character actually glimpses the wizards at the nexus mid-leap - a side effect of whatever strange coincidence happened while he/she was leaping; course the rest of the group wouldn't have seen it, only that one character). This should be presented as a one-time fluke though - don't do it again no matter how much the PCs try to recreate the scenario. Maybe sometime _much_ later, the PCs meet other NPCs that are trapped or dead (and have a journal) that are the failed experiment of previous attempts to "leap" a group. they could simply be trapped on the world (ie no more leaping) or trapped in a situation or dead (thus some events are detailed in a journal). Of course, you'll have to be careful how involved you want this test subject to have been or else he/she will be able to give way too much info the PCs. I'll think about it and post if I can think of something else... Oh, don't forget Sam did have Alea (sp?) - the evil leaper. So keep in the option for an opposing group (to be met SEVERAL adventures later, after the idea of nexus and what not has been established in the players mind)... Of course, if the Demon King's allies are doing the evil leaper group, then that means the Demon King is probably on to the wizzards in the nexus (or that "someone" is doing this) that is why i say this twist shouldn't be introduced until well after the nexus idea has been reinforced and established to the players. [/QUOTE]
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