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<blockquote data-quote="Caliber" data-source="post: 296004" data-attributes="member: 1310"><p>Perhaps because the demons were invited into this universe by the wizards, the gods are unable to do anything about it? Maybe the demons invade with such speed that the gods find their worshippers (and thus their source of power) depleted too rapidly to put up a response? </p><p></p><p>Maybe at the start of the campaign the demons are the equivalent of gods. But as the players continue to foil their expansionist goals, they begin to run out of food (whether they eat actual food or innocent souls, it doesn't really matter.) The world they are trapped on is stripped bare and they begin to turn on one another. As the demonic horde self-destructs, their demon-kings lose worshippers, slowly losing their divinity. Of course, since they are trapped on a god-less world, no one is there to stop them. </p><p></p><p>Will clerics experience any special problems leaping about worlds? Maybe some gods get a little ticked off that other gods are sending in clerics? Perhaps the clerics can feel their god back on their home world weakening as the demons rape their world. </p><p></p><p>I am a big fan of dreams. Perhaps the party continously has dreams of strange men around orbs. Later on, they can actually remember scrambled bits of conversation between the men. Perhaps some of the wizards think they are being unfair to the party? Perhaps some of the wizards think they should expose theirselves to the party? </p><p></p><p>To make everything cooler, I always write out dream sequences and give individualized dreams to each character (or to the ones that get them at least.) Some characters can't help but talk about their dreams the next day. Some never bring them up. </p><p></p><p>I cannot stress the creepiness of the unknown. Don't let distinctions between demons and devils bother you. In fact, throw in some yugoloths (daemons in olde speak.) Throw in other monsters too. Make them slave warriors. Make them fiendish goblins, or half-fiend water elementals. Use some CoC monsters.</p><p></p><p>Maybe the demon king(s?) is a former wizard who went bad? (You could call him Voldermort <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ) Perhaps a classed marilith? (For some reason, I think marilith's are about the coolest monster there is. A high level ranger/foe hunter marilith would be a scary match indeed.) </p><p></p><p>The journal of another group of leapers is a great idea. The party should quckly notice the similarities (talk about weird dreams, flashes of light, waking up in strange lands ... I am sure you get the point.) Perhaps someone the party meets early in the game will come back as a leaper? (The wizards saw him and decided he would be a good leaper too.)</p><p></p><p>If the demon-king is a wizard gone bad, perhaps he still has friends within the Nexus? Maybe these bad wizards start an evil leaper party? One that goes about trying to let the demons in. Might make some good antagonists. </p><p></p><p>I was thinking the Nexus could be maybe a demiplane of some sort, but in the Prime instead of the Etheral. A floating bastion in the center of void, guarded by powerful spells. Scrying balls scattered throughout the entire complex so that the leaper teams can constantly be watched. Perhaps stock rooms and such? The Nexus really doesn't need to be THAT detailed unless the party will eventually go there. I would suggest the wizards just contact them through dreams (or perhaps mid-jump?) rather than bringing them to the Nexus itself (except for perhaps the after-campaign wrapup. Finally getting to meet the boss in person could be cool.)</p><p></p><p>Are you going to pull out new cultures? Have them warp to a world where woman are dominant over men? Or where humans were wiped out by an intelligent squirrel race long ago? High technology world? Perhaps a world conquerred by celestials, "for the good of the people living there"? Oriental adventures? Pirate hordes? Giant animal land?</p><p></p><p>Don't forget the spooky demon worshipping cult. Or the demonically possessed barbarian (he isn't raging, hes losing his humanity!) </p><p></p><p>I am pretty tired now. Hope you can use something from that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Caliber, post: 296004, member: 1310"] Perhaps because the demons were invited into this universe by the wizards, the gods are unable to do anything about it? Maybe the demons invade with such speed that the gods find their worshippers (and thus their source of power) depleted too rapidly to put up a response? Maybe at the start of the campaign the demons are the equivalent of gods. But as the players continue to foil their expansionist goals, they begin to run out of food (whether they eat actual food or innocent souls, it doesn't really matter.) The world they are trapped on is stripped bare and they begin to turn on one another. As the demonic horde self-destructs, their demon-kings lose worshippers, slowly losing their divinity. Of course, since they are trapped on a god-less world, no one is there to stop them. Will clerics experience any special problems leaping about worlds? Maybe some gods get a little ticked off that other gods are sending in clerics? Perhaps the clerics can feel their god back on their home world weakening as the demons rape their world. I am a big fan of dreams. Perhaps the party continously has dreams of strange men around orbs. Later on, they can actually remember scrambled bits of conversation between the men. Perhaps some of the wizards think they are being unfair to the party? Perhaps some of the wizards think they should expose theirselves to the party? To make everything cooler, I always write out dream sequences and give individualized dreams to each character (or to the ones that get them at least.) Some characters can't help but talk about their dreams the next day. Some never bring them up. I cannot stress the creepiness of the unknown. Don't let distinctions between demons and devils bother you. In fact, throw in some yugoloths (daemons in olde speak.) Throw in other monsters too. Make them slave warriors. Make them fiendish goblins, or half-fiend water elementals. Use some CoC monsters. Maybe the demon king(s?) is a former wizard who went bad? (You could call him Voldermort :D ) Perhaps a classed marilith? (For some reason, I think marilith's are about the coolest monster there is. A high level ranger/foe hunter marilith would be a scary match indeed.) The journal of another group of leapers is a great idea. The party should quckly notice the similarities (talk about weird dreams, flashes of light, waking up in strange lands ... I am sure you get the point.) Perhaps someone the party meets early in the game will come back as a leaper? (The wizards saw him and decided he would be a good leaper too.) If the demon-king is a wizard gone bad, perhaps he still has friends within the Nexus? Maybe these bad wizards start an evil leaper party? One that goes about trying to let the demons in. Might make some good antagonists. I was thinking the Nexus could be maybe a demiplane of some sort, but in the Prime instead of the Etheral. A floating bastion in the center of void, guarded by powerful spells. Scrying balls scattered throughout the entire complex so that the leaper teams can constantly be watched. Perhaps stock rooms and such? The Nexus really doesn't need to be THAT detailed unless the party will eventually go there. I would suggest the wizards just contact them through dreams (or perhaps mid-jump?) rather than bringing them to the Nexus itself (except for perhaps the after-campaign wrapup. Finally getting to meet the boss in person could be cool.) Are you going to pull out new cultures? Have them warp to a world where woman are dominant over men? Or where humans were wiped out by an intelligent squirrel race long ago? High technology world? Perhaps a world conquerred by celestials, "for the good of the people living there"? Oriental adventures? Pirate hordes? Giant animal land? Don't forget the spooky demon worshipping cult. Or the demonically possessed barbarian (he isn't raging, hes losing his humanity!) I am pretty tired now. Hope you can use something from that. :D [/QUOTE]
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