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<blockquote data-quote="Munin" data-source="post: 300962" data-attributes="member: 5722"><p>Thanks for the tips, guys. Keep ?em coming!</p><p></p><p>I really like the idea of having an evil traveler or group of travelers pursuing the party, much like Alea from the QL series. </p><p>One thing I?d like to point out is that the demons consume every living thing on the planets they invade. Nothing remains but a barren waste; even the sea life is decimated. The demons are like locusts: they eat everything. I even plan to use flying demons that look like locusts just to drive the point home. </p><p>After the party as grown in power to the point that they can travel through the void, I?d like to have them return to their home world, if only to behold the complete, utter devastation that the demons wrought there. Maybe they appear on the same plain that they left from, except now it is desolate and barren instead of green and lush. Hiding from the blazing sun, they may spot a single plant clinging to life in the waste, proof that life will one day return.</p><p></p><p>Another important point is that the demons must be invited to a world, they cannot just come there perchance. This is the only hope of the adventurers: they must foil those who would invite the demons, or show them the folly of their path. However, from the Nexus any point in the universe can be reached, so if the demons ever discover the location of Nexus, nothing could prevent them from consuming the entire universe. This helps explain why the Wizards are so afraid to reveal themselves openly. </p><p></p><p>As far as the Gods go, I am going with the idea that the major deities have a presence on most worlds, so a cleric would still have access to spells and divine powers on the different worlds. I want to throw a lot of different cultures at them, so every time they leap they don?t know what to expect. I like the idea that the Gods are unable to fully act against the demons since they were invited into the world. And since the world is consumed so quickly, they are unable to gather their worshippers quickly enough to make a unified stand. One interesting fact we can play around with is that since the demons destroy everything, both good and evil Gods would join forces against the common threat. That could place characters in an interesting predicament. Imagine that Lawful Good paladin having to work with the shaman of Gruumsh to overcome the demons!</p><p></p><p>The party will be aware while they are leaping. They will actually see the worlds flying by as they travel. Maybe they see the Nexus while they leap, but they don?t realize it?s purpose until later. I plan to throw every conceivable setting I can at them. I want them to be totally paranoid after they leap. They may get standard fantasy, or Ravenloft, Modern, Oriental, Prehistoric, Amazonian rule, anything goes. On one leap wizards might be worshipped as Gods, on the next, killed on sight. Another neat thing I can do is give the party powerful magic items for an adventure and then take them away the next "Oh, that kind of magic does not exist on this world, it must not have survived the leap, sorry." The only real problem I had was needing a recurring villain, but I?ve got that now.</p></blockquote><p></p>
[QUOTE="Munin, post: 300962, member: 5722"] Thanks for the tips, guys. Keep ?em coming! I really like the idea of having an evil traveler or group of travelers pursuing the party, much like Alea from the QL series. One thing I?d like to point out is that the demons consume every living thing on the planets they invade. Nothing remains but a barren waste; even the sea life is decimated. The demons are like locusts: they eat everything. I even plan to use flying demons that look like locusts just to drive the point home. After the party as grown in power to the point that they can travel through the void, I?d like to have them return to their home world, if only to behold the complete, utter devastation that the demons wrought there. Maybe they appear on the same plain that they left from, except now it is desolate and barren instead of green and lush. Hiding from the blazing sun, they may spot a single plant clinging to life in the waste, proof that life will one day return. Another important point is that the demons must be invited to a world, they cannot just come there perchance. This is the only hope of the adventurers: they must foil those who would invite the demons, or show them the folly of their path. However, from the Nexus any point in the universe can be reached, so if the demons ever discover the location of Nexus, nothing could prevent them from consuming the entire universe. This helps explain why the Wizards are so afraid to reveal themselves openly. As far as the Gods go, I am going with the idea that the major deities have a presence on most worlds, so a cleric would still have access to spells and divine powers on the different worlds. I want to throw a lot of different cultures at them, so every time they leap they don?t know what to expect. I like the idea that the Gods are unable to fully act against the demons since they were invited into the world. And since the world is consumed so quickly, they are unable to gather their worshippers quickly enough to make a unified stand. One interesting fact we can play around with is that since the demons destroy everything, both good and evil Gods would join forces against the common threat. That could place characters in an interesting predicament. Imagine that Lawful Good paladin having to work with the shaman of Gruumsh to overcome the demons! The party will be aware while they are leaping. They will actually see the worlds flying by as they travel. Maybe they see the Nexus while they leap, but they don?t realize it?s purpose until later. I plan to throw every conceivable setting I can at them. I want them to be totally paranoid after they leap. They may get standard fantasy, or Ravenloft, Modern, Oriental, Prehistoric, Amazonian rule, anything goes. On one leap wizards might be worshipped as Gods, on the next, killed on sight. Another neat thing I can do is give the party powerful magic items for an adventure and then take them away the next "Oh, that kind of magic does not exist on this world, it must not have survived the leap, sorry." The only real problem I had was needing a recurring villain, but I?ve got that now. [/QUOTE]
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