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Quest: Test of Lawfulness
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<blockquote data-quote="I'm A Banana" data-source="post: 6611911" data-attributes="member: 2067"><p>Have them quell a rebellion.</p><p></p><p>The rebellion is being led by well-intentioned people who just want the king's guard to relax the taxation they're being forced to pay.</p><p></p><p>The taxation isn't unreasonable, and the money collected is going to paying for orphanages for the abandoned children in the kingdoms.</p><p></p><p>If the party successfully gets the peasants to pay their taxes, the dragon considers the test fulfilled - they've united people to work for a greater good (even if they're not exactly thrilled about it). Their main obstacle will be a CN war veteran with a grudge against the nobles that led him to the war that gave him a horrible physical (and mental) scar. He won't go quietly, and he's initially entirely hostile to the idea, and has a cadre of commoners and bandits (some bought with the coin of local nobles who also don't want to be taxed, but mostly out of greed). He can perhaps be talked out of deadly violence - but it would require a lot of diplomacy.</p><p></p><p>Quest seeds include...</p><p>- There's a healing MacGuffin held by some monsters in a dungeon that will repair the physical scars...allowing the party to work on the mental ones.</p><p>- Fight against the rabble....but maybe don't kill anyone?</p><p>- There's some monsters preying on some of the trade lines or farm fields, and if they're dealt with, the pinch of taxation would be less, and the war vet would lose some support. </p><p>- One of the nobles has an illegitimate child in one of the orphanages - and is seeking to kill them, to preserve their public image. Party needs to save the orphan!</p><p></p><p></p><p>You could probably think of a few more. The idea is that rather than some mental puzzle, the dragon gives them a quest that will truly improve law and order in the area for the good of the people, and if they do it - well, they're at least viable allies.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6611911, member: 2067"] Have them quell a rebellion. The rebellion is being led by well-intentioned people who just want the king's guard to relax the taxation they're being forced to pay. The taxation isn't unreasonable, and the money collected is going to paying for orphanages for the abandoned children in the kingdoms. If the party successfully gets the peasants to pay their taxes, the dragon considers the test fulfilled - they've united people to work for a greater good (even if they're not exactly thrilled about it). Their main obstacle will be a CN war veteran with a grudge against the nobles that led him to the war that gave him a horrible physical (and mental) scar. He won't go quietly, and he's initially entirely hostile to the idea, and has a cadre of commoners and bandits (some bought with the coin of local nobles who also don't want to be taxed, but mostly out of greed). He can perhaps be talked out of deadly violence - but it would require a lot of diplomacy. Quest seeds include... - There's a healing MacGuffin held by some monsters in a dungeon that will repair the physical scars...allowing the party to work on the mental ones. - Fight against the rabble....but maybe don't kill anyone? - There's some monsters preying on some of the trade lines or farm fields, and if they're dealt with, the pinch of taxation would be less, and the war vet would lose some support. - One of the nobles has an illegitimate child in one of the orphanages - and is seeking to kill them, to preserve their public image. Party needs to save the orphan! You could probably think of a few more. The idea is that rather than some mental puzzle, the dragon gives them a quest that will truly improve law and order in the area for the good of the people, and if they do it - well, they're at least viable allies. [/QUOTE]
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