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Question about designing a generic adventure in Warcraft universe.
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<blockquote data-quote="Jenks3" data-source="post: 6068644" data-attributes="member: 6698493"><p>I have run 2 successful campaigns in Azeroth, one in 3.5 and one in 4e, so I got a decent grasp on separating the game from the MMO. It was a little difficult at first, and a couple of people had to leave the table more than once because of /whisper and LFG jokes, but eventually everyone got acclimated. I'm not too worried about it, thanks though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I have a good amount of experience, but all my sessions were planned with one lens in mind, whatever side that were on at the time. But this time I was going to design it alliance neutral, but it turned out to be more complex than I thought.</p></blockquote><p></p>
[QUOTE="Jenks3, post: 6068644, member: 6698493"] I have run 2 successful campaigns in Azeroth, one in 3.5 and one in 4e, so I got a decent grasp on separating the game from the MMO. It was a little difficult at first, and a couple of people had to leave the table more than once because of /whisper and LFG jokes, but eventually everyone got acclimated. I'm not too worried about it, thanks though :) I have a good amount of experience, but all my sessions were planned with one lens in mind, whatever side that were on at the time. But this time I was going to design it alliance neutral, but it turned out to be more complex than I thought. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Question about designing a generic adventure in Warcraft universe.
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