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Question about "Minimum # of Spells / Level"
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<blockquote data-quote="DM_Wannabe" data-source="post: 6072885" data-attributes="member: 6704680"><p>After reviewing this paragraph in the PHB on page 10, I must agree with the earlier interpretations of the "minimum # of spells/level."</p><p></p><p><em>Minimum Number of Spells/Level states the fewest number of spells by</em></p><p><em>level group a magic-user can learn. If one complete check through the</em></p><p><em>entire group fails to generate the minimum number applicable according</em></p><p><em>to intelligence score, the character may selectively go back through the</em></p><p><em>group, checking each spell not able to be learned once again. This process</em></p><p><em>continues until the minimum number requirement has been fulfilled. This</em></p><p><em>means, then, that certain spells, when located, can be learned - while</em></p><p><em>certain other spells can never be learned and the dice rolls indicate which</em></p><p><em>ones are in each category. Example: The magic-user mentioned above</em></p><p><em>who was unable to learn a charm person spell also fails to meet the</em></p><p><em>minimum number of spells he or she can learn. The character then begins</em></p><p><em>again on the list of 1st level spells, opts to see if this time charm person is</em></p><p><em>able to be learned, rolls 04, and has acquired the ability to learn the spell.</em></p><p><em>If and when the character locates such a spell, he or she will be capable of</em></p><p><em>learning it.</em></p><p></p><p>So the minimum # of spells/level is simply there to prevent a poor unfortunate soul from having such terrible luck on their "chance to know" rolls that they would otherwise end up with a number of spells for that particular level much too low when considering their intelligence.</p><p></p><p>You're absolutely right that the MU gets 4 spells in his/her spell book to start off. Let's consider the example you used in your response of the MU with a 17 intelligence score. If I understand the "rules as written" correctly, the player would hand pick the spells that he wanted to know one at a time, making percentile rolls for each of the 30 1st level MU spells listed in the PHB, having a 75% chance to know each one. The player would stop once he successfully knew the maximum number of 14 first level spells. If the percentile rolls did not result in the PC knowing at least 8 spells after going through the entire list of first level spells, the player could then go back and pick spells that formerly resulted in unsuccessful percentile rolls and roll once again until the character had at least 8 spells known. Of course, the PC still only has four spells in his spell book. The "known" spells are the only other spells that can be added to the character's spell repertoire through the acquisition of scrolls, or other means. The same process would then be repeated for second level spells once the PC reached the 3rd level.</p><p></p><p>Someone please verify that I understand this correctly now.</p></blockquote><p></p>
[QUOTE="DM_Wannabe, post: 6072885, member: 6704680"] After reviewing this paragraph in the PHB on page 10, I must agree with the earlier interpretations of the "minimum # of spells/level." [I]Minimum Number of Spells/Level states the fewest number of spells by level group a magic-user can learn. If one complete check through the entire group fails to generate the minimum number applicable according to intelligence score, the character may selectively go back through the group, checking each spell not able to be learned once again. This process continues until the minimum number requirement has been fulfilled. This means, then, that certain spells, when located, can be learned - while certain other spells can never be learned and the dice rolls indicate which ones are in each category. Example: The magic-user mentioned above who was unable to learn a charm person spell also fails to meet the minimum number of spells he or she can learn. The character then begins again on the list of 1st level spells, opts to see if this time charm person is able to be learned, rolls 04, and has acquired the ability to learn the spell. If and when the character locates such a spell, he or she will be capable of learning it.[/I] So the minimum # of spells/level is simply there to prevent a poor unfortunate soul from having such terrible luck on their "chance to know" rolls that they would otherwise end up with a number of spells for that particular level much too low when considering their intelligence. You're absolutely right that the MU gets 4 spells in his/her spell book to start off. Let's consider the example you used in your response of the MU with a 17 intelligence score. If I understand the "rules as written" correctly, the player would hand pick the spells that he wanted to know one at a time, making percentile rolls for each of the 30 1st level MU spells listed in the PHB, having a 75% chance to know each one. The player would stop once he successfully knew the maximum number of 14 first level spells. If the percentile rolls did not result in the PC knowing at least 8 spells after going through the entire list of first level spells, the player could then go back and pick spells that formerly resulted in unsuccessful percentile rolls and roll once again until the character had at least 8 spells known. Of course, the PC still only has four spells in his spell book. The "known" spells are the only other spells that can be added to the character's spell repertoire through the acquisition of scrolls, or other means. The same process would then be repeated for second level spells once the PC reached the 3rd level. Someone please verify that I understand this correctly now. [/QUOTE]
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Question about "Minimum # of Spells / Level"
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