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Question: Diagonal movement, obstacles, difficult terrain, and threatened area
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<blockquote data-quote="Yaezakura" data-source="post: 4243049" data-attributes="member: 52741"><p>I'm suspecting the answer to the questions is no. However, I think I'd advise against houseruling them to "yes", because the rules are fairly realistic as it is.</p><p></p><p>The reason you can't cut across a corner with an obstacle is because the obstacle is a solid obstruction--you'd be running, for example, right into the corner of a wall.</p><p></p><p>With difficult terrain, you're barely skirting the corner of it--the portion you actually travel over is small enough to be long-stepped over without difficulty, so it doesn't slow you down (besides, very little difficult terrain would fit the square entirely--the tip of the corner would likely be free of obstruction for a more organic look, and the tile only poses a problem for someone squarely inside it).</p><p></p><p>As for provoking OAs, by housing yes, you'd effectively be making everyone threaten 13 squares instead of 9--that's giving them nearly half again as much threatened territory, so it's generally bad from a balance POV (especially taking into account things with Threatening Reach). Aside from that, only part of your body would be in the square for a very limited amount of time--not enough for the opponent to draw a bead on you before you're gone.</p><p></p><p>It's merely speculation, of course. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Yaezakura, post: 4243049, member: 52741"] I'm suspecting the answer to the questions is no. However, I think I'd advise against houseruling them to "yes", because the rules are fairly realistic as it is. The reason you can't cut across a corner with an obstacle is because the obstacle is a solid obstruction--you'd be running, for example, right into the corner of a wall. With difficult terrain, you're barely skirting the corner of it--the portion you actually travel over is small enough to be long-stepped over without difficulty, so it doesn't slow you down (besides, very little difficult terrain would fit the square entirely--the tip of the corner would likely be free of obstruction for a more organic look, and the tile only poses a problem for someone squarely inside it). As for provoking OAs, by housing yes, you'd effectively be making everyone threaten 13 squares instead of 9--that's giving them nearly half again as much threatened territory, so it's generally bad from a balance POV (especially taking into account things with Threatening Reach). Aside from that, only part of your body would be in the square for a very limited amount of time--not enough for the opponent to draw a bead on you before you're gone. It's merely speculation, of course. :) [/QUOTE]
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Question: Diagonal movement, obstacles, difficult terrain, and threatened area
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