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Question: Diagonal movement, obstacles, difficult terrain, and threatened area
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<blockquote data-quote="Harr" data-source="post: 4243060" data-attributes="member: 47190"><p>Interesting points - my initial motivation was reports from D&DM players where I heard stuff like terrain really was never an issue because you could just zig-zag all around it without losing any mobility, and also stuff like you could get at the back-row wizards/archers in a single move by zig-zagging around the front-line fighter and just barely making it to the back within your move. </p><p></p><p>When I saw the solid obstacle limitation I thought, "both of those other problems would be solved with this." But I guess there's no info out there about it yet. I think the fact that's it's an 'in-between' thing speaks strongly to it being ignored by the rules. Maybe it doesn't really matter in the end, since it goes both ways (the monsters can certainly zig-zag just as much as the PCs can).</p></blockquote><p></p>
[QUOTE="Harr, post: 4243060, member: 47190"] Interesting points - my initial motivation was reports from D&DM players where I heard stuff like terrain really was never an issue because you could just zig-zag all around it without losing any mobility, and also stuff like you could get at the back-row wizards/archers in a single move by zig-zagging around the front-line fighter and just barely making it to the back within your move. When I saw the solid obstacle limitation I thought, "both of those other problems would be solved with this." But I guess there's no info out there about it yet. I think the fact that's it's an 'in-between' thing speaks strongly to it being ignored by the rules. Maybe it doesn't really matter in the end, since it goes both ways (the monsters can certainly zig-zag just as much as the PCs can). [/QUOTE]
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Question: Diagonal movement, obstacles, difficult terrain, and threatened area
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