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[Question] Experience and Advancement?
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<blockquote data-quote="knikpiw" data-source="post: 7961515" data-attributes="member: 6954588"><p>So x10 is for Grade advancement, but it's x3 the new level for other advancements (skills, attributes) and in the book it explains how you can adjust the advancement speed for your party. </p><p></p><p>In my longer campaigns with this system (more than a year) the x10 new grade level worked very well. Players still did fine tuning but mainly saved XP as it was more economical that way.</p><p></p><p>For a shorter campaign (And it was planned to be short). I lowered the cost for a new grade to x6 instead. Players progressed nice and quick, but not too quick either still. Nice development even in a shorter campaign.</p><p></p><p>In summary! Depending on how long you want the campaign to last and how much you want your players to advance will depend on the multiplier you use. Maybe start with x8 and adjust up or down depending on how it goes.</p><p></p><p>BTW, throw challenges that have the possibility of a player(s) being killed. Doesn't mean you set out to kill anyone, just that they know that there is a real danger, and BOOM! They earn more XP from that tough encounter. So it's about how you design encounters then, Medium is well- medium <em>shrugs</em></p><p>Hope that helps a bit</p></blockquote><p></p>
[QUOTE="knikpiw, post: 7961515, member: 6954588"] So x10 is for Grade advancement, but it's x3 the new level for other advancements (skills, attributes) and in the book it explains how you can adjust the advancement speed for your party. In my longer campaigns with this system (more than a year) the x10 new grade level worked very well. Players still did fine tuning but mainly saved XP as it was more economical that way. For a shorter campaign (And it was planned to be short). I lowered the cost for a new grade to x6 instead. Players progressed nice and quick, but not too quick either still. Nice development even in a shorter campaign. In summary! Depending on how long you want the campaign to last and how much you want your players to advance will depend on the multiplier you use. Maybe start with x8 and adjust up or down depending on how it goes. BTW, throw challenges that have the possibility of a player(s) being killed. Doesn't mean you set out to kill anyone, just that they know that there is a real danger, and BOOM! They earn more XP from that tough encounter. So it's about how you design encounters then, Medium is well- medium [I]shrugs[/I] Hope that helps a bit [/QUOTE]
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[Question] Experience and Advancement?
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