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<blockquote data-quote="Hjorimir" data-source="post: 4438150" data-attributes="member: 5745"><p>I prefer a home-brew all the way. I have found that home-brewed settings really bring out the best in my DMs. The creation process forces one to consider a lot of thing to create that oh so special verisimilitude. That, in turn, helps the DM become far more familiar with the setting than he or she would otherwise. Furthermore, it has been my experience that the PCs take on a bigger importance in a home-brewed setting, which is someting I just adore.</p><p></p><p>I'm running Áereth from Goodman Games for my inaugural 4e game. In the mean time, I'm creating a home-brew for my second pass; I really want to get the swing of the system and how it plays, so playing in a prefab lets me focus more easily on that.</p><p></p><p>I doubt I will exclude any of the core player options, but it isn't out of the question either. I often think that some of the best things that have defined loved campaigns that I've played in before has been what the DM barred as much as what the DM added.</p><p></p><p>One of my friends ran a game where you race choices were: Elf, Half-Elf, Human, Halfling, Dwarf, and Orc (not Half-Orc, but Orc). It was a great campaign, even if there were no gnomes allowed. I've run many campaigns where the only race allowed were humans and my players had a wonderful, memorable time.</p><p></p><p>Limiting yourself to only running games that are "as per core" is no more worse than limiting a player's choices. Each tasty dish, properly prepared, requires certain ingrediants...no less...and no more and the DM's the one cookin'.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 4438150, member: 5745"] I prefer a home-brew all the way. I have found that home-brewed settings really bring out the best in my DMs. The creation process forces one to consider a lot of thing to create that oh so special verisimilitude. That, in turn, helps the DM become far more familiar with the setting than he or she would otherwise. Furthermore, it has been my experience that the PCs take on a bigger importance in a home-brewed setting, which is someting I just adore. I'm running Áereth from Goodman Games for my inaugural 4e game. In the mean time, I'm creating a home-brew for my second pass; I really want to get the swing of the system and how it plays, so playing in a prefab lets me focus more easily on that. I doubt I will exclude any of the core player options, but it isn't out of the question either. I often think that some of the best things that have defined loved campaigns that I've played in before has been what the DM barred as much as what the DM added. One of my friends ran a game where you race choices were: Elf, Half-Elf, Human, Halfling, Dwarf, and Orc (not Half-Orc, but Orc). It was a great campaign, even if there were no gnomes allowed. I've run many campaigns where the only race allowed were humans and my players had a wonderful, memorable time. Limiting yourself to only running games that are "as per core" is no more worse than limiting a player's choices. Each tasty dish, properly prepared, requires certain ingrediants...no less...and no more and the DM's the one cookin'. [/QUOTE]
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