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Question on the Vamp/Lycanthropy Ruling
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<blockquote data-quote="Jabborwacky" data-source="post: 6846518" data-attributes="member: 98608"><p>So I'm reading through the DM handout for Curse of Strahd and came across their Vampirism and Lycanthropy ruling. </p><p></p><p> <span style="font-size: 12px"><span style="font-family: 'arial black'">Vampirism and Lycanthropy</span></span></p><p> <span style="font-family: 'Bookmania'">Vampires and lycanthropes are not included in the allowed rules for character creation or advancement(see the </span><span style="font-family: 'Bookmania'"><em>D&D Adventurers League Player’s Guide</em></span><span style="font-family: 'Bookmania'">).These conditions grant characters powers and abilities </span><span style="font-family: 'Bookmania'">that are not suitable for organized play, and typically </span><span style="font-family: 'Bookmania'">impose a restricted or prohibited alignment. As such, </span><span style="font-family: 'Bookmania'">characters afflicted with vampirism or lycanthropy must have the affliction cured before the start of their next </span><span style="font-family: 'Bookmania'">episode or adventure.</span></p><p> <span style="font-family: 'Bookmania'">An afflicted characters have the following options:</span></p><p> </p><p> <span style="font-family: 'Bookmania'">• </span><span style="font-family: 'Bookmania'">Lycanthropes </span><span style="font-family: 'Bookmania'">can be cured with a </span><span style="font-family: 'Bookmania'"><em>remove curse </em></span><span style="font-family: 'Bookmania'">spell. This spell is available as a spellcasting service for 90gp (though Jeny Greenteeth might have additional requirements; see “Spellcasting Services” later in this guide).</span></p><p> <span style="font-family: 'Bookmania'">• </span><span style="font-family: 'Bookmania'">Vampires </span><span style="font-family: 'Bookmania'">can be cured by a </span><span style="font-family: 'Bookmania'"><em>wish </em></span><span style="font-family: 'Bookmania'">spell cast by a fellow player character (</span><span style="font-family: 'Bookmania'"><em>wish </em></span><span style="font-family: 'Bookmania'">is not available as a spell-casting service). Alternatively, a vampire character can be slain and returned to life with </span><span style="font-family: 'Bookmania'"><em>raise dead</em></span><span style="font-family: 'Bookmania'">, at</span></p><p><span style="font-family: 'Bookmania'">the normal cost of 1,250 gp. If a character chooses to end a vampiric curse in this manner, the Dark Powers </span><span style="font-family: 'Bookmania'">do not offer a free </span><span style="font-family: 'Bookmania'"><em>raise dead</em></span><span style="font-family: 'Bookmania'">, though Jeny Greenteeth might be willing to make a deal (see “Spellcasting Services” later in this guide).</span></p><p> <span style="font-family: 'Bookmania'">An afflicted character who does not end his or her curse </span><span style="font-family: 'Bookmania'">is retired from play until able to do so by one of the means above, or through the application of DM rewards to the character. </span></p><p></p><p></p><p>I'm new to DMing adventure league, but the vampirism cure feels like its going to come at the cost of roleplaying without a very different coat of paint. Perhaps I can say a "remove curse" spell is needed, but with all the associated costs of the raise dead spell? It's a cosmetic change, but it feels a bit more sensical than the DM saying "well, your options are to commit suicide or get a wish spell cast on you before next game. What was that? Your character wouldn't kill himself? I guess you're out of my game then."</p><p></p><p>Is it alright for me to make a cosmetic change like that? If not, is there anything else I could do to fix the ruling?</p></blockquote><p></p>
[QUOTE="Jabborwacky, post: 6846518, member: 98608"] So I'm reading through the DM handout for Curse of Strahd and came across their Vampirism and Lycanthropy ruling. [SIZE=3][FONT=arial black]Vampirism and Lycanthropy[/FONT][/SIZE] [FONT=Bookmania]Vampires and lycanthropes are not included in the allowed rules for character creation or advancement(see the [/FONT][FONT=Bookmania][I]D&D Adventurers League Player’s Guide[/I][/FONT][FONT=Bookmania]).These conditions grant characters powers and abilities [/FONT][FONT=Bookmania]that are not suitable for organized play, and typically [/FONT][FONT=Bookmania]impose a restricted or prohibited alignment. As such, [/FONT][FONT=Bookmania]characters afflicted with vampirism or lycanthropy must have the affliction cured before the start of their next [/FONT][FONT=Bookmania]episode or adventure.[/FONT] [FONT=Bookmania]An afflicted characters have the following options:[/FONT] [FONT=Bookmania]• [/FONT][FONT=Bookmania]Lycanthropes [/FONT][FONT=Bookmania]can be cured with a [/FONT][FONT=Bookmania][I]remove curse [/I][/FONT][FONT=Bookmania]spell. This spell is available as a spellcasting service for 90gp (though Jeny Greenteeth might have additional requirements; see “Spellcasting Services” later in this guide).[/FONT] [FONT=Bookmania]• [/FONT][FONT=Bookmania]Vampires [/FONT][FONT=Bookmania]can be cured by a [/FONT][FONT=Bookmania][I]wish [/I][/FONT][FONT=Bookmania]spell cast by a fellow player character ([/FONT][FONT=Bookmania][I]wish [/I][/FONT][FONT=Bookmania]is not available as a spell-casting service). Alternatively, a vampire character can be slain and returned to life with [/FONT][FONT=Bookmania][I]raise dead[/I][/FONT][FONT=Bookmania], at the normal cost of 1,250 gp. If a character chooses to end a vampiric curse in this manner, the Dark Powers [/FONT][FONT=Bookmania]do not offer a free [/FONT][FONT=Bookmania][I]raise dead[/I][/FONT][FONT=Bookmania], though Jeny Greenteeth might be willing to make a deal (see “Spellcasting Services” later in this guide).[/FONT] [FONT=Bookmania]An afflicted character who does not end his or her curse [/FONT][FONT=Bookmania]is retired from play until able to do so by one of the means above, or through the application of DM rewards to the character. [/FONT] I'm new to DMing adventure league, but the vampirism cure feels like its going to come at the cost of roleplaying without a very different coat of paint. Perhaps I can say a "remove curse" spell is needed, but with all the associated costs of the raise dead spell? It's a cosmetic change, but it feels a bit more sensical than the DM saying "well, your options are to commit suicide or get a wish spell cast on you before next game. What was that? Your character wouldn't kill himself? I guess you're out of my game then." Is it alright for me to make a cosmetic change like that? If not, is there anything else I could do to fix the ruling? [/QUOTE]
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