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<blockquote data-quote="Kerato" data-source="post: 7501594" data-attributes="member: 6674214"><p>It's weird that your that your DM do not let you roll checks for the ghost. History for myths in the area, insight for some insight into the demeanour of the ghost. Arcana for some magical signature in the house. Religion check to glean something about death and undeath, maybe some knowledge about holy exorcism rituals or spirit communion ritual. I personally would allow a religion check for general ghost information. There is a difficulty table in the DMG to determine the DC for such checks. I personally think there are enough ways to find out about monsters. However your DM has a big impact on this in 5e. </p><p></p><p></p><p>The thing with 5e is that is that the numerical power growth is a lot slower allowing players to do fun and sub-optimal things without loosing too much power. I never go for the optimal build. The option to do this is diminished if the DM doesn't allow the optional rules for feats or multi classing. You can still make something like a valor bard archer for example if you want something less stereotypical. The trade off for uniqueness or versatility vs optimisation is not that harsh in this edition. There is more crunch in first party expansion books I do recommend though. </p><p></p><p></p><p></p><p>WotC are aware of this and put out a fix on there website. </p><p></p><p></p><p>Yes and no, As i said earlier the numerical power creep is much slower then Pathfinder or D&D 3.x. Though the saves do get harder but it is not as bad as it sounds coming form pathfinder D&D 3.x.</p></blockquote><p></p>
[QUOTE="Kerato, post: 7501594, member: 6674214"] It's weird that your that your DM do not let you roll checks for the ghost. History for myths in the area, insight for some insight into the demeanour of the ghost. Arcana for some magical signature in the house. Religion check to glean something about death and undeath, maybe some knowledge about holy exorcism rituals or spirit communion ritual. I personally would allow a religion check for general ghost information. There is a difficulty table in the DMG to determine the DC for such checks. I personally think there are enough ways to find out about monsters. However your DM has a big impact on this in 5e. The thing with 5e is that is that the numerical power growth is a lot slower allowing players to do fun and sub-optimal things without loosing too much power. I never go for the optimal build. The option to do this is diminished if the DM doesn't allow the optional rules for feats or multi classing. You can still make something like a valor bard archer for example if you want something less stereotypical. The trade off for uniqueness or versatility vs optimisation is not that harsh in this edition. There is more crunch in first party expansion books I do recommend though. WotC are aware of this and put out a fix on there website. Yes and no, As i said earlier the numerical power creep is much slower then Pathfinder or D&D 3.x. Though the saves do get harder but it is not as bad as it sounds coming form pathfinder D&D 3.x. [/QUOTE]
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