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<blockquote data-quote="Ashardalon" data-source="post: 1771871" data-attributes="member: 2257"><p>(Let's try this again - lost an earlier reply due to a misclick)</p><p> </p><p> 1) Usually, when a creature changes types, it gains the Augmented subtype, which means that it retains most of the features of the former type. That means that advancing the monster still follows the rules of the old type. There are sometimes templates that change one or more of the features, however. In case of the half-fiend, it changes the number of skill points at each racial Hit Die. Some undead templates change both racial and class hit dice to d12.</p><p> When advancing such a creature, you would use the original feature where they were not overwritten by the template, and the new features that the template has granted.</p><p> The zombie and skeleton templates, on the other hand, fully change the creature over to the new type, and does not gain the Augmented subtype. If you were to advance a zombie or skeleton, you would use the standard Undead features.</p><p> </p><p> 2) By the rules as written, I don't think they count. Monstrous Prestige Class levels are still class levels and not racial hit dice. SavSpe is somewhat caught between 3E and R3E, though, and sometimes includes rules that were part of the revised rules back then, but changed again, such as the fire and cold subtypes.</p><p> It is interesting to note, though, that templates that scale with hit dice usually <strong>do </strong>count class levels - one exception would be the Feral template from SavSpe, whose Special Attacks paragraph says to only use racial hit dice.</p><p> </p><p> For the spell-like abilities, the SRD file you'll want to check is Types, Subtypes and Abilities, the <strong>Special Abilities</strong> entry.</p></blockquote><p></p>
[QUOTE="Ashardalon, post: 1771871, member: 2257"] (Let's try this again - lost an earlier reply due to a misclick) 1) Usually, when a creature changes types, it gains the Augmented subtype, which means that it retains most of the features of the former type. That means that advancing the monster still follows the rules of the old type. There are sometimes templates that change one or more of the features, however. In case of the half-fiend, it changes the number of skill points at each racial Hit Die. Some undead templates change both racial and class hit dice to d12. When advancing such a creature, you would use the original feature where they were not overwritten by the template, and the new features that the template has granted. The zombie and skeleton templates, on the other hand, fully change the creature over to the new type, and does not gain the Augmented subtype. If you were to advance a zombie or skeleton, you would use the standard Undead features. 2) By the rules as written, I don't think they count. Monstrous Prestige Class levels are still class levels and not racial hit dice. SavSpe is somewhat caught between 3E and R3E, though, and sometimes includes rules that were part of the revised rules back then, but changed again, such as the fire and cold subtypes. It is interesting to note, though, that templates that scale with hit dice usually [b]do [/b]count class levels - one exception would be the Feral template from SavSpe, whose Special Attacks paragraph says to only use racial hit dice. For the spell-like abilities, the SRD file you'll want to check is Types, Subtypes and Abilities, the [b]Special Abilities[/b] entry. [/QUOTE]
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