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<blockquote data-quote="Kaos" data-source="post: 2474045" data-attributes="member: 10644"><p>I believe it's intentional; meant to simplify the AoO concept a bit. </p><p></p><p></p><p></p><p>Not all. In a grapple, the guy with the highest modifier wins. In a bull rush, defender wins ties. Since it's not consistent, I'm not sure if it's intentional.</p><p></p><p></p><p></p><p>Normally, you provoke an AoO if you spend more than a quarter of your move going into threatened areas. With a withdraw, you can spend half your standard move going into threatened areas (note that it's half your *standard* move, not half your double move - son only 15' in your example.) It's basically just a double move with a specific purpose.</p><p></p><p></p><p></p><p>It's actually a quarter. Which, due to rounding, means only 5' if you've got a 30' move.</p><p></p><p></p><p></p><p>With a withdraw action, you can move 15' in threatened areas without provoking an AoO (without withdraw, you lose half a 'square' due to rounding.) This only counts for movement in threatened areas though - so if you withdraw and move 60 feet (12 squares) but only 15 feet (3 squares) were threatened, you take no attacks of opportunity.</p><p>Normal movement, if you move five feet into a threatened area and 25' into non-threatened areas, you take no AoOs.</p><p></p><p></p><p></p><p>There is no 10' step. There is a 5' step. If all you do is take that 5' step, you can still perform a full-round action (such as a full attack.) Also, you can always take the 5' step in a threatened area without provoking an AoO (even if your movement is reduced so that the normally allowed 1/4 is less than five feet.)</p><p></p><p>Hope I've helped.</p></blockquote><p></p>
[QUOTE="Kaos, post: 2474045, member: 10644"] I believe it's intentional; meant to simplify the AoO concept a bit. Not all. In a grapple, the guy with the highest modifier wins. In a bull rush, defender wins ties. Since it's not consistent, I'm not sure if it's intentional. Normally, you provoke an AoO if you spend more than a quarter of your move going into threatened areas. With a withdraw, you can spend half your standard move going into threatened areas (note that it's half your *standard* move, not half your double move - son only 15' in your example.) It's basically just a double move with a specific purpose. It's actually a quarter. Which, due to rounding, means only 5' if you've got a 30' move. With a withdraw action, you can move 15' in threatened areas without provoking an AoO (without withdraw, you lose half a 'square' due to rounding.) This only counts for movement in threatened areas though - so if you withdraw and move 60 feet (12 squares) but only 15 feet (3 squares) were threatened, you take no attacks of opportunity. Normal movement, if you move five feet into a threatened area and 25' into non-threatened areas, you take no AoOs. There is no 10' step. There is a 5' step. If all you do is take that 5' step, you can still perform a full-round action (such as a full attack.) Also, you can always take the 5' step in a threatened area without provoking an AoO (even if your movement is reduced so that the normally allowed 1/4 is less than five feet.) Hope I've helped. [/QUOTE]
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