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<blockquote data-quote="ThirdWizard" data-source="post: 2474247" data-attributes="member: 12037"><p>Thanks for the clarifications. Yeah, the whole moving without provoking or using Tumble is throwing me for a loop. And a quarter, right, that helps a bit. I hope #2 isn't intentional, but they really changed the wording, where in a lot of other places they kept nearly the same wording as the SRD. I'm still crossing my fingers on it, though, as some editor might have altered it not knowing what they were doing.</p><p></p><p>I just have one contention with you...</p><p></p><p></p><p></p><p>That really isn't what it says, though you did catch a mistake of mine (the normal move thing).</p><p></p><p></p><p></p><p>Not "if you move more than half your normal speed into threatened areas", but "if you move more than half your normal speed." Period. You cannot move 60' and gain the benefits from Withdrawing. What you're saying is that this should be errataed. I agree. It sucks as is. And, it was the passage "rather than one-quarter" that is confusing, because that's not how the rule actually works... so it is very likely that its just a typo goof. But, that's what it says.</p><p></p><p>This is in stark contrast to the wording above under Provoking Attacks of Opportunity:</p><p></p><p></p><p></p><p>See... if you spend particular movement doing something as opposed to if you move this much.</p><p></p><p>Here's the really really ironic thing. <em>You don't provoke an attack of opportunity for leaving a threatened space.</em> You can back away from an enemy and move 60' (heck, you can break out into a Run) assuming you enter noone else's threatened area, unlike D&D. No need to 5' step and cast, you can move 30' and cast a spell. Or whatever else you want to do that would provoke for being next to someone.</p><p></p><p>I agree with Agamon, this is far more complex than D&D... </p><p></p><p>Here's an interesting scenario. Lets say you pass through someone's threatened area, but use up just enough so that you don't suffer an AoO from him. Then you enter an invisible character's threatened area. Now, the guy whose area you passed through first gets an AoO against you, since you spent "more than a quarter of your speed (rounded down) moving into threatened squares." He drops you, so you never move into the square with the invisible character. Fun paradoxes occur. Yeah, this stuff can happen in D&D, too. I love IH, I'm just saying it's wonky. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2474247, member: 12037"] Thanks for the clarifications. Yeah, the whole moving without provoking or using Tumble is throwing me for a loop. And a quarter, right, that helps a bit. I hope #2 isn't intentional, but they really changed the wording, where in a lot of other places they kept nearly the same wording as the SRD. I'm still crossing my fingers on it, though, as some editor might have altered it not knowing what they were doing. I just have one contention with you... That really isn't what it says, though you did catch a mistake of mine (the normal move thing). Not "if you move more than half your normal speed into threatened areas", but "if you move more than half your normal speed." Period. You cannot move 60' and gain the benefits from Withdrawing. What you're saying is that this should be errataed. I agree. It sucks as is. And, it was the passage "rather than one-quarter" that is confusing, because that's not how the rule actually works... so it is very likely that its just a typo goof. But, that's what it says. This is in stark contrast to the wording above under Provoking Attacks of Opportunity: See... if you spend particular movement doing something as opposed to if you move this much. Here's the really really ironic thing. [i]You don't provoke an attack of opportunity for leaving a threatened space.[/i] You can back away from an enemy and move 60' (heck, you can break out into a Run) assuming you enter noone else's threatened area, unlike D&D. No need to 5' step and cast, you can move 30' and cast a spell. Or whatever else you want to do that would provoke for being next to someone. I agree with Agamon, this is far more complex than D&D... Here's an interesting scenario. Lets say you pass through someone's threatened area, but use up just enough so that you don't suffer an AoO from him. Then you enter an invisible character's threatened area. Now, the guy whose area you passed through first gets an AoO against you, since you spent "more than a quarter of your speed (rounded down) moving into threatened squares." He drops you, so you never move into the square with the invisible character. Fun paradoxes occur. Yeah, this stuff can happen in D&D, too. I love IH, I'm just saying it's wonky. :) [/QUOTE]
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