Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Questions about Iron Heroes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wizofice" data-source="post: 2497292" data-attributes="member: 14985"><p>Had my first real game last night. I found that while there was some additional math, it really wasn't any more time consuming in and of itself than calculating what the wizard, cleric or bard have done/are doing to the party (<em>haste</em>, <em>bless</em> or <em>inspire courage</em>, for example).</p><p></p><p>Additionally, some of the rules are simplified (though it may be deceptive when it comes to easy). For example, there are only three ways to provoke an AoO in <em>IH</em>. 1) Move more than 1/4 speed through a particular enemy's threat range (5' like D&D for people who move 20', 25' or 30'). 2) Doing any standard action other than a standard attack in an enemy's threat range. 3) Doing any full round action other than a full attack in an enemies threat range.</p><p></p><p>If you know your character's Dex, Con and Wis then you always know their saves without having to look (barring any feats that affect it, though those you'd probably remember too).</p><p></p><p>Obviously, with more combat options, there is more for the players to think about. But I don't find it to be more cumbersome than spellcasters in D&D.</p><p></p><p>Didn't have any multiplayer characters and no one with multiple pools, so I don't know how that would be. The Executioner has two pools anyway, and we didn't find that to be a problem. Occasionally, I'd forget to give a player a token. They reminded me every time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="wizofice, post: 2497292, member: 14985"] Had my first real game last night. I found that while there was some additional math, it really wasn't any more time consuming in and of itself than calculating what the wizard, cleric or bard have done/are doing to the party ([I]haste[/I], [I]bless[/I] or [I]inspire courage[/I], for example). Additionally, some of the rules are simplified (though it may be deceptive when it comes to easy). For example, there are only three ways to provoke an AoO in [I]IH[/I]. 1) Move more than 1/4 speed through a particular enemy's threat range (5' like D&D for people who move 20', 25' or 30'). 2) Doing any standard action other than a standard attack in an enemy's threat range. 3) Doing any full round action other than a full attack in an enemies threat range. If you know your character's Dex, Con and Wis then you always know their saves without having to look (barring any feats that affect it, though those you'd probably remember too). Obviously, with more combat options, there is more for the players to think about. But I don't find it to be more cumbersome than spellcasters in D&D. Didn't have any multiplayer characters and no one with multiple pools, so I don't know how that would be. The Executioner has two pools anyway, and we didn't find that to be a problem. Occasionally, I'd forget to give a player a token. They reminded me every time. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Questions about Iron Heroes?
Top