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Questions about Sentinel Comics RPG actual play experiences
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<blockquote data-quote="aramis erak" data-source="post: 9262211" data-attributes="member: 6779310"><p>I was the GM.</p><p>I ran the game 4 separate times...</p><p>time 1: starter kit, in store.</p><p>Time 2: starter, discord</p><p>Time 3: store game, full collection, all homebrewed.</p><p>Time 4: follow on to the store game, but at player's home. Got 3 issues in.</p><p>Most issues I wrote took 2 sessions, the ones in the starter kit took an average of 2.5 FTF, and 3 online.</p><p>My store sessions were 3-3.5 hours (7-10pm)</p><p>My online sessions were about 4-5 hours.</p><p>None of them were one-shots.</p><p>The main story arc for each was aimed at 6 issues. The short campaign ended due to health issues of the host.</p><p></p><p>Session prep was about 1 hour per issue. </p><p>We did use the setting, but only in limited ways for the homebrewed.</p><p></p><p>I've a couple players asking for it to cycle in, but it's not a good store game, as drop-ins take too long to generate, and the setting characters are pretty thin for people not already fans of the setting.</p><p>I did use both Hakas in my own games as NPCs.</p><p></p><p>Be liberal with minions. Remember most only have one or two action types allowed.</p><p>Be reasonable with lieutenants - they can try anything, but are good at one.</p><p>Be careful with major villains.</p><p></p><p>I found the balance rules to work reasonably well, but environments can be tricky to get feeling right. Steal liberally.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9262211, member: 6779310"] I was the GM. I ran the game 4 separate times... time 1: starter kit, in store. Time 2: starter, discord Time 3: store game, full collection, all homebrewed. Time 4: follow on to the store game, but at player's home. Got 3 issues in. Most issues I wrote took 2 sessions, the ones in the starter kit took an average of 2.5 FTF, and 3 online. My store sessions were 3-3.5 hours (7-10pm) My online sessions were about 4-5 hours. None of them were one-shots. The main story arc for each was aimed at 6 issues. The short campaign ended due to health issues of the host. Session prep was about 1 hour per issue. We did use the setting, but only in limited ways for the homebrewed. I've a couple players asking for it to cycle in, but it's not a good store game, as drop-ins take too long to generate, and the setting characters are pretty thin for people not already fans of the setting. I did use both Hakas in my own games as NPCs. Be liberal with minions. Remember most only have one or two action types allowed. Be reasonable with lieutenants - they can try anything, but are good at one. Be careful with major villains. I found the balance rules to work reasonably well, but environments can be tricky to get feeling right. Steal liberally. [/QUOTE]
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