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Questions, including water filled dungeons & time off
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<blockquote data-quote="Ace32" data-source="post: 2147" data-attributes="member: 391"><p>In my game tonite, my group is going to be visiting a temple.. that is completely filled with water. I've already taken the precaution of figuring how to let them breath down there, by providing items for that purpose, but I have some rules questions. First off, being underwater, I'll need to have them make swim checks for all movement, as well as any time they try to attack, right? I mean, if the fighter is in melee, he needs to swim check each time he swings? Or does he make one check for the whole turn, unless he moves again? Another question, is does this apply to creatures that have a swim movement rate? Like water elementals?</p><p></p><p>My other topic concerns 'down-time' in game. You know, the time when the wizard is off researching a new spell, the cleric is making a magical weapon, and the psion is making psionic armor... what does the rest of the group do? We don't use the rules for 'training to get your class stuff from level up'.. but I want to be able to give them *something* to do. Any ideas? Maybe some way to spend money/time for skills (maybe feats if enough is spent)?</p></blockquote><p></p>
[QUOTE="Ace32, post: 2147, member: 391"] In my game tonite, my group is going to be visiting a temple.. that is completely filled with water. I've already taken the precaution of figuring how to let them breath down there, by providing items for that purpose, but I have some rules questions. First off, being underwater, I'll need to have them make swim checks for all movement, as well as any time they try to attack, right? I mean, if the fighter is in melee, he needs to swim check each time he swings? Or does he make one check for the whole turn, unless he moves again? Another question, is does this apply to creatures that have a swim movement rate? Like water elementals? My other topic concerns 'down-time' in game. You know, the time when the wizard is off researching a new spell, the cleric is making a magical weapon, and the psion is making psionic armor... what does the rest of the group do? We don't use the rules for 'training to get your class stuff from level up'.. but I want to be able to give them *something* to do. Any ideas? Maybe some way to spend money/time for skills (maybe feats if enough is spent)? [/QUOTE]
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