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<blockquote data-quote="Kinematics" data-source="post: 7320481" data-attributes="member: 6932123"><p>Assuming that's the same Control Winds as in Xanathar's...</p><p></p><p>It has options of:</p><p>1) Disadvantage ranged + difficult terrain (flyers included)</p><p>2) Disadvantage ranged + knock down flyers</p><p>3) Reduce falling damage</p><p></p><p>And a duration of 1 hour, with the ability to turn any given effect on or off, including completely halting the spell's effects, and then restarting them.</p><p></p><p>I could see removing disadvantage on ranged attacks from Blizzard. It doesn't really help the spell.</p><p></p><p>I could make the damage just be part of the Constitution check that casters would be making anyway, instead of tied to the Str check. That fits better with most cold spells, and doesn't seem as complicated.</p><p></p><p>It still means that there will be three saves needed every turn for each creature — Survival for direction, Strength for getting stuck, and Constitution for damage/concentration. Plus an extra roll for the random direction if they fail the Survival check. And that really is too much.</p><p></p><p>It would be nice to combine the Survival and Strength check in some way, but they're really two very separate things. Should probably drop the Survival check, as that's the most complicated, and has the least justification as an effect. Really, it was creeping into adding Confusion to the spell effects, and that would be too much.</p><p></p><p>Here's a stripped-down rewrite.</p><p></p><p>[sblock=Blizzard]</p><p><strong>Blizzard</strong></p><p>Level 4 Conjuration</p><p>Casting Time: 1 action</p><p>Range: 150 feet</p><p>Components: V, S, M (a pinch of dust and a few drops of water)</p><p>Duration: Concentration, up to 1 minute</p><p></p><p>Until the spell ends, howling winds drive snow throughout a 30-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. The ground in the area is covered with thick snow, and the howling winds deafen anyone within. The entire area is difficult terrain (including for flyers). </p><p></p><p>When a creature starts its turn in the spell's area, it must make a Strength saving throw. On a failed save, it is considered restrained for that turn by the accumulating snow. {Optional: Each turn this spell is maintained, the difficulty of this check increases by 1.}</p><p></p><p>When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Constitution saving through. On a failed save, it takes 2d6 Cold damage, and loses concentration on any spells it is maintaining. On a successful save, it takes half as much damage.</p><p></p><p></p><p>At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage done is increased by 1d6 for each level above 4th. </p><p>[/sblock]</p><p></p><p>Summary of changes from Sleet Storm to Blizzard:</p><p>+10 feet height</p><p>Difficult terrain for flyers (in addition to walkers) due to wind+cold</p><p>Deafens</p><p>Save Str or restrained, instead of save Dex or prone.</p><p>Take 2d6 cold damage on failed constitution check.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7320481, member: 6932123"] Assuming that's the same Control Winds as in Xanathar's... It has options of: 1) Disadvantage ranged + difficult terrain (flyers included) 2) Disadvantage ranged + knock down flyers 3) Reduce falling damage And a duration of 1 hour, with the ability to turn any given effect on or off, including completely halting the spell's effects, and then restarting them. I could see removing disadvantage on ranged attacks from Blizzard. It doesn't really help the spell. I could make the damage just be part of the Constitution check that casters would be making anyway, instead of tied to the Str check. That fits better with most cold spells, and doesn't seem as complicated. It still means that there will be three saves needed every turn for each creature — Survival for direction, Strength for getting stuck, and Constitution for damage/concentration. Plus an extra roll for the random direction if they fail the Survival check. And that really is too much. It would be nice to combine the Survival and Strength check in some way, but they're really two very separate things. Should probably drop the Survival check, as that's the most complicated, and has the least justification as an effect. Really, it was creeping into adding Confusion to the spell effects, and that would be too much. Here's a stripped-down rewrite. [sblock=Blizzard] [B]Blizzard[/B] Level 4 Conjuration Casting Time: 1 action Range: 150 feet Components: V, S, M (a pinch of dust and a few drops of water) Duration: Concentration, up to 1 minute Until the spell ends, howling winds drive snow throughout a 30-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. The ground in the area is covered with thick snow, and the howling winds deafen anyone within. The entire area is difficult terrain (including for flyers). When a creature starts its turn in the spell's area, it must make a Strength saving throw. On a failed save, it is considered restrained for that turn by the accumulating snow. {Optional: Each turn this spell is maintained, the difficulty of this check increases by 1.} When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Constitution saving through. On a failed save, it takes 2d6 Cold damage, and loses concentration on any spells it is maintaining. On a successful save, it takes half as much damage. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage done is increased by 1d6 for each level above 4th. [/sblock] Summary of changes from Sleet Storm to Blizzard: +10 feet height Difficult terrain for flyers (in addition to walkers) due to wind+cold Deafens Save Str or restrained, instead of save Dex or prone. Take 2d6 cold damage on failed constitution check. [/QUOTE]
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