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<blockquote data-quote="Kinematics" data-source="post: 7322167" data-attributes="member: 6932123"><p>So going back to Tidal Wave, and a reskin, Avalanche. Also doing Lightning Bolt and Fireball, since they're level 3. We know that Fireball is overpowered, so I expect a high result.</p><p></p><p></p><p><strong>Tidal Wave</strong></p><p></p><p>Size: 30'x10' = 12 units = Level 1</p><p>Damage: 4d8 = 18 pts = Level 2.5</p><p>Dex save or knocked prone</p><p></p><p>Points: -2 (size) +5 (damage 2.5) + 1 (prone effect) = +4</p><p></p><p></p><p><strong>Lightning Bolt</strong></p><p></p><p>Size: 100'x5' = 20 units = Level 2</p><p>Damage: 8d6 = 28 = Level 5</p><p>Sets stuff on fire</p><p></p><p>Points: -1 (size) + 10 (damage 5) + 0.5 (fire) = 9.5</p><p></p><p></p><p><strong>Fireball</strong></p><p></p><p>Size: 20' radius = 60 units = Level 4</p><p>Damage: 8d6 = 28 = Level 5</p><p>Sets stuff on fire</p><p></p><p>Points: +1 (size) + 10 (damage 5) + 0.5 (fire) = 11.5</p><p></p><p></p><p><strong>Avalanche</strong></p><p></p><p>Size: 40'x20' = 32 units = Level 3</p><p>Damage: 5d8 = 22 = Level 3</p><p>Dex save or knocked prone</p><p></p><p>Points: 0 (size) +6 (damage 3) + 1 (prone effect) = +7</p><p></p><p></p><p>If points are 2X+3 (per earlier estimated calculations), then a 3rd level spell should have 9 points to work with. Lightning Bolt is 9.5, which is close enough. That means I should still have a bit of wiggle room on Avalanche. </p><p></p><p>Realistically, I could see adding a restrained effect for a turn if the creature failed its dex save and fell prone, given all that snow being dumped on top of them. Not sure how many points that would be worth, though. Maybe "restrained until the beginning of its next turn"? That would give a short window of extra advantage, but wouldn't prevent the creature from standing up and acting on its next turn. A mild enough buff that should fit within the boundaries of the spell design.</p><p></p><p></p><p></p><p><strong>Avalanche</strong></p><p>Level 3 Conjuration</p><p>Casting Time: 1 action</p><p>Range: 120 feet</p><p>Components: V, S, M (a drop of water)</p><p>Duration: Instantaneous</p><p></p><p>You conjure up a wave of snow that crashes down on an area within range. The area can be up to 40 feet long, up to 20 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 bludgeoning damage, is knocked prone, and is restrained until the start of its next turn. On a successful save, a creature takes half as much damage, and isn't knocked prone or restrained. The snow then melts and fades.</p><p></p><p>At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. </p><p></p><p></p><p></p><p>So, does this turn Tidal Wave into a usable and reasonable 3rd level spell?</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7322167, member: 6932123"] So going back to Tidal Wave, and a reskin, Avalanche. Also doing Lightning Bolt and Fireball, since they're level 3. We know that Fireball is overpowered, so I expect a high result. [b]Tidal Wave[/b] Size: 30'x10' = 12 units = Level 1 Damage: 4d8 = 18 pts = Level 2.5 Dex save or knocked prone Points: -2 (size) +5 (damage 2.5) + 1 (prone effect) = +4 [b]Lightning Bolt[/b] Size: 100'x5' = 20 units = Level 2 Damage: 8d6 = 28 = Level 5 Sets stuff on fire Points: -1 (size) + 10 (damage 5) + 0.5 (fire) = 9.5 [b]Fireball[/b] Size: 20' radius = 60 units = Level 4 Damage: 8d6 = 28 = Level 5 Sets stuff on fire Points: +1 (size) + 10 (damage 5) + 0.5 (fire) = 11.5 [b]Avalanche[/b] Size: 40'x20' = 32 units = Level 3 Damage: 5d8 = 22 = Level 3 Dex save or knocked prone Points: 0 (size) +6 (damage 3) + 1 (prone effect) = +7 If points are 2X+3 (per earlier estimated calculations), then a 3rd level spell should have 9 points to work with. Lightning Bolt is 9.5, which is close enough. That means I should still have a bit of wiggle room on Avalanche. Realistically, I could see adding a restrained effect for a turn if the creature failed its dex save and fell prone, given all that snow being dumped on top of them. Not sure how many points that would be worth, though. Maybe "restrained until the beginning of its next turn"? That would give a short window of extra advantage, but wouldn't prevent the creature from standing up and acting on its next turn. A mild enough buff that should fit within the boundaries of the spell design. [b]Avalanche[/b] Level 3 Conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of snow that crashes down on an area within range. The area can be up to 40 feet long, up to 20 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 bludgeoning damage, is knocked prone, and is restrained until the start of its next turn. On a successful save, a creature takes half as much damage, and isn't knocked prone or restrained. The snow then melts and fades. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. So, does this turn Tidal Wave into a usable and reasonable 3rd level spell? [/QUOTE]
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