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<blockquote data-quote="Kinematics" data-source="post: 7326994" data-attributes="member: 6932123"><p>Question on Gust</p><p></p><p>Spell description:</p><p></p><p>Transmutation</p><p></p><p>Level: Cantrip</p><p>Casting time: 1 Action</p><p>Range: 30 feet</p><p>Components: V, S</p><p>Duration: Instantaneous</p><p></p><p>You seize the air and compel it to create one of the following effects at a point you can see within range:</p><p>• One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.</p><p>• You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.</p><p>• You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. </p><p></p><p></p><p>From my own assessment, and every evaluation of it that I've read in various guides, it's generally considered a pretty crap spell even for a cantrip. The harmless sensory effect is a half-hearted Prestidigitation. Object movement is a fraction of a Mage Hand (limited to only moving away from you, and only 10 feet instead of 30, and 5 pounds instead of 10). The shove effect is the opposite of Lightning Lure, but only moving the target 5 feet instead of 10, away from you instead of towards you, and not doing any damage.</p><p></p><p>What I considered was making the shove effect equivalent to the combat Shove maneuver: a choice of either pushing someone 5 feet, <em>or</em> knocking them prone. The question is whether that would be considered unbalanced for a cantrip.</p><p></p><p>Frostbite can do damage and give a target disadvantage on their next attack. Ray of Frost does damage and reduces movement. Since Gust doesn't do damage, knocking someone off their feet does not seem out of line. It seems appropriate for a "messing with people" effect outside combat, and a debuff in combat.</p><p></p><p>There would still be the strength save, and the size limit. Probably limited to non-flying creatures (eg: can't knock a flying pixie prone, but could shove her away).</p><p></p><p></p><p>I'd appreciate any comments on whether this seems like a reasonable addition to the Gust cantrip.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7326994, member: 6932123"] Question on Gust Spell description: Transmutation Level: Cantrip Casting time: 1 Action Range: 30 feet Components: V, S Duration: Instantaneous You seize the air and compel it to create one of the following effects at a point you can see within range: • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage. • You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. From my own assessment, and every evaluation of it that I've read in various guides, it's generally considered a pretty crap spell even for a cantrip. The harmless sensory effect is a half-hearted Prestidigitation. Object movement is a fraction of a Mage Hand (limited to only moving away from you, and only 10 feet instead of 30, and 5 pounds instead of 10). The shove effect is the opposite of Lightning Lure, but only moving the target 5 feet instead of 10, away from you instead of towards you, and not doing any damage. What I considered was making the shove effect equivalent to the combat Shove maneuver: a choice of either pushing someone 5 feet, [i]or[/i] knocking them prone. The question is whether that would be considered unbalanced for a cantrip. Frostbite can do damage and give a target disadvantage on their next attack. Ray of Frost does damage and reduces movement. Since Gust doesn't do damage, knocking someone off their feet does not seem out of line. It seems appropriate for a "messing with people" effect outside combat, and a debuff in combat. There would still be the strength save, and the size limit. Probably limited to non-flying creatures (eg: can't knock a flying pixie prone, but could shove her away). I'd appreciate any comments on whether this seems like a reasonable addition to the Gust cantrip. [/QUOTE]
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