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QUESTS OF DOOM For D&D 5E Is Here!
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7661660" data-attributes="member: 6787650"><p>I'm still reading through the adventures (bought both hardcovers) but I am highly impressed. I'm still pretty new to DMing and I've been disappointed with all the published 5E adventures I've seen previously (Rise of Tiamat, HotDK, frankly even the other Frog God adventure "The Wizard's Amulet) but these are really hitting the spot for several reasons:</p><p></p><p>1.) They discuss integration into the Lost Lands campaign setting but don't assume it; there are also guidelines on integrating into custom settings.</p><p></p><p>2.) Adventures are tactically flexible and allow for intelligent PCs, e.g. a Peryton nest that subtracts Perytons killed previously in random encounters and allows for the PCs to decoy away several Perytons before attempting to enter. Verisimilitude is probably what I'm liking here, but anyway I like the feel.</p><p></p><p>3.) Density. On one page in particular in the adventure Dragon Dreams there is enough material to keep my gaming group busy and interested for two months, if they chased down all the leads.</p><p></p><p>Up till now I've basically been constructing adventures on the fly, and I'm sure I'll keep doing that a lot, but these books have a lot of good material for me to steal, and I don't need to wade through fifty pages of blah blah blah about Severin and a pedestrian plot to summon Tiamat to find those usable nuggets of plot. These books are dense with information.</p><p></p><p>Conclusion: the books are expensive if you buy the hardcover, and money is worth different amounts to different people, so you'll have to make your own judgment there. But I think anyone who does buy a copy is going to be delighted with the value they get out of it.</p><p></p><p><strong>Rating: Exceeds Expectations.</strong></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7661660, member: 6787650"] I'm still reading through the adventures (bought both hardcovers) but I am highly impressed. I'm still pretty new to DMing and I've been disappointed with all the published 5E adventures I've seen previously (Rise of Tiamat, HotDK, frankly even the other Frog God adventure "The Wizard's Amulet) but these are really hitting the spot for several reasons: 1.) They discuss integration into the Lost Lands campaign setting but don't assume it; there are also guidelines on integrating into custom settings. 2.) Adventures are tactically flexible and allow for intelligent PCs, e.g. a Peryton nest that subtracts Perytons killed previously in random encounters and allows for the PCs to decoy away several Perytons before attempting to enter. Verisimilitude is probably what I'm liking here, but anyway I like the feel. 3.) Density. On one page in particular in the adventure Dragon Dreams there is enough material to keep my gaming group busy and interested for two months, if they chased down all the leads. Up till now I've basically been constructing adventures on the fly, and I'm sure I'll keep doing that a lot, but these books have a lot of good material for me to steal, and I don't need to wade through fifty pages of blah blah blah about Severin and a pedestrian plot to summon Tiamat to find those usable nuggets of plot. These books are dense with information. Conclusion: the books are expensive if you buy the hardcover, and money is worth different amounts to different people, so you'll have to make your own judgment there. But I think anyone who does buy a copy is going to be delighted with the value they get out of it. [b]Rating: Exceeds Expectations.[/b] [/QUOTE]
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