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<blockquote data-quote="mhensley" data-source="post: 3047183" data-attributes="member: 1604"><p>Here is a way of doing Ulric's Fury with the one roll combat system. I have used it in play and it works pretty well.</p><p></p><p>If you roll the first digit of your WS attribute or lower (eg. WS of 32</p><p>would have a range of 01-03) on your to-hit roll then your damage is</p><p>automatically 10 and you have the chance of invoking Ulric's Fury. Now</p><p>roll d100 again. If this roll is <= WS then Ulric's Fury occurs and you</p><p>hit for 10 plus the sum of the digits of the roll. If the roll is <=</p><p>the first digit of your WS attribute again, you add 10 to your damage</p><p>and roll again.</p><p></p><p>Impact weapons have double the range for Ulric's Fury. So if you have a</p><p>WS of 40, normally you would have a range of 01 - 04. With an impact</p><p>weapon, the range would be from 01 - 08.</p><p></p><p>Now that probably sounds confusing, so here are some examples-</p><p></p><p>A soldier with WS 38, SB 3, and a sword tries to hit an orc. He rolls a</p><p>02 for his to-hit which is in his range for Ulric's Fury (01 - 03). So</p><p>his damage is 10 instead of only 2 and he gets to roll again. This time</p><p>he rolls a 42 which is above his WS so he gets no more damage for this</p><p>hit. He will do 10 + 3(SB) = 13 damage to the orc's right arm (use the</p><p>last to-hit roll for hit location).</p><p></p><p>Another soldier with WS 32, SB 4, and a halberd is fighting another</p><p>orc. He hits with a 05 which is in his UF range (01 - 06 because of the</p><p>impact weapon). So his damage is 10 instead of only 5 and he gets to</p><p>roll again. This time he rolls a 12 which is below his WS so he gets to</p><p>add in the damage from this roll of 1+2=3. No more rolls are allowed</p><p>because he failed to roll within his UF range again. He will do 10 + 3</p><p>(second roll) + 4(SB) + 2(impact dmg. bonus) = 19 damage to the orc's</p><p>left arm (use the last to-hit roll for hit location).</p><p></p><p>After killing that orc, his luck continues as he attacks the next one.</p><p>He hits with a 06 which is in his UF range (01 - 06 because of the</p><p>impact weapon). So his damage is 10 instead of only 6 and he gets to</p><p>roll again. This time he rolls a 01 which is below his WS so he gets to</p><p>add in the damage from this roll which because it was in his UF range</p><p>becomes 10 again. And he gets to roll again. This time he rolls a 29</p><p>which just does hit so he get to add that damage of 2+9=11 as well, but</p><p>the rolling ends. He will do 10 + 10(second roll) + 11(third roll) +</p><p>4(SB) + 2(impact dmg. bonus) = 37 damage to the orc's head (use the</p><p>last to-hit roll for hit location). Yuck... that's going to be hard to</p><p>clean up.</p></blockquote><p></p>
[QUOTE="mhensley, post: 3047183, member: 1604"] Here is a way of doing Ulric's Fury with the one roll combat system. I have used it in play and it works pretty well. If you roll the first digit of your WS attribute or lower (eg. WS of 32 would have a range of 01-03) on your to-hit roll then your damage is automatically 10 and you have the chance of invoking Ulric's Fury. Now roll d100 again. If this roll is <= WS then Ulric's Fury occurs and you hit for 10 plus the sum of the digits of the roll. If the roll is <= the first digit of your WS attribute again, you add 10 to your damage and roll again. Impact weapons have double the range for Ulric's Fury. So if you have a WS of 40, normally you would have a range of 01 - 04. With an impact weapon, the range would be from 01 - 08. Now that probably sounds confusing, so here are some examples- A soldier with WS 38, SB 3, and a sword tries to hit an orc. He rolls a 02 for his to-hit which is in his range for Ulric's Fury (01 - 03). So his damage is 10 instead of only 2 and he gets to roll again. This time he rolls a 42 which is above his WS so he gets no more damage for this hit. He will do 10 + 3(SB) = 13 damage to the orc's right arm (use the last to-hit roll for hit location). Another soldier with WS 32, SB 4, and a halberd is fighting another orc. He hits with a 05 which is in his UF range (01 - 06 because of the impact weapon). So his damage is 10 instead of only 5 and he gets to roll again. This time he rolls a 12 which is below his WS so he gets to add in the damage from this roll of 1+2=3. No more rolls are allowed because he failed to roll within his UF range again. He will do 10 + 3 (second roll) + 4(SB) + 2(impact dmg. bonus) = 19 damage to the orc's left arm (use the last to-hit roll for hit location). After killing that orc, his luck continues as he attacks the next one. He hits with a 06 which is in his UF range (01 - 06 because of the impact weapon). So his damage is 10 instead of only 6 and he gets to roll again. This time he rolls a 01 which is below his WS so he gets to add in the damage from this roll which because it was in his UF range becomes 10 again. And he gets to roll again. This time he rolls a 29 which just does hit so he get to add that damage of 2+9=11 as well, but the rolling ends. He will do 10 + 10(second roll) + 11(third roll) + 4(SB) + 2(impact dmg. bonus) = 37 damage to the orc's head (use the last to-hit roll for hit location). Yuck... that's going to be hard to clean up. [/QUOTE]
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