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QUICK! HELP! SESSION IN 3HOURS. MISSING PLAYER
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<blockquote data-quote="Quickleaf" data-source="post: 7150307" data-attributes="member: 20323"><p>Hi Glomb <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Don't stress and have a fun session.</p><p></p><p>In the long-term, I recommend you have what is called a "Session Zero" discussion. During this discussion with your players (before or after you play), at a minimum try to get a feel for their thoughts on the following questions:</p><p></p><ul> <li data-xf-list-type="ul">What maturity rating do we want this game to be, if it were a movie? Are there topics (e.g. some players draw the line at spiders, others at child abuse) that are out-of-bounds and we agree not to delve into?</li> <li data-xf-list-type="ul">Are evil PCs allowed in this game? If yes, have a talk about how the evil PCs actually intend to stick together.</li> <li data-xf-list-type="ul">Are there any house rules that you're implementing as DM? Do you reserve the right to change rules that don't work during play, and if so will that be handled by you, a designated rules layer player, or by committee?</li> <li data-xf-list-type="ul">Should your players expect all of your encounters to be balanced using the encounter guidelines, or is there the possibility of encountering "under-leveled" or "over-leveled" creatures and needing to use their wits?</li> <li data-xf-list-type="ul">Can PCs die? And if a PC dies, what happens? Are there resurrection options, and how readily accessible are they? How do you all want to keep the player of the dead PC participating? For example, some groups adopt gritty house rules and make death ever-present, while others make the PCs pretty much immune to death unless the player of that PC raises a finger ("death flag") and says something like "I'm ok with risking my PC's death in this scene."</li> <li data-xf-list-type="ul">When a player can't show up to the game, what do you with their PC? Hand-wave it and have the PC fade into the background? Have the DM role-play the PC (if the DM is willing)? Have another designated player RP that PC (and the player should be designated by the absent player in advance)? Devise a story mechanism that can explain missing PCs (e.g. "Sliders" style planewalkers might go missing through a portal)? And do absent players incur a penalty toward their PCs' XP/leveling/treasure?</li> <li data-xf-list-type="ul">Speaking of which, do you plan to use story-based leveling or XP? And if you use XP, what guidelines do you plan to use?</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 7150307, member: 20323"] Hi Glomb :) Don't stress and have a fun session. In the long-term, I recommend you have what is called a "Session Zero" discussion. During this discussion with your players (before or after you play), at a minimum try to get a feel for their thoughts on the following questions: [list][*]What maturity rating do we want this game to be, if it were a movie? Are there topics (e.g. some players draw the line at spiders, others at child abuse) that are out-of-bounds and we agree not to delve into? [*]Are evil PCs allowed in this game? If yes, have a talk about how the evil PCs actually intend to stick together. [*]Are there any house rules that you're implementing as DM? Do you reserve the right to change rules that don't work during play, and if so will that be handled by you, a designated rules layer player, or by committee? [*]Should your players expect all of your encounters to be balanced using the encounter guidelines, or is there the possibility of encountering "under-leveled" or "over-leveled" creatures and needing to use their wits? [*]Can PCs die? And if a PC dies, what happens? Are there resurrection options, and how readily accessible are they? How do you all want to keep the player of the dead PC participating? For example, some groups adopt gritty house rules and make death ever-present, while others make the PCs pretty much immune to death unless the player of that PC raises a finger ("death flag") and says something like "I'm ok with risking my PC's death in this scene." [*]When a player can't show up to the game, what do you with their PC? Hand-wave it and have the PC fade into the background? Have the DM role-play the PC (if the DM is willing)? Have another designated player RP that PC (and the player should be designated by the absent player in advance)? Devise a story mechanism that can explain missing PCs (e.g. "Sliders" style planewalkers might go missing through a portal)? And do absent players incur a penalty toward their PCs' XP/leveling/treasure? [*]Speaking of which, do you plan to use story-based leveling or XP? And if you use XP, what guidelines do you plan to use?[/list] [/QUOTE]
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