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Quick poll about magic items in a typical campaign
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<blockquote data-quote="Li Shenron" data-source="post: 1606327" data-attributes="member: 1465"><p>First of all I forgot to mention an important thing! Scrolls, potions and (partly) wands are not a problem for us, as long as they are just storage items for spells. Mostly the subject here is about magic weapons/armors and everything with special abilities (wondrous items, rings, rods), plus staves which will get a special treatment aimed towards making them like magic weapons with spell storage capacity.</p><p></p><p></p><p></p><p>These notes of yours are definitely part of my current idea, which is basically to drastically reduce the number of max magic items per character to something below 3-4, for example 1 item per 4-5 character level.</p><p></p><p>The idea will revolve around concentrating the same set of benefits into a single item. As an example, my Sorceress has:</p><p></p><p>- hat of disguise</p><p>- amulet of natural armor +1</p><p>- cloak of charisma +2</p><p>- vest of escape</p><p>- gloves of dexterity +2</p><p>- bracers of armor +2</p><p>- ring of feather falling</p><p>- ring of counterspell</p><p></p><p>With the new system, she could have a single magic item, for example "The Robe of Vanara Vajra" (herself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ), with all the same benefits. This way, she would still be as powerful as she is in a standard campaign. The key is to make those effects appear in time, and be tied to the PC, like she is discovering those features by wearing the robe and experimenting for years.</p><p></p><p>It's very early to go further, but if you want I can tell you more that I have thought up to now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1606327, member: 1465"] First of all I forgot to mention an important thing! Scrolls, potions and (partly) wands are not a problem for us, as long as they are just storage items for spells. Mostly the subject here is about magic weapons/armors and everything with special abilities (wondrous items, rings, rods), plus staves which will get a special treatment aimed towards making them like magic weapons with spell storage capacity. These notes of yours are definitely part of my current idea, which is basically to drastically reduce the number of max magic items per character to something below 3-4, for example 1 item per 4-5 character level. The idea will revolve around concentrating the same set of benefits into a single item. As an example, my Sorceress has: - hat of disguise - amulet of natural armor +1 - cloak of charisma +2 - vest of escape - gloves of dexterity +2 - bracers of armor +2 - ring of feather falling - ring of counterspell With the new system, she could have a single magic item, for example "The Robe of Vanara Vajra" (herself ;) ), with all the same benefits. This way, she would still be as powerful as she is in a standard campaign. The key is to make those effects appear in time, and be tied to the PC, like she is discovering those features by wearing the robe and experimenting for years. It's very early to go further, but if you want I can tell you more that I have thought up to now :) [/QUOTE]
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