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Quin Haden’s Original D&D Creatures (Updated 10/01/06)
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<blockquote data-quote="Quin Haden" data-source="post: 3096977" data-attributes="member: 45317"><p>Posted in the new format… If I have made any mistakes please let me know.</p><p></p><p><strong><span style="font-size: 18px">Bone Specter (CR 15)</span></strong></p><p> LE Medium Undead (Incorporeal)</p><p><strong>Init</strong> +7; <strong>Senses</strong> Dark Vision 100 ft; Listen +19, Spot +19 </p><p><strong>Languages</strong> Common, As living race</p><p>_______________________________________________________ </p><p></p><p><strong>AC</strong> 19, touch 15, flat-footed 15</p><p>(+4 Dex, +5 deflection)</p><p><strong>Hp</strong> 126 (14d12 HD) </p><p><strong>Resist</strong> N/A</p><p><strong>Fort</strong> +10 (10), <strong>Ref</strong> +17 (14), <strong>Will</strong> +20 (16)</p><p>_______________________________________________________ </p><p></p><p><strong>Speed</strong> 45 ft. (9 squares)</p><p><strong>Melee</strong> +17, Incorporeal touch +17/+17 (3d4 Neg. Energy, touch attack) + Bone Trauma + Energy Drain</p><p><strong>Ranged</strong> +17, Bone Throw +17/+17 (2d4 piercing, + 3d4 Neg. Energy) + Energy Drain</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +13; <strong>Grp</strong> N/A </p><p><strong>Atk Options</strong> Bone Throw, Bone Trauma, Call Bones, Create Spawn, Energy Drain</p><p><strong>Combat Gear</strong> N/A</p><p><strong>Spell Like Abilities</strong> (CL 14)</p><p>At will - <em>Invisibility</em> (Wiz 2) (Standard Action)</p><p>3/Day - <em>Fly</em> (Wiz 3)</p><p><strong>Supernatural Abilities</strong></p><p>3/Day - Spectral Crush </p><p>_______________________________________________________ </p><p></p><p><strong>Abilities</strong> Str --, Dex 18, Con --, Int 16, Wis 15, Cha 21</p><p><strong>SQ</strong> Darkvision 100 ft, incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, Unnatural Aura 60’</p><p><strong>Feats</strong> Alertness, Blind-Fighting, Improved Initiative, Iron Will</p><p><strong>Skills</strong> Hide +21, Intimidate +17, Knowledge (religion) +17, Listen +19, </p><p> Search +17, Spot +19, Survival +7 (+4 following tracks)</p><p><strong>Possessions</strong> N/A</p><p>_______________________________________________________ </p><p></p><p><strong>Bone Throw (Su) </strong>: 5/Day - A Bone Specter can launch a small number of bones from inside its body, in a ranged attack, up to 90 ft. The bones deal 2d4 piercing damage and are charged with the Bone Specters essence. So any living creature hit by it suffers as if they had been successfully touched attacked by the Specter; causing 3d4 Negative Energy and a check for ‘Energy Drain’. If the Specter desires, it can also attempt a ‘Spectral Crush’. Bones launched by the Bone Throw ability are considered destroyed, as they burst/break apart on impact. (A single use feeds both attacks for one round)</p><p></p><p><strong>Bone Trauma (Su) </strong>: Each time a Bone Specter makes a successful touch attack against a living creature with bones, there is a good chance that the bone struck will suffer a fracture or break. First hit results in a fracture, second hit is a break. A fortitude save (DC = 18) will prevent the strike from causing a fracture, or advancing a fracture into a break event.</p><p></p><p>Sense a Bone Specters melee attack is incorporeal there is no reduction in this chance for wearing armor. Check the table below to determine which body area was struck, and what penalties the target suffers on a fracture and break event. All penalties for different locations stack.</p><p><em>Note: Arm attack/strength penalties are HALF if the effected arm is not the victims weapon arm. The penalties are DOUBLE against spell casting. </em></p><p> </p><p><strong>Bone Trauma Table (d20 to determine bone struck) </strong></p><p><u>Roll___Body Part___Fracture_______________Break__________________________________</u></p><p><u>1-4____Left Arm____-2 Attack/Strength_______-4 Attack/Strength & -5% Speed____________</u></p><p><u>5-7____Left Leg____-25% Speed & -1 Attack__ -45% Speed & -2 Attack__________________</u></p><p><u>8-9____Ribs (-1Attack/-1 Constitution per event, stacks 4 times.)_________________________ </u></p><p><u>10-11__Head (-2 Int&Wis, +20% fail any action, stacks 4 times… 5th time means DEATH)____ </u></p><p><u>12-13__Ribs (-1Attack/-1 Constitution per event, stacks 4 times.)_________________________ </u></p><p><u>13-16__Right Leg___-25% Speed & -1 Attack__ -45% Speed & -2 Attack__________________</u></p><p><u>17-20__Right Arm___-2 Attack/Strength_______-4 Attack/Strength & -5% Speed____________</u></p><p><em>Note: If both arms and both legs are broken the PC is 100% immobilized. </em></p><p></p><p><strong>Call Bones (Su) </strong>: As a standard action, at will, the Bone Specter can call on any dead bones within 60’ radius. Any bones within that radius will immediately leap into the air and fly straight towards the Bone Specter. The bones strike anything in their way for 3d8+3 damage. Reflex save DC = 17 to avoid damage. A victim that has just died from a Spectral Crush is torn apart by their called bones leaping from their flesh.</p><p></p><p>When the bones reach the specter, they are absorbed into its body replacing any lost due to the ‘Bone Throw’ ability. Effectively resetting its uses. (back to 5/Day) If the area in question is littered with bones, then it may take more then a few ‘Call Bones’ events to clear the area. (DM Discretion) </p><p></p><p><strong>Spectral Crush (Su) </strong>: 3/Day - On a successful melee touch or ranged ‘Bone Throw’ attack, a Bone Specter can choose to attempt a Spectral Crush on the victim. The victim gets a Will save (DC = 24) to resist the effect. Failure means the victim is surrounded by a Spectral Field that slowly crushes their bones, causing 5d4 +5 Negative Energy Crush damage every round after the first (Will save DC = 24 for half damage, each round). While effected the victim can only move 5 feet per round, all actions (other then saves) suffer a -5, -1/per specter HD above 14, penalty (Max -10), and there is an automatic bone breakage effect, per the Bone Trauma Table…</p><p></p><p>A Dispel Magic spell (or effect), cast on the victim, will allow the victim a chance to break free of the ‘Spectral Crush’ on their next rounds will save. With a bonus of +1 per caster level above 10 (of the dispel effect). If the will save is successful the victim is freed. A successful Break Enchantment spell (DC = 11 + Specter HD) will immediately free the victim.</p><p></p><p>If the victim dies from a Spectral Crush, every major bone in their body breaks, some exploding from the skin in a grizzly splash of blood and organs. As a result the victim can only be resurrected with a True Resurrection or Miracle spell.</p><p></p><p><strong>Energy Drain (Su) </strong>: See: Specter (MM1) Fort DC = 17 </p><p></p><p><strong>Create Spawn (Su) </strong>: See: Specter (MM1) Victim must be at least 10HD</p><p></p><p><strong>Unnatural Aura (Su) </strong>: See: Specter (MM1) Double range.</p><p></p><p><strong>Sunlight Powerlessness (Ex) </strong>: See: Specter (MM1)</p><p></p><p>_______________________________________________________ </p><p></p><p><strong>Description: </strong></p><p>Bone Specters resemble a normal specter in every way, save for the fact that they are filled with broken shards of bone that seem to line up as if to mimic a humanoids bone structure. </p><p></p><p></p><p><strong>TACTICS: (Round-by-Round) </strong></p><p>This is a most likely scenario of the first 4 rounds of combat for a first time encounter… </p><p></p><p><em>Round 0 </em>: The Specter assesses its opponents and attempts to determine the strongest melee and the strongest spell caster in the group.</p><p></p><p><em>Round 1 </em>: Using its ‘Invisibility’ (Sp) ability, it will sneak up on the strongest melee opponent. (Normally the one in the heaviest armor). </p><p><em>Note: If the Specter is detected, or the invisibility is dispelled, skip to Round 4. </em></p><p></p><p><em>Round 2 </em>: Assuming the Specter is still invisible, it makes a surprise full attack on the designated melee character and uses all of its Incorporeal Touch attacks. (Negates the targets Dexterity bonus). Upon a successful strike, if available, the Specter will attempt a “Spectral Crush”. </p><p><em>Note: If this round is successful continue to Round 3. Otherwise skip to Round 4. </em></p><p></p><p><em>Round 3 </em>: Assuming round 2 was a success, and the melee target is incapacitated by a “Spectral Crush”, the Specter then attempts to use all of its Incorporeal Touch attacks against the designated strongest caster… (Normally the first to cast an offensive spell of 4th level or higher) as a called target strike against the casters head. </p><p></p><p><em>Round 4 </em>: If any of the first few rounds where unsuccessful, then the Specter will improvise while trying to complete the basic strategy of ‘Spectral Crushing’ the strongest melee, and beating the skull of the most threatening caster (to reduce their Int/Wis and cause the chance of failure penalty) Otherwise the Specter will back up and begin attacking with its ‘Bone Throw’ ability for the next few rounds.</p><p></p><p><em>Further Rounds</em> : It will attempt its second ‘Spectral Crush’, to incapacitate the next most threatening target, only if its HP’s have dropped below 90. (or 70% of max) It will only use its last ‘Spectral Crush’ against the most threatening target, if its HP’s drop below 65 (or 50% of max)… If the Specter runs out of ‘Bone Throw’ uses before the end of battle, it will use its ‘Call Bones’ ability in an attempt to replenish its supply. If it ever runs out of ‘Spectral Crush’ uses, and its HP drop below 50%, it will attempt a fighting retreat… At below 25% health it will attempt to escape without regard.</p><p></p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Quin Haden, post: 3096977, member: 45317"] Posted in the new format… If I have made any mistakes please let me know. [b][size=5]Bone Specter (CR 15)[/size][/b][size=5][/size] LE Medium Undead (Incorporeal) [b]Init[/b] +7; [b]Senses[/b] Dark Vision 100 ft; Listen +19, Spot +19 [b]Languages[/b] Common, As living race _______________________________________________________ [b]AC[/b] 19, touch 15, flat-footed 15 (+4 Dex, +5 deflection) [b]Hp[/b] 126 (14d12 HD) [b]Resist[/b] N/A [b]Fort[/b] +10 (10), [b]Ref[/b] +17 (14), [b]Will[/b] +20 (16) _______________________________________________________ [b]Speed[/b] 45 ft. (9 squares) [b]Melee[/b] +17, Incorporeal touch +17/+17 (3d4 Neg. Energy, touch attack) + Bone Trauma + Energy Drain [b]Ranged[/b] +17, Bone Throw +17/+17 (2d4 piercing, + 3d4 Neg. Energy) + Energy Drain [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +13; [b]Grp[/b] N/A [b]Atk Options[/b] Bone Throw, Bone Trauma, Call Bones, Create Spawn, Energy Drain [b]Combat Gear[/b] N/A [b]Spell Like Abilities[/b] (CL 14) At will - [I]Invisibility[/I] (Wiz 2) (Standard Action) 3/Day - [I]Fly[/I] (Wiz 3) [b]Supernatural Abilities[/b] 3/Day - Spectral Crush _______________________________________________________ [b]Abilities[/b] Str --, Dex 18, Con --, Int 16, Wis 15, Cha 21 [b]SQ[/b] Darkvision 100 ft, incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, Unnatural Aura 60’ [b]Feats[/b] Alertness, Blind-Fighting, Improved Initiative, Iron Will [b]Skills[/b] Hide +21, Intimidate +17, Knowledge (religion) +17, Listen +19, Search +17, Spot +19, Survival +7 (+4 following tracks) [b]Possessions[/b] N/A _______________________________________________________ [b]Bone Throw (Su) [/b]: 5/Day - A Bone Specter can launch a small number of bones from inside its body, in a ranged attack, up to 90 ft. The bones deal 2d4 piercing damage and are charged with the Bone Specters essence. So any living creature hit by it suffers as if they had been successfully touched attacked by the Specter; causing 3d4 Negative Energy and a check for ‘Energy Drain’. If the Specter desires, it can also attempt a ‘Spectral Crush’. Bones launched by the Bone Throw ability are considered destroyed, as they burst/break apart on impact. (A single use feeds both attacks for one round) [b]Bone Trauma (Su) [/b]: Each time a Bone Specter makes a successful touch attack against a living creature with bones, there is a good chance that the bone struck will suffer a fracture or break. First hit results in a fracture, second hit is a break. A fortitude save (DC = 18) will prevent the strike from causing a fracture, or advancing a fracture into a break event. Sense a Bone Specters melee attack is incorporeal there is no reduction in this chance for wearing armor. Check the table below to determine which body area was struck, and what penalties the target suffers on a fracture and break event. All penalties for different locations stack. [I]Note: Arm attack/strength penalties are HALF if the effected arm is not the victims weapon arm. The penalties are DOUBLE against spell casting. [/I] [b]Bone Trauma Table (d20 to determine bone struck) [/b] [u]Roll___Body Part___Fracture_______________Break__________________________________ 1-4____Left Arm____-2 Attack/Strength_______-4 Attack/Strength & -5% Speed____________ 5-7____Left Leg____-25% Speed & -1 Attack__ -45% Speed & -2 Attack__________________ 8-9____Ribs (-1Attack/-1 Constitution per event, stacks 4 times.)_________________________ 10-11__Head (-2 Int&Wis, +20% fail any action, stacks 4 times… 5th time means DEATH)____ 12-13__Ribs (-1Attack/-1 Constitution per event, stacks 4 times.)_________________________ 13-16__Right Leg___-25% Speed & -1 Attack__ -45% Speed & -2 Attack__________________ 17-20__Right Arm___-2 Attack/Strength_______-4 Attack/Strength & -5% Speed____________[/u] [i]Note: If both arms and both legs are broken the PC is 100% immobilized. [/i] [b]Call Bones (Su) [/b]: As a standard action, at will, the Bone Specter can call on any dead bones within 60’ radius. Any bones within that radius will immediately leap into the air and fly straight towards the Bone Specter. The bones strike anything in their way for 3d8+3 damage. Reflex save DC = 17 to avoid damage. A victim that has just died from a Spectral Crush is torn apart by their called bones leaping from their flesh. When the bones reach the specter, they are absorbed into its body replacing any lost due to the ‘Bone Throw’ ability. Effectively resetting its uses. (back to 5/Day) If the area in question is littered with bones, then it may take more then a few ‘Call Bones’ events to clear the area. (DM Discretion) [b]Spectral Crush (Su) [/b]: 3/Day - On a successful melee touch or ranged ‘Bone Throw’ attack, a Bone Specter can choose to attempt a Spectral Crush on the victim. The victim gets a Will save (DC = 24) to resist the effect. Failure means the victim is surrounded by a Spectral Field that slowly crushes their bones, causing 5d4 +5 Negative Energy Crush damage every round after the first (Will save DC = 24 for half damage, each round). While effected the victim can only move 5 feet per round, all actions (other then saves) suffer a -5, -1/per specter HD above 14, penalty (Max -10), and there is an automatic bone breakage effect, per the Bone Trauma Table… A Dispel Magic spell (or effect), cast on the victim, will allow the victim a chance to break free of the ‘Spectral Crush’ on their next rounds will save. With a bonus of +1 per caster level above 10 (of the dispel effect). If the will save is successful the victim is freed. A successful Break Enchantment spell (DC = 11 + Specter HD) will immediately free the victim. If the victim dies from a Spectral Crush, every major bone in their body breaks, some exploding from the skin in a grizzly splash of blood and organs. As a result the victim can only be resurrected with a True Resurrection or Miracle spell. [b]Energy Drain (Su) [/b]: See: Specter (MM1) Fort DC = 17 [b]Create Spawn (Su) [/b]: See: Specter (MM1) Victim must be at least 10HD [b]Unnatural Aura (Su) [/b]: See: Specter (MM1) Double range. [b]Sunlight Powerlessness (Ex) [/b]: See: Specter (MM1) _______________________________________________________ [b]Description: [/b] Bone Specters resemble a normal specter in every way, save for the fact that they are filled with broken shards of bone that seem to line up as if to mimic a humanoids bone structure. [b]TACTICS: (Round-by-Round) [/b] This is a most likely scenario of the first 4 rounds of combat for a first time encounter… [I]Round 0 [/I]: The Specter assesses its opponents and attempts to determine the strongest melee and the strongest spell caster in the group. [I]Round 1 [/I]: Using its ‘Invisibility’ (Sp) ability, it will sneak up on the strongest melee opponent. (Normally the one in the heaviest armor). [I]Note: If the Specter is detected, or the invisibility is dispelled, skip to Round 4. [/I] [I]Round 2 [/I]: Assuming the Specter is still invisible, it makes a surprise full attack on the designated melee character and uses all of its Incorporeal Touch attacks. (Negates the targets Dexterity bonus). Upon a successful strike, if available, the Specter will attempt a “Spectral Crush”. [I]Note: If this round is successful continue to Round 3. Otherwise skip to Round 4. [/I] [I]Round 3 [/I]: Assuming round 2 was a success, and the melee target is incapacitated by a “Spectral Crush”, the Specter then attempts to use all of its Incorporeal Touch attacks against the designated strongest caster… (Normally the first to cast an offensive spell of 4th level or higher) as a called target strike against the casters head. [I]Round 4 [/I]: If any of the first few rounds where unsuccessful, then the Specter will improvise while trying to complete the basic strategy of ‘Spectral Crushing’ the strongest melee, and beating the skull of the most threatening caster (to reduce their Int/Wis and cause the chance of failure penalty) Otherwise the Specter will back up and begin attacking with its ‘Bone Throw’ ability for the next few rounds. [I]Further Rounds[/I] : It will attempt its second ‘Spectral Crush’, to incapacitate the next most threatening target, only if its HP’s have dropped below 90. (or 70% of max) It will only use its last ‘Spectral Crush’ against the most threatening target, if its HP’s drop below 65 (or 50% of max)… If the Specter runs out of ‘Bone Throw’ uses before the end of battle, it will use its ‘Call Bones’ ability in an attempt to replenish its supply. If it ever runs out of ‘Spectral Crush’ uses, and its HP drop below 50%, it will attempt a fighting retreat… At below 25% health it will attempt to escape without regard. . [/QUOTE]
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Quin Haden’s Original D&D Creatures (Updated 10/01/06)
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